Commit Graph

786 Commits

Author SHA1 Message Date
Ryan C. Gordon
8f50763692 Fixed -pedantic warning in SDL_assert.h.
Fixes Bugzilla #1282.
2011-08-21 12:36:55 -04:00
Ryan C. Gordon
854a2e9098 Implemented XAudio2 target for Windows (and Xbox360, theoretically!). 2011-08-04 01:07:09 -04:00
Ryan C. Gordon
7de8cc401e Reworked Windows waveOut code.
Implemented multi-device support, changed name to "winmm".
2011-08-04 01:24:22 -04:00
Ryan C. Gordon
59168c5bf2 Apple uses a void* for GLhandleARB, not an unsigned int. 2011-08-04 00:46:27 -04:00
Ryan C. Gordon
4ef8847cc5 Allow Android platforms to read from .apk files via the RWOPS interface.
Fixes Bugzilla #1261.

Thanks to Tim Angus for the patch!
2011-07-29 16:51:25 -04:00
Ryan C. Gordon
75d8b324e2 Work on systems without sa_sigaction. 2011-07-20 16:35:37 -07:00
Nathan Heisey
65e5a15393 Implemented pthread spinlocks. 2011-06-22 10:33:48 +00:00
Tim Angus
e4de79558c * SDL_IOS_IDLE_TIMER_DISABLED hint 2011-06-10 14:23:36 +01:00
Tim Angus
2b47e23dc8 * SDL_IOS_ORIENTATIONS hint 2011-06-10 14:23:24 +01:00
Sam Lantinga
2b4bb0d58b Make SDL_QuitRequested() return an SDL_bool 2011-06-12 12:23:39 -04:00
Ryan C. Gordon
a74c9aa88d Fixed gcc warnings for apps using SDL headers with -Wundef flag.
Fixes Bugzilla #1216.

Thanks to Dimitris Zenios for the patch!
2011-06-06 12:20:04 -04:00
Sam Lantinga
fa1116223a Clarified SDL_GetWindowSurface() documentation
Matthew Orlando to Sam

Someone asked in IRC whether they should free the surface from SDL_GetWindowSurface. The doc comment is a bit vague so i checked the code and revised the comment.
2011-04-22 09:06:29 -07:00
Sam Lantinga
057ae6ca57 Fixed so SDL_quit.h doesn't require SDL_compat.h 2011-04-21 09:50:29 -07:00
Ryan C. Gordon
1b953ac714 Removed assertion list terminator (just do it like a normal linked list). 2011-04-19 14:12:56 -04:00
Sam Lantinga
37865236cc Minor missing parameter name 2011-04-18 12:20:30 -07:00
Sam Lantinga
6196aa221e SDL 1.3 is now under the zlib license. 2011-04-08 13:03:26 -07:00
Sam Lantinga
a46d9b6758 Added SDL_GetRenderer() 2011-04-04 09:29:13 -07:00
Sam Lantinga
56c4464487 Added high resolution timing API: SDL_GetPerformanceCounter(), SDL_GetPerformanceFrequency() 2011-03-25 14:45:04 -07:00
Sam Lantinga
f0c424685b SDL 1.3 requires a 64-bit type for the platform. 2011-03-25 13:47:49 -07:00
Sam Lantinga
73247db7d8 The API sets the priority for the current thread, not an arbitrary thread.
Implemented thread priority as the 'nice' value on Linux.  High priority threads require root permissions (you shouldn't give your game root permissions though!)
2011-03-25 12:44:06 -07:00
Sam Lantinga
eeb5f362e4 Implemented SDL_SetThreadPriority() 2011-03-25 10:47:49 -07:00
Sam Lantinga
023e6fa996 Fixed related function documentation 2011-03-22 10:48:33 -07:00
Ken Rogoway
75029512ef Split SDL_BlitScaled into SDL_UpperBlitScaled and SDL_LowerBlitScaled.
Fixed issue when calling SDL_BlitScaled() directly with src or dst rectangles that were out of bounds.
2011-03-13 22:38:41 -05:00
Sam Lantinga
a99d79de70 Fixed error because intrin.h contains C++ code and can't be included in an extern "C" block. 2011-03-15 19:37:38 -07:00
Sam Lantinga
3f21fa761c Fixed typo 2011-03-14 10:58:35 -07:00
Sam Lantinga
4fd91c5eed Added the SDL_HINT_RENDER_SCALE_QUALITY hint, which defaults to nearest pixel sampling. 2011-03-13 11:18:35 -07:00
Sam Lantinga
b710eb9280 Fixed so code will compile with SDL_config_minimal.h 2011-03-12 13:21:57 -08:00
Sam Lantinga
2d4e47a5a7 Added a function to create color cursors: SDL_CreateColorCursor() 2011-03-11 14:14:38 -08:00
Sam Lantinga
d58ee21159 Added support for the Xcursor library for color cursors 2011-03-11 13:56:53 -08:00
Sam Lantinga
069fbf4861 Gamma support is back!
New API functions:
	SDL_SetWindowBrightness()
	SDL_GetWindowBrightness()
	SDL_SetWindowGammaRamp()
	SDL_GetWindowGammaRamp()
	SDL_CalculateGammaRamp()
2011-03-11 08:49:20 -08:00
Sam Lantinga
634567b09a The MMX and 3DNow! instructions can't be compiled by 64-bit Visual Studio. 2011-03-07 22:04:10 -08:00
Sam Lantinga
821c92eab1 Fixed bitmap order interpretation; SDL defaults to MSB ordering so a bitstream corresponds to a pixel stream.
The bitmap ordering is defined such that the numbering refers to the pixel index from left to right, and the number position refers to the bit position in the byte.

SDL_BITMAPORDER_4321 is the fourth pixel at the high bit and the first pixel at the low bit (LSBFirst)

SDL_BITMAPORDER_1234 is the first pixel at the high bit and the fourth pixel at the low bit (MSBFirst)
2011-03-07 00:30:05 -08:00
Sam Lantinga
f78f25504b Added padding for better aligned access to *shift/*loss members 2011-03-06 23:54:20 -08:00
Sam Lantinga
2a60f966cb a Nintendo ds update
Frank Zago to SDL

For those interested, here's a snapshot of the current port. I did away with
most of the previous attempt which was based of the sprite engine, because the
support is limited to 128 64x64 sprites. Instead I'm using the gl engine.
The drawback is that either the frame buffer or the gl engine can be used
because there's not that much video memory on a DS.

With minimal changes to their code, it can now run the following tests: ,
testspriteminimal, testscale and testsprite2. The last 2 only run under the
emulator for some reason. The tests are not included in this patch for size
reason.

In 16 bits mode, the 16th bit indicated transparency/opacity. If 0, the color
is not displayed. So I had to patch a few core file to set that bit to 1. See
patch for src/video/SDL_RLEaccel.c and src/video/SDL_blit.h. Is that ok, or is
there a better way ?

The nds also doesn't support windowed mode, so I force the fullscreen in
src/video/SDL_video.c.  Is that ok, or is there a better way ?

To get a smaller library, I also tried to not compile the software renderer
when the hardware renderer is compiled in, and define SDL_NO_COMPAT; however
the compilation eventually fails in SDL_surface.c because SDL_SRCCOLORKEY is
defined in SDL_compat.h. Is SDL_NO_COMPAT only for application and not SDL
itself ?
2011-03-06 21:12:19 -08:00
Sam Lantinga
d32d1ee244 OSF isn't supported anymore. 2011-02-28 09:09:13 -08:00
Sam Lantinga
9f410819dc IRIX is not supported anymore. :) 2011-02-28 09:06:29 -08:00
Sam Lantinga
f7600494ed Dynamically load the Xinerama and xf86vmode extensions
This fixes a few bugs with different distributions:
http://bugs.freedesktop.org/show_bug.cgi?id=17431
http://bugs.gentoo.org/show_bug.cgi?id=246177
2011-02-28 09:01:53 -08:00
Sam Lantinga
747dbeb744 Fixed compiling AltiVec blitters 2011-02-27 22:22:58 -08:00
Sam Lantinga
d5783ef521 Use boolean value for input grab mode, like we do for fullscreen mode. 2011-02-27 20:06:45 -08:00
Sam Lantinga
0ac98043e8 Fixed altivec.h include on Mac OS X 2011-02-22 22:17:44 -08:00
Sam Lantinga
7fa84f6a78 Re-added the 3DNow! and AltiVec instruction support. 2011-02-22 21:44:36 -08:00
Sam Lantinga
f3c377a8f2 Simplified and unified the window creation process a little. 2011-02-21 22:03:39 -08:00
Sam Lantinga
73b17999c1 Implemented Cocoa_SetWindowIcon(), added SDL_ConvertSurfaceFormat() 2011-02-21 16:45:23 -08:00
Sam Lantinga
2788694b17 Simple rumble API for haptic
Edgar Simo      2011-02-20 10:27:52 PST

Adding patch that adds a simplified API for the haptic subsystem built ontop of
the "real one" for those who want simple rumble without jumping through hoops.

Adds 4 functions:

- extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic);
- extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic);
- extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float
strength, Uint32 length );
- extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic);

Also provided is test/testrumble.c which does test this.

This has all been tested on linux and has worked, but due to being built ontop
of the other haptic API it should work on all OS the same.
2011-02-20 10:54:44 -08:00
Sam Lantinga
a0a3c805a2 Added a revision number for easy compile-time tests. 2011-02-20 10:42:51 -08:00
Sam Lantinga
3296f115b7 Added missing log debug function 2011-02-19 11:23:56 -08:00
Sam Lantinga
664f75eeff Add assertions to the default API set. 2011-02-19 11:23:41 -08:00
Sam Lantinga
594e403a0f Whoops, the format parameter was off the page. 2011-02-18 09:30:09 -08:00
Sam Lantinga
6b2b174db0 The file is actually SDL_config.h now. 2011-02-17 19:00:29 -08:00
Sam Lantinga
b807895313 Allow the application to explicitly request a software renderer. 2011-02-17 12:03:48 -08:00