Commit Graph

9 Commits

Author SHA1 Message Date
Sam Lantinga
3beb70c4bc Added mobile application events, with implementations for iOS and Android 2013-05-18 12:48:50 -07:00
Sam Lantinga
9e89faaf15 Synchronized the on-screen keyboard state with whether we are accepting text input.
The functions to show/hide/toggle the on-screen keyboard have been folded into the text input state.
Calling SDL_StartTextInput() will automatically show the on-screen keyboard if it's available.
Calling SDL_StopTextInput() will automatically hide the on-screen keyboard if it's available.
There is a new API function SDL_IsTextInputActive() which will return whether text input is currently active.
Text input is disabled by default, you must call SDL_StartTextInput() when you are ready to accept text input.
SDL_HasScreenKeyboardSupport() no longer needs to be passed a window.
The iPhone-specific on-screen keyboard functions have been removed.
2012-11-04 21:53:28 -08:00
Sam Lantinga
3f67e91e93 Updated the limitations and Game Center sections 2012-10-14 01:49:13 -07:00
Gabriel Jacobo
5918660a41 Updated iOS Readme to reflect Game Center integration changes. 2012-10-02 13:29:59 -03:00
Sam Lantinga
e6d37e6522 Fixed bug 1564 - SDL has no function to open a screen keyboard on Android.
Philipp Wiesemann implemented a general on-screen keyboard API for SDL, and I switched iOS code over to use it.
2012-08-11 10:15:59 -07:00
Sam Lantinga
5160c3d202 Created a header file for system dependent API functions, and added SDL_iPhoneSetAnimationCallback() 2012-06-22 19:19:18 -04:00
Gabriel Jacobo
aaaf916145 Adds a simple command line utility (iosbuild.sh) to create iOS binaries for armv6, armv7 and i386 2012-06-19 18:25:04 -03:00
Sam Lantinga
128821901c Removing some more references to SDL 1.3 2012-01-22 17:26:45 -05:00
Sam Lantinga
1d1fc9c715 Updated iOS projects and renamed iPhoneOS to iOS 2012-01-05 21:41:55 -05:00