Commit Graph

8451 Commits

Author SHA1 Message Date
David Ludwig
2afce16ce1 WinRT: made WinRT build script create Win10/UWP .dll files 2015-11-30 21:11:33 -05:00
Edward Rudd
024067ae48 Add Logitech F510 Gamepad Direct input mode mapping 2015-11-30 10:39:34 -05:00
Alex Szpakowski
a9ec1941d8 Removed some debug prints. 2015-11-30 03:30:35 -04:00
Alex Szpakowski
daf6c761bc Mac: Fixed SDL_SetWindowFullscreen not restoring the window's original size when exiting a Space. 2015-11-30 03:30:07 -04:00
David Ludwig
574e672678 WinRT: added Win10/UWP (Universal Windows Platform) support
"UWP" appears to be Microsoft's new name for WinRT/Windows-Store APIs.

This set of changes updates SDL's WinRT backends to support the Win10 flavor
of WinRT.  It has been tested on Win10 on a desktop.  In theory, it should
also support Win10 on other devices (phone, Xbox One, etc.), however further
patches may be necessary.

This adds:
- a set of MSVC 2015 project files, for use in creating UWP apps
- modifications to various pieces of SDL, in order to compile via MSVC 2015 +
  the Win10 API set
- enables SDL_Window resizing and programmatic-fullscreen toggling, when using
  the WinRT backend
- WinRT README updates
2015-11-29 19:33:11 -05:00
David Ludwig
3ecf06a4a5 WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms
WinRT 8.0 (Phone and non-Phone) didn't offer an API to set an already-created
thread's priority.  WinRT 8.1 offered this API, along with several other
Win32 thread functions that were previously unavailable (in WinRT).

This change makes WinRT 8.1+ platforms use SDL's Win32 backend.
2015-11-26 13:51:03 -05:00
David Ludwig
5c998e8b36 WinRT: minor code cleanup in window-creation code
Window flags can be detected on all WinRT platforms.
2015-11-26 11:15:43 -05:00
David Ludwig
1dfde4397a WinRT: native windows are inherently resizable (in WinRT 8.x) 2015-11-26 11:09:50 -05:00
David Ludwig
75e4d044c1 WinRT: bug-fix, fullscreen mode wasn't getting reported in Windows 8.0 apps
This bug did not occur in Windows 8.1 apps, just Windows 8.0.
2015-11-26 02:37:51 -05:00
David Ludwig
929ab9a3db WinRT: bug-fix, OpenGLES2 was failing to init, after recent windowing fixes
Some SDL_Window flags were getting lost inside WINRT_UpdateWindowFlags, namely
SDL_WINDOW_OPENGL.
2015-11-26 02:13:15 -05:00
David Ludwig
4c2c6ca7aa WinRT: bug-fix, fullscreen window flags weren't set if device was rotated 90 degrees 2015-11-26 01:36:36 -05:00
David Ludwig
64a721b2dd WinRT: lots of display and windowing related fixes
This change-set fixes a lot of windowing related bugs, especially with
regards to Windows 8.x apps running on Windows 10 (which was the driver for
this work).  The primary fixes include:
* listed display modes were wrong, especially when launching apps into a
  non-fullscreen space
* reported window flags were often wrong, especially on Windows 10
* fullscreen/windowed mode switches weren't failing (they are not
  programmatically possible in Win 8.x apps).
2015-11-26 00:41:39 -05:00
David Ludwig
94d3620fae WinRT: fixed crash in SDL_CondWaitTimeout, when using Win10's MSVC runtime 2015-11-15 13:04:42 -05:00
Philipp Wiesemann
9677d33467 Replaced tabs with spaces in test programs. 2015-11-25 21:39:28 +01:00
Philipp Wiesemann
2815b9a5e2 Added SDL_HINT_VIDEO_X11_NET_WM_PING to WhatsNew.txt for 2.0.4. 2015-11-25 21:31:02 +01:00
Ryan C. Gordon
dc3024e96b X11: Let XRandR respect multiple screens (DISPLAY=:0.0 vs :0.1, etc). 2015-11-17 12:15:35 -05:00
Sam Lantinga
96fc7da0e7 Fixed bug 3168 - xinput build failure with dxsdk
Ozkan Sezer

Yes, the annotations can actually be removed.  They are used only by MSVC and aren't vital.
2015-11-16 21:20:38 -08:00
David Ludwig
c3556a855c WinRT: fixed build error in latest XInput code
This change has also been tested as buildable + runnable on Win32 + MSVC 2015,
2013, 2012, and 2010.  It may fix similar build errors (in XInput code) that
are appearing in MingW builds (on buildbot).
2015-11-14 21:29:14 -05:00
Ryan C. Gordon
24c41a081f Minor whitespace fix. 2015-11-14 14:53:44 -05:00
Ryan C. Gordon
87c985cd18 Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID(). 2015-11-14 12:35:45 -05:00
Alex Szpakowski
3d11d79c32 Mac: Fix a warning about implicit declaration of SDL_SendKeymapChangedEvent (bug #3167.) 2015-11-14 04:24:39 -04:00
Sam Lantinga
a5ee3d198c Added support for the Gamestop Logic3 Controller 2015-11-13 14:26:00 -08:00
Alex Szpakowski
6daced3540 Mac: Added SDL_GameController mappings for the Steelseries Stratus XL and Nimbus gamepads. 2015-11-12 22:53:37 -04:00
Alex Szpakowski
355f6fcfac Mac: Detect the d-pad and pause buttons on Steelseries MFi gamepads (bug #3124.) 2015-11-12 22:44:32 -04:00
Alex Szpakowski
524af61f88 iOS: Fixed crashes when rotating the screen after destroying a window. 2015-11-12 20:58:11 -04:00
Sam Lantinga
292cb7b024 Added Linux support for the Razer Sabertooth game controller 2015-11-12 13:13:36 -08:00
Alex Szpakowski
3e1d006d3b iOS: Set the 'player index' of MFi game controllers when they're opened for use.
MFi controllers display their player index via LEDs on the controller.
2015-11-09 18:13:47 -04:00
Alex Szpakowski
2efd918e05 iOS: Fixed MFi game controller triggers to report the proper range of values. 2015-11-09 17:41:54 -04:00
Sam Lantinga
7b93907500 one last SDL fix: restore menu bar if we destroy a fullscreen window without transitioning it back to a non-fullscreen window first 2015-11-09 08:55:07 -08:00
Sam Lantinga
064a78391a don't toggle SDL fullscreen state on OSX if we're destroying the window 2015-11-09 08:55:01 -08:00
Sam Lantinga
90e8d7aebd more SDL fullscreen state tracking fixes, don't update fullscreen flags on failure to change fullscreen state 2015-11-09 08:54:56 -08:00
Sam Lantinga
ceb8589675 SDL OSX implementation must account for the fact that going fullscreen can fail. improve the logic around retrying, make a few attempts before failing. 2015-11-09 08:54:49 -08:00
Sam Lantinga
a9fb4588b1 add hacky support for failed fullscreen transitions. SDL doesn't have the concept of a fullscreen transition that failed. if the user is actively changing spaces while the app goes fullscreen, it fails to go fullscreen; now it will just try again instead of hanging around with the wrong window styles. 2015-11-09 08:54:42 -08:00
Alex Szpakowski
7d55557677 iOS MFi game controllers: inverted the thumbstick y axis values to match the behavior of other controllers. 2015-11-09 02:32:37 -04:00
Sam Lantinga
606e5f2a51 Added Linux binding for Wii-U Pro controller 2015-11-05 18:10:19 -08:00
Sam Lantinga
d7d5fcde10 Add SDL_HINT_VIDEO_X11_NET_WM_PING to allow disabling
_NET_WM_PING protocol handling in CreateWindow if
desired.
2015-10-27 11:18:04 -07:00
Sam Lantinga
0890e055d2 Add a new SDL_KEYMAPCHANGED SDL event to abstract notification of keyboard layout or input language changes. 2015-10-27 11:17:32 -07:00
Alex Szpakowski
d2f2227cb6 Mac: Fix returning to the window's Space in OS X 10.11+ when SDL_WINDOW_FULLSCREEN_DESKTOP is used (bug #3152.) 2015-10-23 03:37:53 -03:00
Philipp Wiesemann
ada0d91821 D3D11: Fixed SDL_RenderDrawPoints() ignoring input after the first 128 points.
If a limit would be needed then count should be adapted before stack allocation.
2015-10-15 22:26:21 +02:00
Philipp Wiesemann
70ee80c035 Android: Added missing import statement.
It did not compile without.
2015-10-15 22:26:00 +02:00
Ryan C. Gordon
b3e68cdba0 Fix some Android keyboards that didn't work properly.
This conversation came from Joshua Granick on Twitter, starting here:

https://twitter.com/singmajesty/status/653640543675641857

"We found an issue where certain Android keyboards (like the S6 with
predictive text) wouldn't work ... Certain keyboards use a predictive text
mode that does not dispatch a traditional onKey events, which is troublesome
... but telling the OS to use a "visible password" keyboard helps deal with
this problem ... perhaps there's some other way (onKeyPreIme?) to do
"textediting" events, but for now, this should be a fast fix ...
I hear it affects the Galaxy Tab A 8.0", Galaxy S6, Asus ZenPhone 2, maybe
others"
2015-10-15 12:52:00 -04:00
Philipp Wiesemann
d5187a5764 Added SDL_JoystickCurrentPowerLevel() to WhatsNew.txt for 2.0.4. 2015-10-07 21:18:08 +02:00
Philipp Wiesemann
0b442eb2d8 Fixed freeing uninitialized pointers on failure cleanup in tests. 2015-10-07 21:16:59 +02:00
Philipp Wiesemann
f313feca74 Android: Added a new method in SDLSurface. 2015-10-07 21:16:40 +02:00
Philipp Wiesemann
1c6bcd2f44 Android: Added new key codes without mapping. 2015-10-07 21:16:18 +02:00
Sam Lantinga
aa163da4bb Converted tabs to spaces for SDL style 2015-10-06 21:40:50 -07:00
Sam Lantinga
58142ea060 Fixed sending a size event while setting up a window (fix for DOTA 2 on Source 2) 2015-10-06 21:16:21 -07:00
Ryan C. Gordon
459be3b88b Mac: Reset display if going from fullscreen to a fullscreen Space or vice-versa.
Otherwise, bad things happen.
2015-10-06 00:10:54 -04:00
Sam Lantinga
23707ec131 Fixed forcing the window size when creating a non-resizable window on Windows. 2015-10-01 11:21:06 -07:00
Sam Lantinga
7453728648 Fixed swapped Windows and Linux entries for the Cideko AK08b 2015-09-30 16:00:21 -07:00