Commit Graph

1925 Commits

Author SHA1 Message Date
Sam Lantinga
b856e71f8d Fixed issues building 64-bit Windows binary 2009-09-05 23:37:35 +00:00
Sam Lantinga
76d691c292 Added 64-bit architectures to the fat build script 2009-09-05 10:39:18 +00:00
Sam Lantinga
ed3c5aa525 From: Jjgod Jiang <gzjjgod@gmail.com>
Date: Sat, 5 Sep 2009 17:32:28 +0800

Replace old Keyboard Layout APIs with new Text Input Sources APIs for 10.{5,6}
2009-09-05 09:55:25 +00:00
Sam Lantinga
154e3b6ca9 From: Jjgod Jiang <gzjjgod@gmail.com>
Date: Sat, 5 Sep 2009 17:27:07 +0800

Disable NSScreen setFrame: hack in 10.6 since it no longer work
2009-09-05 09:54:45 +00:00
Sam Lantinga
2a96e84434 CD-ROM support is so passé :) 2009-09-05 09:11:03 +00:00
Sam Lantinga
33472500be Bye bye SoundManager, you are officially obsolete... 2009-09-05 09:03:35 +00:00
Sam Lantinga
2105c37ec0 Fixed a few issues compiling with Mac OS X 10.6
Unfortunately the audio and cdrom systems do not build at all, and if you
disable those, SDL still fails to link with these errors:

Undefined symbols:
  "_OBJC_IVAR_$_NSScreen._frame", referenced from:
      -[NSScreen(NSScreenAccess) setFrame:] in SDL_cocoamodes.o
  "_KLGetKeyboardLayoutProperty", referenced from:
      _UpdateKeymap in SDL_cocoakeyboard.o
      _UpdateKeymap in SDL_cocoakeyboard.o
  "_KLGetCurrentKeyboardLayout", referenced from:
      _UpdateKeymap in SDL_cocoakeyboard.o
ld: symbol(s) not found
2009-09-05 07:33:54 +00:00
Sam Lantinga
2716046197 Fix suggested by Bob 2009-08-20 04:40:02 +00:00
Sam Lantinga
63ef94fcf3 David Carre to Sam
When i call the "SDL_Quit()" function, it call the func "SDL_QuitSubSystem(SDL_INIT_EVERYTHING)", which call the "SDL_VideoQuit()" function.

It's where i'm lost, this function "SDL_VideoQuit()" will recall the "SDL_Quit()" function (i don't find where it is called), which in turn recall the "SDL_QuitSubSystem(SDL_INIT_EVERYTHING)", which in turn recall "SDL_VideoQuit()", which cause a "double free" seg fault since it has been already called.

I have set the num_displays to 0 instead of 1, so it wont free it twice in the videoquit function loop.
2009-08-18 03:26:53 +00:00
Bob Pendleton
e80feea87f I forgot to copy the dummy version to macosx. 2009-08-11 21:15:18 +00:00
Sam Lantinga
91f3686c2e David Carre to Sam
Hello sam, me again.

I'v fixed another bug in the pandora code, it's on the no-X videodriver, i forgot to add some code to destroy the window so it was impossible to reload SDL inside the same application (eglTerminate).

You'll find the svn diff attached.

See you,
David.
2009-08-11 13:45:01 +00:00
Edgar Simo
2ca41a8224 Patch by Janosch Gräf <janosch.graef@gmx.net>
I just noticed that there are rarely error messages and added some.
2009-08-05 16:31:49 +00:00
Couriersud
df5d56827d Fixed compiling SDL_fsaudio.c against fusionsound 1.0.0 2009-08-03 18:07:31 +00:00
Sam Lantinga
fe959d8e24 Fixed type size for test_bit() 2009-08-02 20:45:11 +00:00
Sam Lantinga
b457fdca75 Removed arbitrary window size limitation 2009-08-02 14:27:48 +00:00
Sam Lantinga
8b87364708 Patch from David Carre:
I fixed a bug in the "SDL_DestroyRenderer()" function in the pandora x11 renderer (in fact the bug was in the "X11_GLES_MakeCurrent()" function) that was causing a crash when exiting SDL.

There was a problem while terminating the x11 egl window, that was preventing to quit/close SDL/SDL-window then reload SDL/SDL-window inside the same application.
2009-07-30 14:53:57 +00:00
Mike Gorchak
84f82b23eb Support for native and emulated atomic operations has been added. 2009-07-19 08:04:59 +00:00
Bob Pendleton
a71b57e1f0 volitile... duh, yeah the variable need to be labeled volitile 2009-07-09 21:31:27 +00:00
Bob Pendleton
1bf9cab1ff This is a cosmetic fix, I found a stupid typo 2009-07-02 21:47:02 +00:00
Ryan C. Gordon
1cb422c52f Moved hardcoding of "/proc/apm" elsewhere. 2009-06-30 06:27:08 +00:00
Ryan C. Gordon
1d704b5829 Linux /proc/apm: handle hex and decimal (and octal!) values. 2009-06-30 06:26:02 +00:00
Ryan C. Gordon
f9b58538d9 Linux /proc/acpi: check for ac_adapter states, other cleanup.
Still not tested, though!
2009-06-30 05:44:00 +00:00
Ryan C. Gordon
89521cccdb Removed stub for Linux /sys/power processing.
Apparently /sys/power doesn't expose battery information at this time.
2009-06-30 05:27:11 +00:00
Ryan C. Gordon
9a2c54efec Power: First shot at Linux /proc/acpi/battery support.
Untested, not even tried to compile yet.
2009-06-30 03:50:30 +00:00
Bob Pendleton
e53cd95852 I've made so many changes I don't dare continue until I check the current stuff in.
/test/testatomic.c performs absolutely basic tests to show that the function work as expected. Need a second test to do more detailed tests.

/include/SDL_atomic.h provides declarations for all included functions.

/src/atomic/linux/SDL_atomic.c provided all the functions. On a generic built the 64 bit functions work, but they are emulated. On a build for -march=pentium and above the 64 bit functions use native instructions
/src/atomic/dummy/SDL_atomic.c emulates all the operations using SDL_mutex.h.
/src/atomic/win32/SDL_atomic.c is a copy of dummy
/src/atomic/macosx/SDL_atomic.s is a copy of dummy

These versions of SDL_atomic.c provide a frame work for building the library with a mixture of native and emulated functions. This allows the whole library to be provided on all platforms. (I hope.)
I hope this fits with the SDL philosophy of either providing a common subset or emulating when the platform is missing a feature.

I have not added dummy, macosx, or win32 to the build. They are there as place holders for future work.

I have modified congifure.in to compile sources in /src/atomic/linux. (The SDL configure.in file is an amazing piece of work and I hope I didn't mess it up. :-)
2009-06-29 19:54:43 +00:00
Bob Pendleton
9302a68559 Disabling 64 bit atomics operations until I figure out why they do not link. 2009-06-24 22:24:23 +00:00
Bob Pendleton
c0646fda71 First draft of atomic operations code for GCC and linux. 2009-06-24 20:20:57 +00:00
Bob Pendleton
0b5bc4d23b This check in updates SDL_atomic.h to reflect the new set of atomic operations in 32 and 64 bit form.
It also update configure.in to compile the linux version of the library. The three versions are all dummies
implementations that do nothing. They are being checked in as place holders. Mostly, I just wanted to get
place holders and the configure.in checked in.
2009-06-24 20:04:08 +00:00
Sam Lantinga
d62da4b117 Alexei Tereschenko
Why not to use hardware vertex processing instead of software one if
it is available in D3D render driver? With hardware processing
testsprite2 runs three times faster on all videocards which I could
test.
2009-06-16 14:34:15 +00:00
Sam Lantinga
41c5df7eae Fixed some compile errors and warnings under Visual C++ 2009-06-12 08:41:48 +00:00
Bob Pendleton
eb924e9a2d Mouse events now report the correct window id and window enter/leave events are now reported. 2009-06-11 20:08:33 +00:00
Mike Gorchak
bfe3c0a653 Fixed problems with OpenGL ES window resizing. 2009-06-11 05:57:32 +00:00
Sam Lantinga
dd18a26edd Fixed bug #750
Since many different event structures include windowID it should be placed near
the beginning of the structure (preferably right after type) so it's position
is the same between different events.

This is to avoid code like this:
if (event.type == SDL_WINDOWEVENT)
    win = event.window.windowID;
else if ((SDL_EVENTMASK(event.type) & SDL_KEYEVENTMASK) != 0)
    win = event.key.windowID;
else if (event.type == SDL_TEXTINPUT)
    win = event.text.windowID;
else if (event.type == SDL_MOUSEMOTION)
    win = event.motion.windowID;
else if ((SDL_EVENTMASK(event.type) & (SDL_MOUBUTTONDOWNMASK |
SDL_MOUBUTTONUPMASK)) != 0)
    win = event.button.windowID;
else if (event.type == SDL_MOUSEWHEEL)
    win = event.wheel.windowID;
...

in favor of:
win = event.window.windowID;
2009-06-10 14:00:21 +00:00
Sam Lantinga
8d455c1b26 Added missing files for OpenGL ES support 2009-06-10 13:54:13 +00:00
Sam Lantinga
16a9ead7ce Whoops, didn't mean to commit unfinished patch 2009-06-10 13:46:54 +00:00
Sam Lantinga
aed8be2521 indent 2009-06-10 13:34:20 +00:00
Mike Gorchak
e51eed13d1 Continue working on QNX GF and Photon support. 2009-06-10 08:09:04 +00:00
Mike Gorchak
7c053e089d Support for 24 bpp pixel formats has been added. 2009-06-10 05:51:44 +00:00
Bob Pendleton
6170e003a1 zeroing out the rest of the unititialize fields in mouse motion events. 2009-06-09 15:45:33 +00:00
Mike Gorchak
181b01f4cb 1. SDL_CreateTextureFromSurface() now tries to find surface's pixel format.
2. SDL_CreateTextureFromSurface() now has best texture format search for non-alpha pixel formats.
3. Added comparision for pixels packed order to the video mode sorting callback to avoid mixing 1555/565/4444 pixel formats.
4. Added sorting call for current video mode list after each new video mode addition, because SDL_GetClosestDisplayMode() requires video modes to be sorted, and this is one place only where we can detect video modes addition.
2009-06-09 08:56:43 +00:00
Bob Pendleton
e6138ea9b7 make sure that mouse.z == 0 until it is used. 2009-06-09 03:27:48 +00:00
Mike Gorchak
3f23cab959 Fixed support for 4bpp video modes enumeration, otherwise mode with zero bpp appears in the list. 2009-06-08 21:00:52 +00:00
Bob Pendleton
09e48fa834 Fixed some typos and added a couple of includes. All were need to get SDL_power to compile on Linux.
Sam, you might want to check to see that the spellings I picked are the spellings you wanted.
2009-06-08 19:24:38 +00:00
Ryan C. Gordon
fdfe1d4f41 BeOS support for power subsystem. 2009-06-07 22:44:59 +00:00
Ryan C. Gordon
1a2c2eebd2 Initial work on power subsystem for SDL 1.3. 2009-06-07 06:06:35 +00:00
Sam Lantinga
218766a241 indent 2009-06-07 02:45:55 +00:00
Sam Lantinga
62c7087a99 Hi,
I have prepared a set of patches to readd WindowsCE support to SDL 1.3.
I've created a new GAPI/Rawframebuffer and a DirectDraw renderer.
Both renderers are work in progress and there are several unimplemented
cases. (Notably
RenderLine/RenderPoint/RenderFill/QueryTexturePixels/UpdateTexture and
texture blending )
Nevertheless I am successfully using these renderers together with the
SDL software renderer. (On most devices the SDL software renderer will
be much faster as there are only badly optimized vendor drivers available)

I send these patches now in this unpolished state because there seems to
be some interest in win ce and someone has to start supporting SDL 1.3

Now on to the patches:
wince_events_window_fixes.patch
fixes some wince incompatibilities and adds fullscreen support via
SHFullScreen. NOTE: This patch shouldn't have any side effects on
Windows, but I have NOT tested it on Windows, so please double-check.
This patch doesn't dependent on the following ones.

wince_renderers_system.patch
This patch does all necessary modifications to the SDL system.
- it adds the renderers to the configure system
- it adds the renderers to win32video

SDL_ceddrawrender.c
SDL_ceddrawrender.h
SDL_gapirender_c.h
SDL_gapirender.c
SDL_gapirender.h
these files add the new render drivers and should be placed in
src/video/win32

Some notes to people who want to test this:
- I have only compiled sdl with ming32ce, so the VisualC files are not
up to date
- As mingw32ce has no ddraw.h this file must be taken from the MS SDK
and modified to work with gcc
- I had to modify line 2611 in configure.in to
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lcoredll -lcommctrl -lmmtimer
-Wl,--image-base -Wl,0x10000"
otherwise GetCPinfo wouldn't link. If someone knows whats causing this
I'd be happy to hear about it.

It would be great if these patches could make their way into SVN as this
would make collaboration much much easier.

I'm out of office for the next week and therefore will be unavailable
via email.

Regards
Stefan
2009-06-07 02:44:46 +00:00
Mike Gorchak
d89513cb8e Best pixel formats with alpha search code has been added to function which converts surface to texture with enabled color keys. Now "testsprite2 --renderer opengl_es" works fine with all pixel formats with alpha. This affects other renderers too. 2009-06-05 07:35:06 +00:00
Mike Gorchak
bb4afb26ac QNX quirk has been added, QNX OpenGL ES implementation is broken regarding support of textures with packed pixel formats. 2009-06-05 07:30:51 +00:00
Mike Gorchak
bd93cb0220 Support for BGR565 pixel format has been added, mainly for OpenGL ES renderer. OpenGL ES renderer now have new texture formats. 2009-06-03 10:40:44 +00:00