Commit Graph

1769 Commits

Author SHA1 Message Date
Sam Lantinga
8e11c2d03d Date: Fri, 24 Dec 2004 23:32:06 -0500
From: Mike Frysinger
Subject: [SDL] minor fix for gcc-2.x building

in src/video/directfb/SDL_DirectFB_video.c, some variables are not declared at
the beginning of scope ... newer gcc's will accept this, but gcc-2.x does not

find attached a simple patch by Matt Taylor to resolve this
http://bugs.gentoo.org/show_bug.cgi?id=75392
2004-12-27 20:03:53 +00:00
Sam Lantinga
3c6e4c7c41 *** empty log message *** 2004-12-19 22:04:44 +00:00
Sam Lantinga
830e46be5f *** empty log message *** 2004-12-16 06:39:54 +00:00
Sam Lantinga
61c0457298 *** empty log message *** 2004-12-16 05:29:55 +00:00
Sam Lantinga
ac14247b40 Added change log notes 2004-12-15 01:02:20 +00:00
Sam Lantinga
f950d1bdc1 Date: Tue, 14 Dec 2004 12:08:30 +0100
From: Marcin Konicki
Subject: Re: [SDL] SDL 1.2.8 Prerelease

I'm sending small fix for BeOS, which prevents filling up SDL's message
queue too fast.
Without it, SDL receives "key down" messages from BeOS code, for each key
repeat (BeOS handles key repeats itself, and application can check if
received "key down" message from BeOS is first time key down, or if it's
repeat, and which repeat it is). Since there is no way for "sdl driver" to
turn off "default" SDL's key-repeat mechanism, they were working both at
the same time (and queue could be filled up very fast).
So this patch removes handling "key down" message from BeOS if it's
key_repeat "type".
2004-12-14 18:23:27 +00:00
Sam Lantinga
dcb2b7a7ae Date: Mon, 13 Dec 2004 21:28:18 -0500
From: Jonathan Atkins
Subject: [SDL] SDL_SaveBMP width bugfix

this fixes the pitch versus width difference that can happen
(especially for 8bit and 24bit (with the exact RGBAmasks) surfaces)
when you use SDL_SaveBMP.  The problem was the pitch was used
instead of the width, which in some cases is much wider than the
screen area you really want to save...making for ugly crud on the
saved image borders.
This code has been tested with & without pitch overhangs...and
with the right masks for 24 bit surfaces.
I tested 8,15,16,24,32-0RGB,32-RGBA(with no SDL_SRCALPHA flag).
2004-12-14 06:20:49 +00:00
Sam Lantinga
5df19e723b *** empty log message *** 2004-12-13 08:49:17 +00:00
Sam Lantinga
1cb2ab06a7 Whoops. :) 2004-12-13 08:00:14 +00:00
Sam Lantinga
80a796e7d0 No really, don't link with the ALSA library! 2004-12-13 07:32:53 +00:00
Sam Lantinga
7e5b833701 ALSA is loaded dynamically now, so it's safe to build into the library 2004-12-13 07:07:08 +00:00
Patrice Mandin
2b06776e96 Document new OpenGL feature 2004-12-06 15:01:00 +00:00
Sam Lantinga
84ec8e2a0c Updated SDL for MacOS X Xcode support 2004-12-06 04:17:56 +00:00
Patrice Mandin
f621dc8986 Some Atari OpenGL implementations draw upside down 2004-12-04 20:53:58 +00:00
Patrice Mandin
2085c82819 Be sure to compile without OpenGL enabled 2004-12-04 10:31:16 +00:00
Patrice Mandin
10a29a52df Wrong RGB24 to RGB16 conversion 2004-12-02 23:00:28 +00:00
Patrice Mandin
343d5baa61 Wrong pixel size for source buffer for old drivers 2004-12-02 13:45:29 +00:00
Sam Lantinga
51464b8cdc *** empty log message *** 2004-11-30 19:02:42 +00:00
Patrice Mandin
d5ea69d476 TinyGL only support RGB24 color buffer 2004-11-30 16:14:05 +00:00
Sam Lantinga
61269ac1be Added a usage example for SDL_GetWMInfo() 2004-11-30 15:21:29 +00:00
Sam Lantinga
89d9ce8288 Date: Wed, 24 Nov 2004 01:25:48 +0100
From: Stephane Marchesin
Subject: Re: [SDL] Problem compiling SDL 1.2.7

- there is a bug that was introduced in the kernel headers for 2.6.9
which is fixed in 2.6.10. This bug *will* byte when compiling the cdrom
subsystem. A patch that works around this bug is attached. Note that
users affected are not those running 2.6.9, but those using the 2.6.9
kernel headers for their system (i.e. whose libc is built against 2.6.9
headers).
2004-11-30 14:45:08 +00:00
Sam Lantinga
bfb8e9a82f Date: Sat, 27 Nov 2004 13:35:43 +0100
From: "Martin Bickel"
Subject: [SDL] Patch: fixing uninitilized palette

while running Valgrind over my application I found the following
problem in SDL:

The function MapNto1 allocates  SDL_Color colors[256]  but does not
initialize it.
SDL_DitherColors is then called which initialized the r, g and b
component, but not the 'unused' component of each color.
When Map1to1 is called from MapNto1, it runs a memcmp on the colors,
which also evaluates the unused component and therefor returns
differences much more often than necessary.

So the 'unused' component of SDL_Color should be initialized. This
patch does this by calling memset for the whole array in MapNto1 .
2004-11-30 14:28:20 +00:00
Patrice Mandin
55470fe95e Forgot to change window title in the normal case 2004-11-30 13:04:22 +00:00
Patrice Mandin
8cad871c73 TinyGL does not have glFinish, only glFlush 2004-11-28 21:52:29 +00:00
Patrice Mandin
ae203664c1 Wrong size of parameters for SDL_Swap32 m68k assembly routine 2004-11-27 23:11:20 +00:00
Patrice Mandin
5e19f578b5 Forgot to flush OpenGL buffer using glFinish 2004-11-27 21:28:49 +00:00
Patrice Mandin
d6eea46733 Keep current OpenGL context when possible 2004-11-26 22:11:30 +00:00
Patrice Mandin
9f98662ee6 Final touches to OSMesa OpenGL support on Atari, using loadable libraries. Hope SDL 1.2.8 is out soon. 2004-11-26 16:16:50 +00:00
Patrice Mandin
8caa9e226d Restore everything when a function pointer is NULL 2004-11-26 16:13:24 +00:00
Patrice Mandin
c105d6512b Factorize OSMesa OpenGL code for Atari drivers 2004-11-25 15:47:49 +00:00
Patrice Mandin
2804f1f391 Remove ambiguous/useless code 2004-11-22 20:37:41 +00:00
Patrice Mandin
c35b1858d8 Do not use registers when not necessary 2004-11-22 20:36:59 +00:00
Patrice Mandin
1f07ed4880 Add conversion routines for unsupported screen formats 2004-11-22 10:18:04 +00:00
Patrice Mandin
05034eabf2 Add m68k assembly routines for endianness conversion 2004-11-22 10:16:58 +00:00
Patrice Mandin
1563d1e7b0 Add OSMesa OpenGL support to the Atari GEM video driver 2004-11-21 21:59:47 +00:00
Sam Lantinga
e3f220121f Date: Fri, 19 Nov 2004 06:23:53 -0800 (PST)
From: Eric Wing
Subject: OS X Mouse inversion problem fix (again)

Here's yet another patch for the OS X mouse inversion
problem. This should fix the problem once and for all.
I know I've said this before, but *This time for
sure!* :)

If you recall, my last patch broke the non-OpenGL
windowed code and caused the inversion to occur there
instead. Max submitted a patch that partially reverted
the changes back which included the os version hack
which is currently the most recent CVS.

Aaron Sullivan identified and reported to the mailing
list the other day, that the last partial regression
of the code broke OS X 10.2. Looking over the results,
I'm thinking that I was slightly more successful than
I thought at unifying the code. I think I was trying
to unify the code base for OpenGL and non-OpenGL
windowed modes for all versions of the OS. It looks
like I failed at at unifying the OpenGL and non-OpenGL
code, but I did succeed at unifying the OS versions.

Thus, we no longer need the hack for the OS version
checks. The partial regression still included an OS
check which is what broke things for < 10.3.

Attached is the patch for SDL_QuartzWM.m. It basically
is a half-line change that removes one of the two
checks that decides if the mouse coordinates need to
be inverted, i.e:

if (system_version >= 0x1030 &&
(SDL_VideoSurface->flags & SDL_OPENGL) )
becomes this:
if(SDL_VideoSurface->flags & SDL_OPENGL)

With Aaron's outstanding help, we have collectively
tested:

windowed OpenGL
windowed non-OpenGL
fullscreen OpenGL
fullscreen non-OpenGL

under OS X 10.2 (Jaguar), 10.3 (Panther), and 10.4
(Tiger).

We don't have access to 10.0 or 10.1, but since the
original problem didn't materialize until 10.3, I'm
hopeful that testing 10.2 is sufficient. And now that
the code is uniform, I'm also hoping we'll be safe
moving forward to deal with future revisions of the OS
with this issue.
2004-11-21 00:57:47 +00:00
Patrice Mandin
c06c18e45f Add missing --add-missing 2004-11-20 20:57:28 +00:00
Patrice Mandin
032ec82e08 sdl-config already provides needed libs for MiNT build 2004-11-20 20:56:23 +00:00
Patrice Mandin
e860599e99 OSMesa draws upside down 2004-11-20 20:47:52 +00:00
Patrice Mandin
6135262365 Grr, have to resort video modes one more time 2004-11-17 23:23:03 +00:00
Patrice Mandin
67968b56f4 Add support for OpenGL on Atari using OSMesa, the offscreen rendering driver from Mesa 2004-11-17 23:13:15 +00:00
Sam Lantinga
79bf0dcc6b Updated for Visual C++ 6 build 2004-11-15 23:34:56 +00:00
Sam Lantinga
a84d06317d Updated for Visual C++ 6 build 2004-11-15 23:30:07 +00:00
Sam Lantinga
e4401d9abe *** empty log message *** 2004-11-15 21:11:44 +00:00
Sam Lantinga
6c040c4455 Restore the user specified window proc after shutdown 2004-11-15 21:09:54 +00:00
Sam Lantinga
c8eb4923ea Fedora Core 3 has libasound.so in /lib 2004-11-15 01:47:53 +00:00
Patrice Mandin
7db159f1e4 Sort video modes by width then height 2004-11-13 09:57:20 +00:00
Sam Lantinga
694ba8142b Date: Mon, 25 Oct 2004 17:30:06 +0200
From: Gautier Portet
Subject: [SDL] Re: Centering a window

Hi, here is a patch fixing the win32 centered window bug
2004-11-12 23:22:08 +00:00
Sam Lantinga
14802a0dcc Date: Tue, 19 Oct 2004 23:04:58 -0700
From: "Trevor Scroggins"
Subject: [SDL] [PATCH] DirectX and SDL_WINDOWID Hack

Hello, all. The IDirectInputDevice2_SetCooperativeLevel call in
SDL_dx5events.c expects to be passed a root-level HWND. More often than not,
a child window is used with the SDL_WINDOWID hack, causing the
IDirectInputDevice2_SetCooperativeLevel call to fail.

This is a small patch to SDL_dx5events.c v1.21 that fixes the problem by
retrieving a handle to the root-level ancestor of the current SDL_Window and
passing that handle to IDirectInputDevice2_SetCooperativeLevel.
2004-11-12 23:14:47 +00:00
Sam Lantinga
3e6504ddd3 Date: Wed, 13 Oct 2004 17:00:58 -0500
From: Jonathan Atkins
Subject: [Fwd: Re: SDL_image on Solaris x86 help please]

apparently __i386__ is insufficient for Suns C Workshop compilers...
so a sun x86 user told me about this...and tested his own solution.
I think it wouldn't be a bad idea to add __i386 to the SDL_byteorder.h
so that it works for that compiler.
2004-11-12 22:09:17 +00:00