Commit Graph

6272 Commits

Author SHA1 Message Date
Ryan C. Gordon
358ea2ddfe Better XInput detection code for DirectInput device enumeration.
This code is way faster than the Wbem code, and less ugly.
2013-08-28 16:35:32 -04:00
Ryan C. Gordon
6812b6f714 Fixed testgamecontroller output to make sense. 2013-08-28 00:07:02 -04:00
Gabriel Jacobo
5544eb2cb0 [Linux] Test config script: Add the X11 library search path if it is not empty
If ac_x_libraries is empty it means that the library's found in the default path,
so we skip adding it to the XLIB variable as it screws up the search path.
2013-08-28 12:43:29 -03:00
Gabriel Jacobo
795ba9047e Fixes test building 2013-08-28 10:41:25 -03:00
Gabriel Jacobo
bf23f88256 Fixes typo in EGL code (thanks jmcfarlane!) 2013-08-26 14:23:18 -03:00
Ryan C. Gordon
811051ecaa Removed obvious comment to trigger buildbot. 2013-08-25 21:28:03 -04:00
Edward Rudd
02e78e6604 reworked GetBasePath on OS X to use Contents/Resource by default if bundled, or exedir if not bundled.
- also adds OS X specific magic for bundled apps adding an Info.plist property of name SDL_FILESYSTEM_BASE_DIR_TYPE to the following values will change the bahaviour.
* bundle -- use the bundle directory e.g. "/Applications/MyGame/Blah.app/"
* parent -- use the bundle parent directory e.g. "/Applications/MyGame/"
* resource -- use the bundle resource directory (default) e.g. "/Applications/MyGame/Blah.app/Contents/Resources/"
2013-08-25 11:24:01 -04:00
Edward Rudd
268f60ac49 update xcode projects with filesystem API bits. (missing tests and missing from files from some targets) 2013-08-25 11:20:14 -04:00
Gabriel Jacobo
1960a11679 Fixes "error: conflicting types for 'GLintptr'" 2013-08-25 11:48:49 -03:00
Ryan C. Gordon
a9e59a9c1c Minor FreeBSD code cleanup. 2013-08-24 21:15:10 -04:00
Edward Rudd
c95bbc9ce2 make the examples in the doc comments match the actual output of the SDL_GetPrefPath function 2013-08-24 09:43:14 -04:00
Edward Rudd
0d9b3f9116 Fix #2062 Be more diligent about validating trailing "/" existence in HOME and XDG_DATA_HOME env vars 2013-08-24 09:05:18 -04:00
Ryan C. Gordon
dcf1507675 Patched to compile on Solaris. 2013-08-23 23:34:23 -04:00
Ryan C. Gordon
e489ba1b6f Patched to compile on FreeBSD. 2013-08-23 21:48:40 -04:00
Ryan C. Gordon
c25827b1f1 Add support for some BSDs and Solaris to SDL_GetBasePath(). 2013-08-23 21:38:54 -04:00
Gabriel Jacobo
3d70638fcf Fix warning in GL ES2 renderer 2013-08-22 17:26:22 -03:00
Gabriel Jacobo
0f8f61d79d Separate EGL / GL ES detection in CMake 2013-08-22 14:56:07 -03:00
Ryan C. Gordon
4db9e1c7a1 XAudio2/DirectSound: Use the usual Windows string convert (thanks, Norfanin!). 2013-08-22 13:32:27 -04:00
Ryan C. Gordon
6832f3e1de Added SDL_VIDEO_OPENGL_ES2 to the SDL_config.h templates (Thanks, Kerim!). 2013-08-22 13:00:05 -04:00
Gabriel Jacobo
86025d2275 Fixes #2036 and #2038, bypass camera zoom and shutter keypresses on Android. 2013-08-22 10:22:22 -03:00
Sam Lantinga
c6a11602a3 Fixed compiling on old versions of the DirectX SDK 2013-08-21 12:12:04 -07:00
Sam Lantinga
8685ca6cdd SDL
- detect that you tried to open a gamecontroller in xinput mode and failed, then re-get the mapping for the dinput variant you did open (and most likely now just fail the open)

CR: SamL
2013-08-21 10:32:04 -07:00
Sam Lantinga
a9be917e0f Fix SDL xinput code to work at all when xinput has devices at high indexes but no device connected at lower index, for instance 0->disconnected, 1->wireles, 2->wired. Previously the SDL code assumed the indexes were always used up in order which is not true at all and lead to a bunch of failure cases where controllers would go unrecognized.
This entire function is kind of a mess and more complicated than needed, but I don't want to refactor it too heavily tonight.  May look at improving how the indexes are assigned more significanly later.  The way it handles not finding a valid "gamepad" type device is also super broken, it leaves in place the xinput bindings but opens the controller with dinput and ends up with completely wrong mappings, not solving that now, but fixing the bug where we'd very frequently not find a controller due to gaps in assigned player numbers should mostly avoid it.
2013-08-21 10:31:44 -07:00
Sam Lantinga
113a00b54e Fixed crash if the IC isn't set up for some reason (bad X11 locale?) 2013-08-21 10:07:48 -07:00
Gabriel Jacobo
acff11318d Fix a couple of warnings 2013-08-21 10:34:32 -03:00
Gabriel Jacobo
49f7c02626 Patched to compile on Darwin 2013-08-21 10:27:39 -03:00
Gabriel Jacobo
bb01614557 More fixes for -Wdeclaration-after-statement 2013-08-21 10:13:12 -03:00
Gabriel Jacobo
bc514bada3 Fixes for -Wdeclaration-after-statement 2013-08-21 10:12:16 -03:00
Gabriel Jacobo
8515791f86 OCD fixes: Adds a space after /* (glory to regular expressions!) 2013-08-21 09:47:10 -03:00
Gabriel Jacobo
871473e032 OCD fixes: Adds a space before */ 2013-08-21 09:43:09 -03:00
Ryan C. Gordon
0382f2f764 Actually, this should be a memcpy().
We already know the exact length we just allocated, and we plan to append
 our own null terminator to the end of the copy, so this makes more sense.
2013-08-20 23:20:32 -04:00
Ryan C. Gordon
24180610d4 Added filesystem code to Mac and iOS Xcode projects. 2013-08-20 21:29:40 -04:00
Ryan C. Gordon
66098d3179 Patched to compile on iOS. 2013-08-20 21:21:57 -04:00
Ryan C. Gordon
14cd2136c6 More Haiku fixes. 2013-08-20 20:39:22 -04:00
Ryan C. Gordon
f73a517eb4 Fixed compiler warning. 2013-08-20 20:31:57 -04:00
Ryan C. Gordon
9588bae18a More Windows fixes for filesystem code. 2013-08-20 20:29:30 -04:00
Ryan C. Gordon
613a7a7abf Regenerate configure script. 2013-08-20 20:27:42 -04:00
Ryan C. Gordon
022317db13 Corrected Haiku build. 2013-08-20 20:16:15 -04:00
Ryan C. Gordon
27f294dbb5 Patched new filesystem code to compile. 2013-08-20 20:15:15 -04:00
Ryan C. Gordon
8fe1cf47f2 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Ryan C. Gordon
6ba2ab4600 Fixed cut-and-paste error. 2013-08-20 15:28:14 -04:00
Ryan C. Gordon
c3f2a8dbda Added SDL_DEPRECATED #define. 2013-08-20 14:21:35 -04:00
Ryan C. Gordon
0669807485 Added SDL_assert_always (never disabled). 2013-08-20 14:17:48 -04:00
Gabriel Jacobo
f93c78450b More non C89 compliant comments 2013-08-20 20:34:40 -03:00
Gabriel Jacobo
d239c42447 Fixes a few non C89 compliant comments 2013-08-20 19:49:24 -03:00
Edward Rudd
56ab16d185 add missing SDL_bits.h from OS X framework
- also add in headers to static and shared targets  (for completeness)
2013-08-20 15:56:08 -04:00
Ryan C. Gordon
4806b2259c Added some FIXMEs for later. 2013-08-20 12:43:06 -04:00
Gabriel Jacobo
84f07d804a Fixes bug #2037, common EGL code for Android and X11 2013-08-19 16:29:46 -03:00
Ryan C. Gordon
ae735be7ec Fixed leaking of pixel shader object in D3D renderer (thanks, Peter!).
Fixes Bugzilla #2047.
2013-08-19 11:02:44 -04:00
Sam Lantinga
8498376baa Fixed warnings building with gcc 2 and gcc 4 on Haiku 2013-08-18 23:18:11 -07:00