Commit Graph

7784 Commits

Author SHA1 Message Date
Alex Szpakowski
4e0a5dd70d Merged default into iOS-improvements
--HG--
branch : iOS-improvements
2014-11-15 22:59:16 -04:00
David Ludwig
6ec14b1965 WinRT: updated README-winrt.md to detail Visual Studio 2013 Community support 2014-11-15 15:07:55 -05:00
David Ludwig
574e2104c9 WinRT: made SDL_GetPlatform() return "WinRT" and not 'Unknown'
Thanks to Eric Wing for the heads-up on this!
2014-11-15 10:19:39 -05:00
David Ludwig
8bd7d187f4 WinRT: build fix for Visual C++ 2013 Update 4
Visual C++ 2013 Update 4 re-introduced the Sleep() function to WinRT apps (for
code that targets Windows 8.1 and Windows Phone 8.1).  This led to a build
error, as SDL was defining it's own Sleep() function (to make up for the lack
of a public Sleep() function).  The fix makes sure that SDL's custom Sleep()
function is only used when Windows' Sleep() is not available.

Many thanks go out to Sergiu Marian Gaina for the fix!
2014-11-15 10:12:36 -05:00
Ryan C. Gordon
53dc989ba1 Fixed gcc-fat.sh failing to build Objective-C sources correctly.
This would fail if the compiler was given a .m file _and_ no "-o" option; it
would fail to automatically calculate the correct .o filename in this
situation.

Thanks to Ethan Lee for the help tracking this one down!
2014-11-14 11:21:15 -05:00
David Ludwig
4df353472a WinRT: fixed multi-touch bug whereby 2nd, 3rd, etc. fingers weren't moving
Only the first-pressed finger wpuld get reported as having moved (via SDL's
touch APIs).  Subsequently pressed fingers wouldn't report as being moved, even
though the OS was reporting (to SDL) that they had moved.
2014-11-09 14:20:53 -05:00
Philipp Wiesemann
74d4888a0c Added missing brackets in test source assert messages. 2014-11-07 10:02:45 +01:00
Philipp Wiesemann
523d555063 Fixed two typos in test source. 2014-11-07 10:01:20 +01:00
David Ludwig
7e19b826ab WinRT: removed '-' from build script file names
Most of the other build scripts don't include a '-' in their file names.  This
change makes the WinRT build scripts use the same convention.
2014-11-03 13:07:51 -05:00
David Ludwig
0dfd8a0db4 WinRT: added scripts to build Release copies of SDL for all WinRT variants
These variants include:
 - Windows 8.0 for x86
 - Windows 8.0 for x64
 - Windows 8.0 for ARM
 - Windows 8.1 for x86
 - Windows 8.1 for x64
 - Windows 8.1 for ARM
 - Windows Phone 8.0 for x86 (for use with the Windows Phone emulator)
 - Windows Phone 8.0 for ARM
 - Windows Phone 8.1 for x86 (for use with the Windows Phone emulator)
 - Windows Phone 8.1 for ARM
2014-11-03 08:58:49 -05:00
David Ludwig
c236483a81 WinRT: updated docs to include details of recently-expanded GLES2 support 2014-11-02 11:26:54 -05:00
David Ludwig
6409f61890 WinRT: fixed crash when trying, and failing, to load the opengles2 renderer
The crash would occur when a WinRT app explicitly tried to create an
SDL_Renderer using the "opengles2" renderer (via SDL_HINT_RENDER_DRIVER), but
OpenGL ES 2 / ANGLE .dlls weren't packaged in the app.
2014-11-02 10:38:29 -05:00
David Ludwig
ecbc0a9499 WinRT: enabled OpenGL ES 2 support on Windows Phone
The "future-dev" branch of MSOpenTech's ANGLE/WinRT repository (at
https://github.com/msopentech/angle) includes support for Windows Phone 8.1.
This change allows it to be used in conjunction with SDL's OpenGL functions.
2014-11-02 10:32:25 -05:00
David Ludwig
898c336f68 WinRT: updated an OpenGL-related code-comment 2014-11-02 09:02:01 -05:00
David Ludwig
9f8b82bde0 WinRT: expanded OpenGL ES 2 support to enable recent updates to ANGLE/WinRT
ANGLE for WinRT has at least two versions:
- an older version, which supports Windows 8.0 and 8.1.  This is currently
  the "winrt" branch in MSOpenTech's ANGLE repository (at
  https://github.com/msopentech/angle)
- a newer version, which drops support for Windows 8.0, but is under more
  active development (via MSOpenTech's "future-dev" branch), and which was
  recently merged into the ANGLE project's official "master" branch
  (at https://chromium.googlesource.com/angle/angle)

Both versions are setup using slightly different APIs.  SDL/WinRT will now
attempt to detect which version is being used, and configure it appropriately.
2014-11-02 08:47:05 -05:00
David Ludwig
2828ad5b73 WinRT: moved documentation + setup related TODO items out of README-winrt.md
The TODO items were moved to SDL Bugzilla, case 2775 (https://bugzilla.libsdl.org/show_bug.cgi?id=2775).
2014-11-01 11:41:18 -04:00
David Ludwig
337247deae WinRT: made README-winrt.md slightly easier to read in an 80-column text editor 2014-11-01 11:17:07 -04:00
David Ludwig
c7d7f9dbbc WinRT: added details of the port's status, to README-winrt.md 2014-11-01 11:14:46 -04:00
Ryan C. Gordon
50e0df35e1 Patched to compile on pre-C99 compilers. 2014-10-30 13:44:31 -04:00
Dmitry Rekman
840826c146 X11: Fixed SDL_GetGlobalMouseState() to work better with multimonitor configs.
Fixes Bugzilla #2770.

Thanks to Epic Games for contributing this fix.
2014-10-29 22:55:40 -04:00
Philipp Wiesemann
e4d80184c0 Fixed gamecontroller database sorting script not sorting the whole database.
The script was originally written for an SDL_gamecontrollerdb.h which had groups
of mappings separated by single lines starting with a "#". This was changed some
time ago to #endif/#if pairs. Because the script assumed only a single #endif in
the whole file it no longer worked correctly and only processed the first group.
2014-10-29 22:44:35 +01:00
Philipp Wiesemann
b7eb15acbc Removed unnecessary NULL check. 2014-10-29 22:41:01 +01:00
Philipp Wiesemann
a47443a61f Updated gamecontroller database sorting script to work with Python 3. 2014-10-29 20:35:21 +01:00
Philipp Wiesemann
85bb0cf8d1 Fixed SDL_AddHintCallback() crashing if no more memory available.
The return value of SDL_malloc() was not checked and NULL therefore not handled.
Also added setting of error message for the other SDL_malloc() in this function.
2014-10-29 20:29:32 +01:00
Philipp Wiesemann
cf5c36917a Fixed bug 2647 - Memory leak in SDL_AddHintCallback function - SDL_hints.c
Nitz

Variable entry going out of scope leaks the storage it points to, at:

        /* Need to add a hint entry for this watcher */
        hint = (SDL_Hint *)SDL_malloc(sizeof(*hint));
        if (!hint) {
            return;
        }

Patch is attached.
2014-10-29 20:20:47 +01:00
Alex Szpakowski
eaa0bf8d2f Merged default into iOS-improvements
--HG--
branch : iOS-improvements
2014-10-28 18:36:29 -03:00
Alex Szpakowski
dc1539ad24 Switched to the core versions of OpenGL ES framebuffer object and renderbuffer functions.
Both the extension (OES) and the core versions work, but the core versions are more correct for GLES2+ and they're less verbose.

--HG--
branch : iOS-improvements
2014-10-28 01:34:40 -03:00
David Ludwig
1a35be3688 WinRT: detailed steps, via the WinRT README, to fix a common build error 2014-10-27 19:53:44 -04:00
Philipp Wiesemann
fd34672a70 Fixed two typos in header file comment. 2014-10-27 12:53:47 +01:00
Philipp Wiesemann
b93fb782e7 Added handling of NULL as input for SDL_GameControllerAddMapping(). 2014-10-26 23:28:45 +01:00
Philipp Wiesemann
f506b106fa Fixed SDL_GameControllerMappingForGUID() crashing if no more memory available.
The return value of SDL_malloc() was not checked and NULL therefore not handled.
NULL returned by SDL_GameControllerMapping()/SDL_GameControllerMappingForGUID()
now either means "no mapping" (as before) or "no memory" (just crashed before).
2014-10-26 23:22:53 +01:00
Philipp Wiesemann
b2690cd072 Added handling of NULL as input for SDL_GameControllerMapping().
For consistency with the similar functions getting SDL_GameController as input.
Also NULL is no SDL_GameController and therefore can not have a mapping anyway.
2014-10-26 17:53:16 +01:00
Philipp Wiesemann
e35f40e04a Removed two wrong documentation comments from gamecontroller source.
No replacement because correct documentation is already in SDL_gamecontroller.h.
2014-10-26 17:46:11 +01:00
Philipp Wiesemann
f9acf88916 Fixed wording in SDL_GameControllerAddMappingsFromRW() error message. 2014-10-26 17:44:00 +01:00
David Ludwig
e6d0ed34ff WinRT: more keyboard code cleanups
- made keycode listings a bit easier to read
- listed VK_ keycode names, where appropriate
- removed a few pieces of dead + commented-out code
- applied a common 'WINRT_' prefix to internal function names
2014-10-26 12:33:10 -04:00
David Ludwig
183be55350 WinRT: Fixed bug whereby key-detection code could call SDL_Log 2014-10-25 08:54:23 -04:00
David Ludwig
b7e6c450b1 WinRT: fallback to scancode key detection, if VirtualKey/VK detection fails 2014-10-25 08:50:41 -04:00
David Ludwig
d866c09bb8 WinRT: more keyboard code cleanups
- use SDL_arraysize where appropriate
- made long lines of debug-logging code span multiple lines, for easier reading
2014-10-25 08:43:51 -04:00
David Ludwig
7649e39bed WinRT: Fixed bug whereby a right-shift key might get reported as left-shift 2014-10-24 22:09:47 -04:00
David Ludwig
d3c265edf2 WinRT: minor keyboard code cleanup
An internally-used hash table was replaced with a plain switch statement.
2014-10-24 21:25:21 -04:00
Philipp Wiesemann
4b8f3325a0 Added new key codes from Android 4.4 (API 20) and 5.0 (API 21). 2014-10-24 19:50:29 +02:00
Brandon Schaefer
9641881d42 Remove unused variable. 2014-10-24 06:52:54 -07:00
Brandon Schaefer
7db5bc85bb Merge patch for bug 2750. Thanks Sylvain! 2014-10-24 06:50:09 -07:00
Philipp Wiesemann
e97261d145 Fixed bug 2759 - Android findLibrary() returns NULL
Sylvain

extra patch with minor modifications:
- typo
- cancel-able set to false
- add the error message, so that the user can report it.
2014-10-24 11:53:34 +02:00
Alex Szpakowski
c79817e511 Removed the codepath that gets compiled if IPHONE_TOUCH_EFFICIENT_DANGEROUS is not defined.
The "dangerous" codepath relies on the fact that UITouch objects are persistent for the entire touch sequence, which is always guaranteed by Apple.

--HG--
branch : iOS-improvements
2014-10-24 04:06:45 -03:00
Alex Szpakowski
454b89e74b Completely removed custom splash screen code. iOS 8 introduced yet another official way to do launch images (via a Storyboard), and the custom splash screen code was broken on newer devices and caused bugs for all devices anyway.
--HG--
branch : iOS-improvements
2014-10-24 03:56:34 -03:00
Philipp Wiesemann
d37316fe5d Added an option to define libraries to be loaded on Android in a derived class.
This way it is no more needed to modify SDLActivity.java to add own libraries.
2014-10-23 16:45:18 +02:00
Philipp Wiesemann
5a0a4d6f56 Fixed alert dialog for not loaded libraries on Android being cancelable.
If the alert dialog could be canceled the Activity would not be finished here.
Also setting the property to "true" would be redundant because that is default.
2014-10-23 16:41:01 +02:00
Philipp Wiesemann
fc4c480457 Fixed missing @Override annotation warning in source for Android. 2014-10-23 16:39:15 +02:00
Philipp Wiesemann
39d104f5f6 Fixed upper case button in alert dialog for not loaded libraries on Android.
This is more consistent with the buttons of other dialogs on Android.
2014-10-23 16:38:03 +02:00