Commit Graph

30 Commits

Author SHA1 Message Date
Sam Lantinga
6196aa221e SDL 1.3 is now under the zlib license. 2011-04-08 13:03:26 -07:00
Andreas Schiffler
04a527d771 - added directx include path to VS2008 solution
- updated shape vcproj and add it to VS2008 solution
- minor changes (i.e. typecasting) to get rid of compiler warnings in VS
2010-09-15 22:15:47 -07:00
Ryan C. Gordon
61382a9f93 Initial band-aids on SDL_GetMouseState() API breakage. More work to come.
Fixes Bugzilla #758.
2009-12-16 19:50:51 +00:00
Sam Lantinga
e250d2e0f5 Default to allow either accelerated or not 2009-12-15 20:53:09 +00:00
Sam Lantinga
0493dd19b1 OpenGL hardware acceleration defaults on 2009-12-15 20:36:31 +00:00
Sam Lantinga
474cfaad1e Final merge of Google Summer of Code 2008 work...
Many-mouse and tablet support
by Szymon Wilczek, mentored by Ryan C. Gordon

Everything concerning the project is noted on the wiki:
http://wilku.ravenlord.ws/doku.php?id=start
2008-08-25 06:33:00 +00:00
Sam Lantinga
0a91c7905c Now the program will process all events and then terminate. :) 2008-02-23 05:10:40 +00:00
Bob Pendleton
c6f95692fa HandleEvent() returns done each time it is called. If done was set to 0 the program should quit, but because done is not checked until *all* events are handled a
following event can reset done to 1 and prevent the program from terminating when told to. I fixed the while loop that handles events to check for the state of done
after handling each event. That could leave some events unhandled when the program exits, but it ensures that the program will exit.
2008-02-20 23:27:33 +00:00
Sam Lantinga
b9d3d66bfb Okay, still some bugs, but everything builds again... 2007-08-18 05:39:09 +00:00
Sam Lantinga
c71b106d69 Setting up the OpenGL support 2006-07-16 09:34:01 +00:00
Sam Lantinga
6bc598ea61 SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head. 2006-07-10 21:04:37 +00:00
Sam Lantinga
94d74c1271 Fixed bug #260
Fixed SDL_GL_SWAP_CONTROL on Windows, and the query on Linux
2006-06-24 01:59:43 +00:00
Sam Lantinga
0145303a7d Fixed building with CodeWarrior on MacOS Classic 2006-05-11 08:09:16 +00:00
Sam Lantinga
bc35de2e30 Implemented bug #5
Added SDL_GL_ACCELERATED_VISUAL to guarantee hardware acceleration.
2006-04-27 08:39:51 +00:00
Sam Lantinga
2a622cd891 Implemented bug #2, 117:
Date: Mon, 21 Mar 2005 12:06:14 +0100
From: Per Inge Mathisen
Subject: Re: [SDL] Outstanding patches?

The patch adds support for setting SDL_GL_SWAP_CONTROL to Windows and
X11. In Windows you can also query this enum to check that it is
working, or see what the default is - such functionality does not
exist in GLX. For more information on the standards implemented:
http://oss.sgi.com/projects/ogl-sample/registry/SGI/swap_control.txt
http://oss.sgi.com/projects/ogl-sample/registry/EXT/wgl_swap_control.txt
2006-04-27 07:59:16 +00:00
Sam Lantinga
1abf1b3fc2 Fixed warnings in -pedantic mode 2006-02-26 05:02:14 +00:00
Sam Lantinga
cefbe73b27 Date: Mon, 22 Sep 2003 23:31:54 -0700 (PDT)
From: Rob Neff
Subject: [SDL] testgl.c minor bug fix for fullscreen mode

from:

  if ( strcmp(argv[1], "-fullscreen") == 0 ) {

to:

  if ( strcmp(argv[i], "-fullscreen") == 0 ) {


Minor bug, but might help someone else out who is trying to pass
the command-line params -logo -fullscreen like I was! :)
2006-01-25 07:04:02 +00:00
Sam Lantinga
11edfddf36 Added an option to show the logo at the cursor position for debugging 2004-08-20 22:33:11 +00:00
Sam Lantinga
ddf57c3389 Date: Sat, 26 Jun 2004 14:58:42 +0300
From: "Mike Gorchak"
Subject: QNX 6.3 fixes for SDL

Sam, I've added new OpenGL framework for SDL, which appeared in the new QNX version - 6.3. I've leave compatibility with previous QNX versions. And I've moved all GL specific functions to the separate module, like it done for the other platforms.

SDL is now ready for the QNX 6.3 :)
2004-07-18 19:46:38 +00:00
Sam Lantinga
7777531c48 Merged in Ryan's multisample code for MacOS, and changed the constants to match. 2003-07-22 15:33:28 +00:00
Sam Lantinga
19ffa849ea Date: Thu, 24 Apr 2003 15:13:47 -0400
From: Shawn Kirst
Subject: SDL-1.2.5 patch to add ARB_multisample support

Attached is a patch I have written for SDL-1.2.5 that adds ARB_multisample
support.  I only have the X11 and Win32 video patched.  The Win32 patch also
adds support for WGL_ARB_pixel_format, as it was required for getting a
multisample capable pixel format.  No additional GL header files are required
to compile on either platform (though you need an up-to-date glx.h for X11).

Requesting a multisample pixel format is made possible using
SDL_GL_SetAttribute with the two new SDL_GLattr's I've added
(SDL_GL_SAMPLE_BUFFERS and SDL_GL_SAMPLES).  I've been using SDL in my
projects for quite a while now, so I am happy to contribute back to the
project.  Now you can have and control FSAA in your SDL/GL apps at the
application level!
2003-07-22 15:10:06 +00:00
Sam Lantinga
73db15f343 *** empty log message *** 2002-09-16 06:17:34 +00:00
Sam Lantinga
502e76ef5b Date: Thu, 18 Apr 2002 13:50:53 -0700
From: Joseph Carter <knghtbrd@bluecherry.net>
Subject: [SDL] A critical bugfix!

I discovered a problem with testgl.c which absolutely MUST be fixed!  Not
fixing this bug immediately will be a great blow to budding OpenGL coders
everywhere!
2002-04-19 03:29:22 +00:00
Sam Lantinga
8021f9eaf2 Date: Thu, 28 Mar 2002 09:20:03 +0200
From: "Mike Gorchak" <mike@malva.ua>
Subject: New QNX patch.

Hi !

1. Removed warning (possible bug) with invalid type, passing to the function
in ph_WarpedMotion.
2. Rewritten handler of Ph_WM_RESIZE message, now works, but buggy (old
handler doesn't work at all).
3. Added stub handler for Ph_WM_MAX (maximize) message.
4. Added more #ifdef HAVE_OPENGL to disable OpenGL stuff when it not needed.
5. Added support for SDL_NOFRAME and SDL_RESIZABLE flags (in OpenGL windows
too).
6. Added cosmetic changes, if no SDL_RESIZABLE flag defined, disable resize
handlers in window border and maximize button at caption.
7. Fixed my bug with invalid arguments count passed to PtCreateWidget call.
8. Fixed some palette problems.
9. Updated README.QNX file.

And I changed testgl.c test application:

10. Added in testgl.c application support for SDL_NOFRAME flag and
option -noframe.
2002-03-28 16:20:10 +00:00
Sam Lantinga
abd77ea5eb Fixed testgl so that SDL_GL_Enter2DMode() allows alpha blending 2001-11-22 06:34:25 +00:00
Sam Lantinga
a21f7c3378 Modified the logo texture load to accept any width/height image 2001-11-06 01:48:36 +00:00
Sam Lantinga
a0863fed88 SDL_OPENGLBLIT is deprecated, show the "right way" of doing things 2001-11-06 00:15:24 +00:00
Sam Lantinga
5f2a95f4ca *** empty log message *** 2001-11-02 18:12:52 +00:00
Sam Lantinga
312bc6134c Added platform independent OpenGL header - SDL_opengl.h 2001-10-25 05:37:32 +00:00
Sam Lantinga
5d2015c741 Initial revision 2001-04-26 16:45:43 +00:00