Commit Graph

480 Commits

Author SHA1 Message Date
Sam Lantinga
2da6fd7637 Fixes bug 1296 - SDL_SetVideoMode crashes because of unaligned MOVAPS instruction
t.grundner@goto3d.de 2011-09-01 03:59:17 PDT
I figured out what is going on. GCC 4.5.2 assumes the stack is 16 byte aligned
by default. Therefore there are no AND alignment corrections necessary if we
wish to align a stack variable to a 16 byte boundary. That is bad if your OS
ABI is not 16 byte aligned. Windows 32 bit stacks are 4 byte aligned. This
results in the above mentioned SIGSEGV. This is also no problem if I compile
both SDL.dll and my app with MingW because MinGW/GCC inserts a

        andl    $-16, %esp

instruction right in the beginning of the main function. So at least the stack
of the thread calling the main function is 16 byte aligned. But as soon as I
start to use the SDL.dll from an application not compiled by MinGW there is no
ANDL safing my app.

However there is a GCC option that can change the default stack alignment:

        -mpreferred-stack-boundary=num

Setting num=2 assumes a the stack is aligned to a 4 byte boundary. This results
in GCC inserting the necessary

        andl    $-16, %esp

into SDL_FillRect. Rebuilding SDL with

       ./configure "CFLAGS=-mpreferred-stack-boundary=2 -g -O3"

solved the problem.

IMHO this should also be a problem on Solaris.

The following links contain further information:

http://gcc.gnu.org/onlinedocs/gcc-4.5.2/gcc/i386-and-x86_002d64-Options.html#i386-and-x86_002d64-Options

http://www.agner.org/optimize/calling_conventions.pdf
2011-12-29 05:36:39 -05:00
Sam Lantinga
359b89cc7e Fixed the aux directory to be the one recognized by automake.
This isn't strictly needed by SDL, but it's a good example for other projects.
2011-11-17 00:43:44 -05:00
Ryan C. Gordon
aff2ea6350 Don't warn about multichar characters on BeOS/Haiku.
The system headers use them generously.
(transplanted from 825e1072eac6c950ca4f6e879a91ea199a282b2c)
2011-10-13 16:35:25 -04:00
Ryan C. Gordon
88dab34ac1 Enable -Wall by default.
Fixes Bugzilla #1284.

(But probably upsets buildbot.  :)  )
2011-10-11 22:04:51 -04:00
Ryan C. Gordon
2ef51927fe 1.3 API CHANGE: Add support for naming threads. 2011-10-02 00:29:16 -04:00
Ryan C. Gordon
69138c84bf Moved pthread spinlock check in with the rest of the pthread tests. 2011-09-21 03:08:00 -04:00
Ryan C. Gordon
6de89cdd37 Fixed Win64 builds with MingW. 2011-09-11 03:35:46 -04:00
Ryan C. Gordon
82df1959c1 Removed legacy Mac OS X dlcompat code.
It was only needed for Mac OS X 10.0 through 10.2, so it seems silly to keep
 it around for SDL 1.3.

I'll leave it in the 1.2 branch for now, though.
2011-09-09 00:34:48 -04:00
Ryan C. Gordon
6634d3d1fe Merged Mac OS X and iOS audio targets. 2011-08-04 00:45:09 -04:00
Ryan C. Gordon
854a2e9098 Implemented XAudio2 target for Windows (and Xbox360, theoretically!). 2011-08-04 01:07:09 -04:00
Ryan C. Gordon
7de8cc401e Reworked Windows waveOut code.
Implemented multi-device support, changed name to "winmm".
2011-08-04 01:24:22 -04:00
Ryan C. Gordon
26705b7afc Reworked Windows DirectSound code.
Now supports multiple devices, and uses DirectSound 8 instead of 5. Changed
name to "directsound" and renamed source directory.
2011-08-04 01:26:12 -04:00
Ryan C. Gordon
8b3e5696da Removed /dev/dsp DMA audio target. 2011-07-24 03:37:13 -07:00
Ryan C. Gordon
75d8b324e2 Work on systems without sa_sigaction. 2011-07-20 16:35:37 -07:00
Nathan Heisey
65e5a15393 Implemented pthread spinlocks. 2011-06-22 10:33:48 +00:00
Ryan C. Gordon
302081795c Updated configure.in to be compatible with autoconf 2.67.
Still works with autoconf 2.61 (what ships with Xcode 3).

Thanks to Frank Zago for this patch.
2011-06-04 15:26:02 -04:00
Sam Lantinga
f0c424685b SDL 1.3 requires a 64-bit type for the platform. 2011-03-25 13:47:49 -07:00
Sam Lantinga
6d4951e49a If we leave the default SDL_config.h in place, it'll override the one generated by configure when building from a different directory. Argh... 2011-03-12 13:28:56 -08:00
Sam Lantinga
5ebfb62e3e We don't want to remove SDL_config.h since it's in source control now. 2011-03-11 14:24:35 -08:00
Sam Lantinga
d58ee21159 Added support for the Xcursor library for color cursors 2011-03-11 13:56:53 -08:00
Sam Lantinga
89d7238dbf Fixed the libraries linked with Visual Studio 2010, the msimg library isn't needed anymore. 2011-03-07 22:03:11 -08:00
Sam Lantinga
d32d1ee244 OSF isn't supported anymore. 2011-02-28 09:09:13 -08:00
Sam Lantinga
9f410819dc IRIX is not supported anymore. :) 2011-02-28 09:06:29 -08:00
Sam Lantinga
f7600494ed Dynamically load the Xinerama and xf86vmode extensions
This fixes a few bugs with different distributions:
http://bugs.freedesktop.org/show_bug.cgi?id=17431
http://bugs.gentoo.org/show_bug.cgi?id=246177
2011-02-28 09:01:53 -08:00
Sam Lantinga
7fa84f6a78 Re-added the 3DNow! and AltiVec instruction support. 2011-02-22 21:44:36 -08:00
Sam Lantinga
6ec7646870 Added a better way to include build rules in the Makefile
Cleaned up dependencies on generating SDL_revision.h
Fixed 'make install' if you are not building from a Mercurial repository
2011-02-18 11:19:34 -08:00
Sam Lantinga
305a0b92b2 Fixed bug #1064 (configure still has --enable-stdio-redirect option) 2011-02-16 03:59:39 -08:00
Sam Lantinga
2af371cc2e Updated CPU detection code for SSE3 and SSE4 and removed obsolete 3DNow! and Altivec support. 2011-02-11 14:51:04 -08:00
Sam Lantinga
5069986bff Made it possible to disable the rendering subsystem with configure --disable-render 2011-02-08 10:04:09 -08:00
Sam Lantinga
7d207a3141 It's now possible to disable the fast atomic operations, at a huge performance penalty. 2011-02-07 22:57:33 -08:00
Sam Lantinga
b31aaaaad7 Updated the DirectFB support, from Couriersud
attached is a working directfb driver diff which works with the current
changes. There are a number of changes around it as well, e.g.
configure.in.

The directfb renderdriver right now still depends on a some "includes"
from src/video/directfb. That's why it is not yet moved to the new
render folder.
2011-02-05 16:07:10 -08:00
Sam Lantinga
e37fdde92a Removed a bunch of X11 support that we no longer need. 2011-02-04 19:18:08 -08:00
Sam Lantinga
8bf50cc83c Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library. 2011-02-02 14:34:54 -08:00
Sam Lantinga
482e5c0697 Nobody is currently maintaining the QNX code, so removing it for now. 2011-02-01 21:40:03 -08:00
Sam Lantinga
f9ebc0527f Removed more partially functional renderers 2011-01-31 22:53:45 -08:00
Sam Lantinga
096a6b8d79 Removed partially functional renderers 2011-01-31 22:21:29 -08:00
Sam Lantinga
8a17c42647 This patch fixes the issue of configure generating broken Makefile
when .cc files are used due to bad sed substitution on multiple passes:
$(objects)/SDL_BeApp.lo:
$(objects)/SDL_BeApp.lo: ./src/main/beos/SDL_BeApp.c
$(LIBTOOL) --mode=compile $(CC) $(CFLAGS) $(EXTRA_CFLAGS)  -c $< -o $@c
$(LIBTOOL) --mode=compile $(CC) $(CFLAGS) $(EXTRA_CFLAGS)  -c $< -o $@

Signed-off-by: François Revol
2011-01-27 14:54:20 -08:00
Sam Lantinga
9195b9f922 Nobody is maintaining RISC OS code, so I'm removing it for now. 2011-01-27 00:06:36 -08:00
Sam Lantinga
3dc1009723 Improvements based on feedback from Anthony Williams 2011-01-25 17:40:06 -08:00
Sam Lantinga
37df0221d4 Fixed cross-compiling for Windows 2011-01-24 21:41:36 -08:00
Sam Lantinga
cabda4aa7c HAVE_GCC_ATOMICS covers the test and set 2011-01-21 21:45:55 -08:00
Sam Lantinga
69dab46757 Separated out the minimum functionality that we need from gcc for our spinlock fallback. 2011-01-21 21:42:04 -08:00
Sam Lantinga
483ab95fda Fixed atomic intrinsic test 2011-01-21 21:35:43 -08:00
Sam Lantinga
8fda035e06 Fixed bug #945
The configure script was breaking the substitutions into multiple fragments, breaking them across the substitution for the build rules.  This of course totally hosed the process.

I switched to using a more modern usage of AC_OUTPUT and added a post-process step that appends the build rules to the Makefile.
2011-01-21 12:43:25 -08:00
Sam Lantinga
08ad787807 Fixed bug #925
Changed "win32" to "windows"
2011-01-20 18:04:05 -08:00
Sam Lantinga
3684c60e0c SDL doesn't depend on GLU, and overwhelming feedback from the mailing list is that people don't want it included in SDL_opengl.h 2011-01-19 22:55:51 -08:00
Sam Lantinga
ed1f29af7d PS3 Linux is no more... 2011-01-19 22:25:40 -08:00
Sam Lantinga
05e196a519 Nobody has stepped up to maintain an svgalib driver. Bye bye! :) 2011-01-19 22:21:31 -08:00
Sam Lantinga
8fb4ff28fb Nobody has stepped up to maintain a framebuffer console driver. Bye bye! :) 2011-01-19 22:18:45 -08:00
Sam Lantinga
4c63689825 Fixed using the native iconv library 2011-01-19 15:28:01 -08:00