Commit Graph

7641 Commits

Author SHA1 Message Date
Ryan C. Gordon
2e017ec0c7 Fix declaration-after-statement errors in ibus code. 2014-08-21 23:22:46 -04:00
Ryan C. Gordon
7c0b589f6d Adjusted code style slightly for SDL_ibus.c 2014-08-21 23:15:17 -04:00
Ryan C. Gordon
4975c8c9c5 Added note about libibus-1.0-dev to the Linux README. 2014-08-21 23:03:38 -04:00
Philipp Wiesemann
c626378e71 Fixed typos in test program. 2014-08-20 22:51:56 +02:00
Philipp Wiesemann
3d544f92eb Fixed not needed standard includes in test program. 2014-08-20 22:49:59 +02:00
Philipp Wiesemann
4406b42cfe Fixed warnings about unused value in test program. 2014-08-20 22:47:07 +02:00
Philipp Wiesemann
d38c5d2aaf Fixed warnings about unused functions in test program. 2014-08-20 22:44:15 +02:00
Philipp Wiesemann
948b6afbce Fixed warnings about missing initializers in test program. 2014-08-20 22:40:56 +02:00
Ryan C. Gordon
88981cee60 Fixed the cmake-guided static analysis and use it by default.
The configure script fails on it on Mac OS X, now, for whatever reason.

Hopefully gets our static analysis buildslave running again!
2014-08-20 01:21:45 -04:00
Sam Lantinga
77c675e192 Better check for __has_feature 2014-08-19 22:04:54 -07:00
Sam Lantinga
d0f88669b0 Changed the name of the IME hint to match the naming convention in SDL 2014-08-19 21:59:56 -07:00
Alex Baines
942fd14cf2 Add a SDL_IM_INTERNAL_EDITING event to make IMs like iBus render editing text in its own UI instead of sending TEXTEDITING events.
This is useful for applications that handle TEXTINPUT events but not TEXTEDITING events.
2014-08-19 23:31:50 +01:00
Alex Baines
bf7865e0f7 Improvements to the IBus related code:
+ Handle HidePreeditText IBus signal.
+ Use SDL_GetKeyboardFocus instead of SDL_GetFocusWindow.
+ Move the X11 IBus SetFocus calls to the X11_DispatchFocus functions.
+ Simplify the IBus ifdefs when handling X11 KeyEvents.
+ Remove inotify watch when SDL_IBus_Quit is called.
2014-08-19 23:17:28 +01:00
Alex Baines
1772e0a656 Take the window border size into account when positioning the IBus candidate list. 2014-08-19 22:28:53 +01:00
Sam Lantinga
bc7e9df1f0 Fixed bug 2694 - configure bug __has_feature macro not detected
skaller

using gcc 4.2 (the default) on Mac OSX 10.6.8

 CC     build/SDL_dynapi.lo
In file included from /Users/johnskaller/SDL/src/dynapi/SDL_dynapi.c:31:
include/SDL_syswm.h:211:39: error: missing binary operator before token "("

The fault appears to be here:

#if defined(__OBJC__) && __has_feature(objc_arc)

that the __has_feature macro is not supported by gcc 4.2.

The code works fine with my clang 3.3svn.
2014-08-19 21:17:21 -07:00
Sam Lantinga
79e2a142ac Fixed bug 2691 - Disabling shared library prevent cmake configuration
hotgloupi

Configuring using "cmake -DSDL_STATIC=1 -DSDL_SHARED=0" generate and error in CMakeLists.txt at line 1334:

CMake Error at CMakeLists.txt:1334 (install):
  install TARGETS given target "SDL2" which does not exist in this directory.

This install rule shouldn't be present when the DLL has been disabled
2014-08-19 21:13:07 -07:00
Sam Lantinga
6c255877c0 Better Mac OS X build fix - actually match the SDK OpenGL headers. 2014-08-18 18:44:08 -07:00
Sam Lantinga
14b2772091 Fixed Mac OS X build 2014-08-18 18:17:03 -07:00
Sam Lantinga
07bcbc26e7 SDL - fix fullscreen desktop windows not restoring to fullscreen state if focus changes happen due to programtic window changes (and not user alt-tabbing) 2014-08-18 18:16:45 -07:00
Sam Lantinga
2da590c35b Fixed UV texture coordinate scale when using GL_ARB_texture_non_power_of_two 2014-08-18 11:28:16 -07:00
Ryan C. Gordon
d5840fb061 Don't use the system OpenGL headers, ever.
(the replacement header is from Mesa, under what the MIT license.)
2014-08-18 14:05:02 -04:00
Sam Lantinga
a87fc6bc1b Fixed 2680 - OSX: Replace NSAutoreleasePool with @autoreleasepool
Tim McDaniel

This patch replaces all use of NSAutoreleasePool with the Apple recommended @autoreleasepool.  @autoreleasepool is supposedly more efficient, and since it is scope based it can't be accidentally not released.
2014-08-17 15:07:00 -07:00
Sam Lantinga
384aa448ae Fixed bug 2655 - OSX: Window position and global mouse coord spaces are different
Tim McDaniel

On OSX, with revision 8729, the coordinate space for window position and the coordinate space for global mouse position don't match.  For a non-fullscreen window, the window position is global relative to the bottom of the menubar.  The global mouse position is relative to the top of the screen.  This affects Cocoa_WarpMouse and potentially other things as well.  Further, the coordinate system for window position is now affected by what screen it is on.  For example, if I have two equal size screens oriented side by side such that the tops of the screens are equal in global space, with the menubar on one screen, and a window straddles the two screens, the window's y position makes no sense.  The window's y position depends on what screen "most" of the window is on.  So if I move the window horizontally just a bit, the y position of my window is now different by the size of the menubar, even though the window was not moved vertically.

I'd like to reiterate that this was a fairly fundamental change (and a breaking change for us).  If SDL OSX is to really support multi-display configurations, this is especially problematic.

If the real concern is preventing windows from going under the menubar, then perhaps a solution involving something like overriding [NSWindow constrainFrameRect] would be less problematic than redefining the global window coord space for the main display.
2014-08-17 14:57:52 -07:00
Sam Lantinga
7ca82e2f4f Fixed bug 2685 - SDL_RenderReadPixels() doesn't work with offscreen targets
Andreas Falkenhahn

SDL_RenderReadPixels() doesn't seem to work when trying to read pixels from a texture that has been created using SDL_TEXTUREACCESS_TARGET and has been selected as the render target using SDL_SetRenderTarget().

I am attaching a small program that demonstrates the issue. I get the following result here:

READ PIXEL RETURN: 0 --- COLOR CHECK: ff000000

But it should be:

READ PIXEL RETURN: 0 --- COLOR CHECK: ffff0000

Tested with SDL 2.0.3 on Windows 7.
2014-08-17 14:44:53 -07:00
Sam Lantinga
c11028a408 Fixed bug where the render target is updated instead of the default output when the window is resized. 2014-08-17 14:34:41 -07:00
Sam Lantinga
49d8536d76 Reset CMAKE_REQUIRED_FLAGS after test 2014-08-17 13:49:53 -07:00
Sam Lantinga
30737c29ad cmake: add -Wl,--no-undefined to GCC linker flags
This way unresolved symbols will be detected when linking the shared
library version.
2014-08-17 13:15:45 -07:00
Sam Lantinga
a6174e60e4 cmake: add -Wall/-Wshadow to GCC compilation flags 2014-08-17 13:15:09 -07:00
Sam Lantinga
47f40262b5 Removed SDL_round() because the license wasn't compatible with zlib 2014-08-17 13:11:55 -07:00
Sam Lantinga
71c7e4c8d4 Fixed bug 2688 - failure to build test/loopwavequeue.c on Linux 2014-08-17 10:10:41 -07:00
Sam Lantinga
14f4677c97 Fixed bug 2681 - dereference a NULL pointer dst_fmt in SDL_CreateTextureFromSurface function
Nitz

In SDL_CreateTextureFromSurface:

SDL_PixelFormat *dst_fmt;
/* Set up a destination surface for the texture update */
         dst_fmt = SDL_AllocFormat(format);
            temp = SDL_ConvertSurface(surface, dst_fmt, 0);

Here is need of NULL check for dst_fmt because there are chances of NULL return from SDL_AllocFormat(format);
2014-08-16 23:30:44 -07:00
Sam Lantinga
c80935bfe1 Fixed bug 2683 - Raspberry PI support using CMake
Tobias Himmer

this patch adds a check to the CMake build script to detect whether the VideoCore API is available.
If it is found, it enables SDL_VIDEO_DRIVER_RPI and will also add the needed include/library directory flags to CMAKE_C_FLAGS so the subsequent check for GLES succeeds in picking up the headers.

Seems to work fine on Raspbian.
2014-08-16 23:28:40 -07:00
Sam Lantinga
61712c5787 Fixed bug 2687 - SDL_BlitScaled does not handle clipping correctly
Patch from Benoit Pierre:

video: fix clipping handling in SDL_UpperBlitScaled

- honor destination clipping rectangle
- update both destination and source rectangles when clipping source
  rectangle to source surface and destination rectangle to destination
  clip rectangle
- don't change scaling factors when clipping

N.B.:

- when no scaling is involved (source and destination width/height are
  the same), SDL_UpperBlit is used (so SDL_BlitScaled behaves like
  SDL_BlitSurface)
- the final destination rectangle after all clipping is performed is
  saved back to dstrect (like for SDL_UpperBlit)
2014-08-16 23:25:02 -07:00
Sam Lantinga
18fc7db9e2 Added SDL_round(), contributed by Benoit Pierre - thanks! 2014-08-16 23:23:15 -07:00
Sam Lantinga
f3baf69f1d Fixed bugs 2677 and 2625, made it possible to lock render targets in D3D 2014-08-16 23:17:47 -07:00
Sam Lantinga
5986bdc50d Fixed building on Windows with CMake 2014-08-16 15:18:21 -07:00
Ryan C. Gordon
923f894f97 Haptic: Add some missing haptic types to test, and fix wrong array-sizes.
Thanks, Elias!

Fixes Bugzilla #2686.
(along with the last several commits.)
2014-08-16 16:50:10 -04:00
Ryan C. Gordon
a61f94f2a4 Haptic: Fix clamping bugs on Windows, by using the Darwin haptics code.
Thanks, Elias!

Partially fixes Bugzilla #2686.
2014-08-16 16:49:00 -04:00
Ryan C. Gordon
5f4bff4acc Haptic: Fix the saturation and deadband parameters' available range.
There was a misconception that Linux's saturation and deadband parameters -
on which the corresponding SDL parameters were based - use only half of the
possible range.

Thanks, Elias!

Partially fixes Bugzilla #2686.
2014-08-16 16:47:42 -04:00
Ryan C. Gordon
913d3c0acb Haptic: Explicitly avoid floating point arithmetic if it's not needed.
Thanks, Elias!

Partially fixes Bugzilla #2686.
2014-08-16 16:42:55 -04:00
Ryan C. Gordon
8ba088f60b Haptic: DInput's POLAR direction actually matches Linux's direction.
Thanks, Elias!

Partially fixes Bugzilla #2686.
2014-08-16 16:41:25 -04:00
Ryan C. Gordon
a752aefd59 Haptic: Don't interpret a direction of polar 35999 as "unsupported type".
(or linux-direction 0xFFFF)

Thanks, Elias!

Partially fixes Bugzilla #2686.
2014-08-16 16:40:01 -04:00
Philipp Wiesemann
2645949c77 Fixed markdown formatting in READMEs. 2014-08-15 23:39:14 +02:00
Philipp Wiesemann
d1e03360ec Updated README. 2014-08-15 23:18:57 +02:00
Philipp Wiesemann
c4eaf413a0 Fixed enumeration in README. 2014-08-15 23:13:51 +02:00
Sam Lantinga
a4e7d11272 Take advantage of GL_ARB_texture_non_power_of_two when it's available 2014-08-14 21:31:50 -07:00
Philipp Wiesemann
faed99fae6 Fixed warnings about unused local variables. 2014-08-12 23:37:12 +02:00
Philipp Wiesemann
039f06d731 Fixed warning about implicit boxing to Java Object. 2014-08-12 23:33:16 +02:00
Philipp Wiesemann
3a8de638c1 Fixed doxygen warnings and markdown formatting. 2014-08-12 23:28:45 +02:00
Sam Lantinga
4b39a2f46b Implemented SDL_GetPrefPath() on Android - it returns the path used by SDL_AndroidGetInternalStoragePath() 2014-08-11 17:25:53 -07:00