Sam Lantinga
9017f24006
Minor documentation consistency cleanup
2011-01-17 09:09:15 -08:00
Sam Lantinga
c94b5b6866
Include windows.h in SDL_atomic.h by default, but don't include the atomic API in SDL.h
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This allows all SDL code to take advantage of the atomic intrinsics on Windows, but doesn't cause applications just including SDL.h to pull in windows.h
2011-01-16 17:45:42 -08:00
Sam Lantinga
4c5bf24ecb
Don't hose code that isn't expecting a windows include
2011-01-16 15:31:09 -08:00
Sam Lantinga
89d48a0f83
Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics.
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Changed the CAS return value to bool, so it's efficient with OSAtomicCompareAndSwap32Barrier()
Added an atomic test adapted from code by Michael Davidsaver
2011-01-16 15:16:39 -08:00
Sam Lantinga
38e31e4598
Updated the atomic API for better use cases
2011-01-15 12:41:59 -08:00
Sam Lantinga
890680f51e
Added some missing config for the iPhone
2011-01-15 12:34:43 -08:00
Sam Lantinga
be09e4e9a0
Added some missing pixel formats and SDL_GetPixelFormatName()
2011-01-12 14:53:23 -08:00
Sam Lantinga
036154b8c0
Fixed spacing in comments
2011-01-12 11:55:02 -08:00
Sam Lantinga
15e43076a4
Updated headers to match wiki documentation
2011-01-12 09:47:33 -08:00
Sam Lantinga
6da7a17174
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
2011-01-06 16:11:21 -08:00
Sam Lantinga
49a4522f6f
Fixed 2D video on Android
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There was a dummy renderer left in there which was overriding the OpenGL ES renderer.
2011-01-04 20:36:39 -08:00
Sam Lantinga
6c961a2344
Android needs the SDL_main() redirect as well
2011-01-04 11:39:04 -08:00
Sam Lantinga
c4f1a0abd3
Added the Android config include to the default config.h
2011-01-04 11:07:27 -08:00
Sam Lantinga
cead9cf66b
The source rectangle isn't modified in SDL_UpperBlit
2011-01-04 10:19:24 -08:00
Sam Lantinga
1fb3692730
Use a typedef instead of a #define, to handle syntax like: SDL_TextureID a, b
2011-01-01 19:46:36 -08:00
Sam Lantinga
80b28b58d8
Android has atan() and atan2()
2011-01-01 16:56:54 -08:00
Sam Lantinga
d6eac2c481
Use the enumerated type for blend and scale mode instead of int
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Renamed SDL_TextureScaleMode to SDL_ScaleMode
2010-12-12 15:19:05 -08:00
Sam Lantinga
191d2b4366
Removed support for 10.3.9
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Fixed building on Mac OS X 10.5
2010-12-01 12:23:16 -08:00
Sam Lantinga
fb97826021
Don't conflict with glext.h if it's already been included
2010-12-01 12:02:52 -08:00
Andreas Schiffler
b9e9c91a70
Fix incorrect shape include and add HAVE_ATAN and HAVE_ATAN2 for OSX builds.
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--
user: Andreas Schiffler <aschiffler@ferzkopp.net>
branch 'default'
changed include/SDL_config_macosx.h
changed src/video/cocoa/SDL_cocoashape.m
2010-11-16 07:03:26 -08:00
Sam Lantinga
0fe9b68cc0
Documentation clarification
2010-09-29 21:24:50 -07:00
Sam Lantinga
276bfeac6c
Make the union nameless to reduce the complexity of the API.
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(Are there any compilers still in use that don't support this?)
2010-09-29 21:13:52 -07:00
Sam Lantinga
bf43df8ba5
Merged the Windows custom window system hooks into the union used by X11.
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Added Cocoa custom window system hooks
2010-09-27 01:24:05 -07:00
Sam Lantinga
5426a79715
attached is a patch to support DirectFB in include/SDL_syswm.h. It
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defines SDL_SYSWM_DIRECTFB as a subsystem.
This allows developers to e.g. access DirectFB's video and picture
providers.
Kind regards,
André
2010-09-27 00:50:46 -07:00
Sam Lantinga
84cee89a18
Fixed documentation typo
2010-09-25 17:06:41 -07:00
Sam Lantinga
864edec6b4
Fixed grammar, thanks to Sheena's suggestion.
2010-09-18 17:12:19 -07:00
Sam Lantinga
823c38786d
Fixed documentation
2010-09-14 21:57:29 -07:00
Sam Lantinga
f5f5c845ae
Documentation consistency
2010-08-29 22:34:50 -07:00
Sam Lantinga
c9ac1fe3e5
Documentation consistency
2010-08-29 22:28:38 -07:00
Sam Lantinga
4913c48bba
Fixed typo in header
2010-08-29 22:22:27 -07:00
Sam Lantinga
a14a177d5f
Documentation clarification
2010-08-29 22:12:59 -07:00
Sam Lantinga
e7789ad75b
Suspending the screensaver defaults off.
2010-08-29 21:41:11 -07:00
Sam Lantinga
256b2c3990
Compiling in atan()/atan2() implementation on Visual Studio 2008.
2010-08-29 16:55:58 -07:00
Sam Lantinga
7a7d43524f
Added atan implementation from uClibc
2010-08-29 16:51:48 -07:00
Sam Lantinga
317cd0515f
Added atan2 implementation from uClibc
2010-08-29 16:05:34 -07:00
Sam Lantinga
b66ae96de5
Documentation clarification
2010-08-29 15:26:12 -07:00
Sam Lantinga
39db467ca6
While you can actually write to the error buffer, conceptually it's read-only.
2010-08-29 12:00:09 -07:00
Sam Lantinga
f0480c0501
Added a typedef for the thread function to simplify documentation
2010-08-28 22:56:52 -07:00
Sam Lantinga
3c0f319cce
Fixed documentation typo
2010-08-22 17:19:10 -07:00
Sam Lantinga
993db1a6aa
Fixed obsolete documentation
2010-08-22 15:34:28 -07:00
Sam Lantinga
b7c5d88e6a
Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows
2010-08-22 13:45:56 -07:00
Sam Lantinga
d4d88abae0
Merged Daniel's Google Summer of Code work from SDL-gsoc2010_IME
2010-08-22 12:39:27 -07:00
Sam Lantinga
4df9989dd4
Removed spurious carriage returns
2010-08-22 12:34:31 -07:00
Sam Lantinga
ac80a80f6a
Merged Paul's Google Summer of Code work from SDL-gsoc2010_android
2010-08-22 12:23:55 -07:00
Sam Lantinga
7f6ad8e572
Merged Jim's Google Summer of Code work from SDL-gsoc2010_gesture
2010-08-22 12:07:55 -07:00
Jim Grandpre
e9d12a479a
Added README.touch and README.gesture. Moved touchtest/gestureSDLTest to test/testgesture
2010-08-15 00:36:28 -04:00
egottlieb
1dac65bd3a
Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
2010-08-14 16:14:36 -04:00
Sam Lantinga
0f67a475f9
Fixed documentation error
2010-08-14 12:28:43 -07:00
Sam Lantinga
8ed311fcbf
Updated with the latest version of glext.h
2010-08-14 12:22:06 -07:00
Eli Gottlieb
12b0fa8c5e
Fixed a bug in X11 shaping that refused to use color-key mode.
2010-08-10 16:10:26 -04:00
Jim Grandpre
db352f3b39
Fixed gestureMulti. Disabled dollar gesture temporarily.
2010-08-04 23:17:30 -04:00
egottlieb
63f5546ab0
Implemented shaped windows for Cocoa. Still need to see if they actually work.
2010-08-03 21:56:05 -04:00
dewyatt
a83ba70ce5
Added SDL_wcslcpy and SDL_wcslcat.
2010-08-03 16:52:10 -04:00
egottlieb
4a74542b6e
Got basic, pre-actually-writing-anything Cocoa to build.
2010-08-03 00:47:33 -04:00
Eli Gottlieb
122c35caa0
Why wasn't this in the repository?
2010-08-02 23:58:22 -04:00
Sam Lantinga
0b1069a725
Fixed various type and print format issues
2010-07-31 20:38:37 -07:00
jimtla
05c264c774
Added SDL_TouchID, SDL_FingerID, SDL_GestureID types. Converted to integer cioordinates (<- not working).
2010-07-31 20:02:54 +04:00
jimtla
214939549f
Upgraded touchId/fingerId to long. Changed position variables to floats.
2010-07-30 23:18:35 +04:00
Sam Lantinga
b8b0d2faaa
Documentation updates
2010-07-29 20:24:05 -07:00
Sam Lantinga
617542daf6
Merged Sunny's XRender changes from SDL-gsoc2010_xrender
2010-07-28 00:54:23 -07:00
Paul Hunkin
eb38d6aa71
- Cleaned up a bunch of code
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- Added 'feature' enable/disable so we're not running accel/sound/whatever in Java when we don't need to be
- More work on the sound system. But it still crashes pretty horribly, not sure why yet.
2010-07-27 21:21:24 +02:00
Paul Hunkin
daa451a473
Oops, I wasn't using pthreads. Fixed so we can have mutexes and stuff
2010-07-27 15:23:09 +02:00
Paul Hunkin
10203b606f
Updated test app to init the sound system
2010-07-27 11:35:06 +02:00
Eli Gottlieb
5416c894f4
Added color-key mode and redid the code to work with it.
2010-07-22 23:11:01 -04:00
Sunny Sachanandani
2fcfc81241
Advertise support for all supported texture formats.
2010-07-22 10:53:41 +05:30
Sam Lantinga
741880b4dc
Added support for keyboard repeat (only tested on Windows so far)
2010-07-20 23:25:24 -07:00
Sunny Sachanandani
51b997ebad
Integrate XFixes and XDamage into the build system.
2010-07-19 20:05:53 +05:30
Eli Gottlieb
f35e180363
Added #define's for error codes returned from SDL shaped-window API.
2010-07-18 22:24:52 -04:00
Sam Lantinga
d6cb212829
RedHat patch: SDL-1.2.14-byteorder.patch
2010-07-18 11:23:34 -07:00
dewyatt
ea01e5af61
Merge with main repo (mainly for non-printable character fix)
2010-07-18 13:48:23 -04:00
Sam Lantinga
ac279884c4
Fixed typo in the documentation
2010-07-17 22:59:28 -07:00
Jim Grandpre
d18ef30119
Bug fixes, now using RWops instead of File pointers.
2010-07-16 20:48:43 -04:00
Jim Grandpre
4b707013d1
Added alternative finger tracking method. Still prefer IPHONE_TOUCH_EFFICIENT_DANGEROUS.
2010-07-13 18:31:09 -04:00
dewyatt
d3a558d55e
Added SDL_utf8strlcpy to copy at UTF-8 character boundaries.
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Changed SDL_SendKeyboardText and SDL_SendEditingText to use SDL_utf8strlcpy.
2010-07-13 15:05:45 -04:00
Ryan C. Gordon
bf17cebd40
Add XShape test to configure scripts.
2010-07-13 02:43:10 -04:00
Sam Lantinga
6f2000e6d2
Merged changes from the main SDL codebase
2010-07-12 21:09:23 -07:00
dewyatt
5155fd21d2
Changed Start/StopTextInput back to not take any parameters.
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We call SDL_GetKeyboardFocus internally now.
2010-07-12 14:17:43 -04:00
Sam Lantinga
b07db7e9c3
Implemented X11 system window manager info for SDL 1.3. It's simple. Really.
2010-07-12 01:20:57 -07:00
Sam Lantinga
6540320beb
Fixed compile warnings
2010-07-12 00:35:14 -07:00
Jim Grandpre
9e7603a6ba
Added some files I had previosuly missed
2010-07-11 01:15:39 -04:00
dewyatt
42439abb5e
Changed StopTextInput to take an SDL_Window parameter.
2010-07-10 13:15:47 -04:00
Jim Grandpre
bdbb130028
Moved $1 Gestures into the SDL Library
2010-07-09 00:50:40 -07:00
Sam Lantinga
ddf0465549
Added an event when the clipboard is updated, triggered after the window gains the keyboard focus.
2010-07-08 22:54:03 -07:00
Sam Lantinga
e4fe1bb40f
Simplified clipboard API for sanity's sake.
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A complete clipboard implementation would support multiple formats that could be queried at runtime, events for when the clipboard contents changed, support for HTML, images, etc. We're not going that crazy, at least for now. :)
2010-07-07 23:54:03 -07:00
Sam Lantinga
2612b4c651
Whoops, updated the copyright date
2010-07-07 23:26:07 -07:00
Sam Lantinga
261b8d8865
First pass at clipboard API, still very much in progress
2010-07-07 23:24:04 -07:00
dewyatt
e24912e909
Changed StartTextInput to take an SDL_Window parameter.
2010-07-08 01:35:47 -04:00
Sam Lantinga
a517ddf4a5
Added SDL_FOURCC()
2010-07-07 21:36:09 -07:00
Sam Lantinga
e983e5bb65
Updated iPhone keyboard code (which builds and runs on the iPad and iPhone simulator now)
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Updated iPhone demos (which build and run again)
2010-07-07 18:58:51 -07:00
Jim Grandpre
9d8bd2bcf5
Moved Multi finger gesture recognition into the library.
2010-07-07 04:13:08 -07:00
Eli Gottlieb
02cc7bc991
Updated test code, updated win32 code a bit (still not complete, but hopefully tonight), and removed the last vestiges of ellipse and polygon drawing support.
2010-07-06 22:05:22 -04:00
Eli Gottlieb
749298e6c2
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
2010-06-30 16:19:44 -04:00
Sam Lantinga
672bd0bbc6
Typo in documentation
2010-06-27 23:17:36 -07:00
Eli Gottlieb
756b99c69f
Added Andreas's fixes to the header and stub file for SDL_shape.
2010-06-21 23:08:10 -04:00
Eli Gottlieb
c20899a378
Replaced the model of treating a window's shape as a render target with treating a window's shape as a surface passed into an SDL_SetWindowShape() function. I'll send this off to Andreas and Sam and start coding.
2010-06-19 23:10:57 -04:00
Jim Grandpre
4e7b6a96a5
Fixed bugs in input, cleaned up $1
2010-06-18 01:43:02 -04:00
Sam Lantinga
d89ec9302c
Hello Sam.
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I did fix/update the SDL 1.3 pandora port today ( 11 june 2010 ) and you can find the "hg diff" attached :)
David Carré ( Cpasjuste )
2010-06-17 22:23:20 -07:00
Eli Gottlieb
390be0affb
Doxygen commenting is all finished up.
2010-06-10 17:50:38 -04:00
Eli Gottlieb
847ce12a33
Stubbed out the new get/set parameter functions, added the start of the enum, union, and struct for those parameters themselves, and added doxygen comments throughout the SDL_shape.h header.
2010-06-10 17:37:19 -04:00
Paul Hunkin
61ddab05c6
Added (partially implemented) android video backend and associated files needed to build
2010-06-10 18:54:23 +12:00