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Fixed testgl so that SDL_GL_Enter2DMode() allows alpha blending
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@@ -118,6 +118,10 @@ void SDL_GL_Enter2DMode()
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glDisable(GL_CULL_FACE);
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glEnable(GL_TEXTURE_2D);
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/* This allows alpha blending of 2D textures with the scene */
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glViewport(0, 0, screen->w, screen->h);
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glMatrixMode(GL_PROJECTION);
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