Be sure to compile without OpenGL enabled

This commit is contained in:
Patrice Mandin 2004-12-04 10:31:16 +00:00
parent 10a29a52df
commit 2085c82819

View File

@ -48,6 +48,7 @@ struct SDL_PrivateGLData {
/* to convert the shadow buffer to the screen format */
void (*CopyShadow)(_THIS, SDL_Surface *surface);
#ifdef HAVE_OPENGL
OSMesaContext ctx;
/* OpenGL functions */
@ -70,6 +71,7 @@ struct SDL_PrivateGLData {
int width, height;
GLenum format;
GLint depth,stencil,accum;
#endif
};
/* Variable names */