Commit Graph

858 Commits

Author SHA1 Message Date
Andreas Schiffler
d99b036e08 Update test harness to handle test return codes; fix comment format in harness; update Main test suite to handle globally disabled features 2013-05-18 09:35:09 -07:00
Philipp Wiesemann
0fb156d243 Changed spelling for consistency. 2013-05-15 22:10:06 +02:00
Andreas Schiffler
82d01cd77a Fix fuzzer/fuzzer tests on 64bit Linux; remove invalid negative SDL_Scancode test; disable failing surface/render test cases 2013-05-12 15:00:00 -07:00
Philipp Wiesemann
d07e1075c7 Fixed precedence warning in test suite for pixels. 2013-05-10 21:04:51 +02:00
Philipp Wiesemann
b1ee2a3954 Fixed test suite for mouse using Uint8 instead of Uint32 for buttons.
SDL_GetMouseState() returned Uint8 in SDL 1.2 but was changed recently.
2013-05-06 23:02:37 +02:00
Philipp Wiesemann
a2c97de609 Removed unreachable return statement from test suite for timer. 2013-05-06 23:01:14 +02:00
Philipp Wiesemann
faf4030526 Removed wrong documentation from test suite for render. 2013-05-06 23:00:30 +02:00
Andreas Schiffler
04190b3e12 Add test for SDL_GetPixelFormatName to Pixels suite; minor improvements to Pixels suite 2013-05-06 08:13:44 -07:00
Andreas Schiffler
c9f348d9ba Add input validation to SDL_CalculateGammaRamp; add test coverage to Pixels suite; update test cases in Pixels suite 2013-05-05 11:17:40 -07:00
Philipp Wiesemann
88d34bf7b1 Corrected spelling in C source files of test suites. 2013-05-05 12:47:44 +02:00
Andreas Schiffler
511dc6b8f0 Added additional input validation to SDL_AllocPalette; added error codes; added test case to Pixels suite for coverage 2013-05-04 09:11:18 -07:00
Andreas Schiffler
13ea116dc5 Add pixels test suite; add a test to pixel suite; minor updates to test code to make VisualStudio happy 2013-05-01 22:14:29 -07:00
Philipp Wiesemann
533f714795 Added missing return statements in test suite for audio. 2013-04-28 09:54:56 +02:00
Jørgen P. Tjernø
4cffd37723 Test plan for relative mode. 2013-04-24 12:20:44 -07:00
Andreas Schiffler
fefdf1b2d1 Fix double free in video test suite 2013-04-23 20:45:49 -07:00
Andreas Schiffler
679ad5712e Disable one test that crashes audio suite when run together with other tests 2013-04-23 08:19:21 -07:00
Andreas Schiffler
24bc0eca2d Add tests to audio suite 2013-04-23 08:07:52 -07:00
Jørgen P. Tjernø
f448a8ba7c Make Cocoa_ShowMessageBox work in background threads. 2013-04-22 18:14:32 -07:00
Andreas Schiffler
4e8c854aab Fix bug 1789: SDL_IntersectRect intersection with empty rect does not set result to empty; add test coverage to Rect suite 2013-04-17 08:09:11 -07:00
Ryan C. Gordon
cb5cba6397 Maybe actually fix compiler warning this time. 2013-04-16 00:09:48 -04:00
Ryan C. Gordon
df8125df4b Fixed a compiler warning on Visual Studio. 2013-04-15 22:49:23 -04:00
Andreas Schiffler
94f59c7e7c Add test coverage for SDL_SetWindowData and SDL_GetWindowData to Video suite 2013-04-13 09:45:39 -07:00
Jørgen P. Tjernø
6337624232 Improve testgamecontroller output & robustness. 2013-04-03 16:48:23 -07:00
Ryan C. Gordon
f3c21ea99e Another attempt at fixing compiler warnings for SDLTest_SurfaceImage_t. 2013-04-03 11:49:25 -04:00
Ryan C. Gordon
09c6b9cdfb Possibly fix compiler warnings, simplify SDLTest_SurfaceImage_t definition. 2013-04-03 11:38:05 -04:00
Ryan C. Gordon
2bcbb0d199 Patched test apps to compile with C89 compilers (thanks, Axel!).
Fixes Bugzilla #1772.
2013-03-29 21:21:48 -04:00
Sam Lantinga
e25812727e Fixed bug 1759 - Updates to testjoystick.c
ny00

A minor patch is attached, with the following few changes to testjoystick.c:
- Unused constant definitions have been removed.
- Output for all analog axes is drawn, even when there is an odd number of axes. (I have a controller with 5 analog axes.)
- Buttons are now drawn on two rows, so there's room for more. In fact, it has been used for testing a proposed joystick patch for Android, where large button ID numbers have been involved (20 and up). For more details see http://bugzilla.libsdl.org/show_bug.cgi?id=1700.
- A few adaptations have been done for the Android platform, assuming joystick support is ever applied to it. One of them is that the very first joystick (in the enumeration of all joysticks) is opened for testing, if there is any.
- It is now possible to quit from the calibration by pressing on a mouse button, tapping on a touchscreen or pressing/tapping on the "Back" button of an Android device. Technically, a press on a key identified by key code SDLK_AC_BACK results in that.
2013-03-19 22:25:02 -07:00
Sam Lantinga
30d3910d8b Removed unused window size constants 2013-03-17 09:47:25 -07:00
Sam Lantinga
f0af9a3e70 Removed Nintendo DS support since nobody has volunteered to maintain it for over a year. 2013-03-17 09:44:58 -07:00
Andreas Schiffler
157d9c6b00 Fix bug 122 - SDL_RWops bug fixes: set RWops.type field, add input validation, add test coverage 2013-03-13 08:35:03 -07:00
Andreas Schiffler
c6e3903e5b Fix bug 1560 - SDL_RWFromConstMem write operation returns -1 but should return 0. 2013-03-12 09:10:37 -07:00
Andreas Schiffler
449a8da224 Add parameter checking to SetWindowSize functions; add tests to video suite 2013-03-08 23:33:07 -08:00
Andreas Schiffler
8f4eeec52e Fix Bug 1533 - SDL_Keycode value range allows segfaults with negative values; add test coverage to keyboard suite 2013-03-08 23:04:53 -08:00
Sam Lantinga
2952d9bf48 Changed the name of SDL_mutexP() SDL_mutexV() 2013-03-07 20:12:40 -08:00
Andreas Schiffler
0ad6773dd3 Fix behavior of SDL_GetWindowPosition for invalid input; add test cases to video suite 2013-03-03 17:22:51 -08:00
Sam Lantinga
1916ec2de3 Updated touch API
* Normalized touch coordinates as floats in the 0...1 range
* Removed unused touchpad concepts from the API
* Added API functions to get active touch devices and current finger state
2013-03-03 01:01:33 -08:00
Andreas Schiffler
0d61aa360d Add additional input validation to SDL_GetWindowDisplayMode; add tests to video suite 2013-02-28 09:11:04 -08:00
Jørgen P. Tjernø
e2b192f98d sdl2
- change the windows scancode logic to use the scan code value in lparam rather than VK's to get a stable scancode value across different KB layouts
2013-02-25 16:52:42 -08:00
Andreas Schiffler
83e6f01e05 Add tests to video suite 2013-02-25 08:05:26 -08:00
Ryan C. Gordon
b7b7f889c5 Changed the game controller enum types to match SDL naming conventions. 2013-02-25 00:56:21 -05:00
Ryan C. Gordon
1da268a909 Minor cleanup. 2013-02-25 00:47:47 -05:00
Ryan C. Gordon
efb6ccb1ee Made testgamecontroller minimally more useful. 2013-02-24 22:57:25 -05:00
Andreas Schiffler
d022d46f53 Fix bug 1723: flipped log text in audio suite - thanks P. Wiesemann 2013-02-18 07:59:05 -08:00
Andreas Schiffler
db31344f3b Add tests to Video suite 2013-02-16 23:09:10 -08:00
Andreas Schiffler
857ddffc40 Add tests to SDLtest suite 2013-02-13 23:10:29 -08:00
Andreas Schiffler
37203106e0 Fix fuzzer random boundary functions; add tests for fuzzer 2013-02-12 22:23:42 -08:00
Jørgen P. Tjernø
681a5bfd8a Fix another non-C90 variable declaration
This fixes a build issue with C variable declarations in the tests, for
       VisualC.
2013-02-12 14:53:47 -08:00
Jørgen P. Tjernø
e8a48ee6c0 Don't clobber refcounting in SDL_Init.
- Fixes bug 1712 by not overwriting SDL_SubsystemRefCount in SDL_Init.
       - Removes the SDL_initialized variable, and makes SDL_SubsystemRefCount
         the canonical source of truth for whether or not a subsystem has been
         initialized.
       - Refactors SDL_InitSubSystem and SDL_QuitSubSystem to use helper
         functions to manage refcount.
       - Adds automated tests for SDL_Init/Quit*.
       - Adds SDL_bits.h which contains SDL_MostSignificantBitIndex.
2013-02-12 11:47:31 -08:00
Sam Lantinga
db8271ef1a Backed out use of @autorelease keyword for now, since it's not supported by older Xcode versions. 2013-02-11 17:39:52 -08:00
Andreas Schiffler
5bda818e44 Add SDL_test test suite; add fuzzer test cases; fix fuzzer bug; fix compiler warnings 2013-02-08 07:14:50 -08:00