Alexei Tereschenko

Why not to use hardware vertex processing instead of software one if
it is available in D3D render driver? With hardware processing
testsprite2 runs three times faster on all videocards which I could
test.
This commit is contained in:
Sam Lantinga
2009-06-16 14:34:15 +00:00
parent 41c5df7eae
commit d62da4b117

View File

@@ -412,9 +412,16 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
}
IDirect3D9_GetDeviceCaps(videodata->d3d, D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL, &caps);
result = IDirect3D9_CreateDevice(videodata->d3d, D3DADAPTER_DEFAULT, /* FIXME */
D3DDEVTYPE_HAL,
windowdata->hwnd,
(caps.
DevCaps &
D3DDEVCAPS_HWTRANSFORMANDLIGHT) ?
D3DCREATE_HARDWARE_VERTEXPROCESSING :
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&pparams, &data->device);
if (FAILED(result)) {