Ryan C. Gordon
15f5e2ffcb
testaudiocapture: open capture device to same spec as output device.
...
...since our resampler is still terrible (sorry!).
2016-08-09 16:57:49 -04:00
Ryan C. Gordon
cbc84d7353
audio: Only allocate fake_stream if we're using the standard audio threads.
2016-08-09 00:44:59 -04:00
Ryan C. Gordon
7f5dfeaafa
audio: simplifed check for internal callback.
...
Easier to check when it's NULL instead of a list of known internal functions.
2016-08-09 00:44:05 -04:00
Ryan C. Gordon
b359e18624
dsp: Implemented audio capture support.
2016-08-07 02:43:20 -04:00
Ryan C. Gordon
86b14339b4
winmm: Try to get full device names from the Windows Registry.
2016-08-07 01:48:38 -04:00
Ryan C. Gordon
af576bc77a
winmm: Added a FIXME for truncated device names.
2016-08-06 23:05:02 -04:00
Ryan C. Gordon
83a1be6d3c
winmm: Implemented audio capture support.
2016-08-06 19:34:32 -04:00
Ryan C. Gordon
a3fffdfc63
disk audio: Make default i/o delay match what device is meant to be running at.
2016-08-06 03:45:45 -04:00
Ryan C. Gordon
5caa28859d
disk audio: Implemented "capture" support, cleaned up some things.
2016-08-06 03:39:15 -04:00
Ryan C. Gordon
32f2f907e8
testaudiocapture: use capture device buffer queueing, for better test coverage.
2016-08-06 02:48:00 -04:00
Ryan C. Gordon
4d927d82ed
audio: Implemented buffer queueing for capture devices (SDL_DequeueAudio()).
2016-08-06 02:47:27 -04:00
Ryan C. Gordon
41e101f785
testaudiocapture: don't use fullscreen for the window.
2016-08-06 02:45:51 -04:00
Ryan C. Gordon
913665ffd8
audio: SDL_ClearQueuedAudio() should free everything but two packets.
...
Otherwise, if you had a massive, one-time queue buildup, the memory from that
remains allocated until you close the device. Also, if you are just using a
reasonable amount of space, this would previously cause you to reallocate it
over and over instead of keeping a little bit of memory around.
2016-08-06 02:27:55 -04:00
Ryan C. Gordon
1684861ef8
nas: initial shot at audio capture support. Compiles, but not tested.
2016-08-05 04:23:32 -04:00
Ryan C. Gordon
131fcd9fe0
audio: Changed OnlyHasDefaultInputDevice to OnlyHasDefaultCaptureDevice.
2016-08-05 02:04:48 -04:00
Ryan C. Gordon
1e4773bde7
audio: changed some SDL_memset() calls to SDL_zero(), other minor corrections.
2016-08-05 01:59:06 -04:00
Ryan C. Gordon
6b1488f2a5
audio: Removed internal SDL_audiomem.h and macros.
...
I think this was important for SDL 1.2 because some targets needed
special device memory for DMA buffers or locked memory buffers for use in
hardware interrupts or something, but since it just defines to SDL_malloc
and SDL_free now, I took it out for clarity's sake.
2016-08-05 01:44:15 -04:00
Ryan C. Gordon
d791a67db6
audio: Clean up some CloseDevice() interface details.
...
- It's now always called if device->hidden isn't NULL, even if OpenDevice()
failed halfway through. This lets implementation code not have to clean up
itself on every possible failure point; just return an error and SDL will
handle it for you.
- Implementations can assume this->hidden != NULL and not check for it.
- implementations don't have to set this->hidden = NULL when done, because
the caller is always about to free(this).
- Don't reset other fields that are in a block of memory about to be free()'d.
- Implementations all now free things like internal mix buffers last, after
closing devices and such, to guarantee they definitely aren't in use anymore
at the point of deallocation.
2016-08-05 01:44:41 -04:00
Ryan C. Gordon
fa2aa88c2a
arts: backed out audio capture support.
...
Turns out that libartsc isn't thread-safe, so if we run a capture and playback
device at the same time, it often crashes in arts's internal event loop.
We could throw mutexes around the read/write calls, but these are meant to
block, so one device could cause serious latency and stutter in the other.
Since this audio target isn't in high-demand (Ubuntu hasn't offered a libartsc
package for years), I'm just backing out the capture support. If someone needs
it, they can pull it out of the revision history.
2016-08-04 11:51:17 -04:00
Ryan C. Gordon
606e55be1f
dummy audio: Patched to compile.
2016-08-03 16:54:10 -04:00
Ryan C. Gordon
f4d57c249f
dummy audio: Implemented dummy audio capture support. :)
2016-08-03 02:18:47 -04:00
Ryan C. Gordon
edd97c1682
bsdaudio: first shot at audio capture support!
...
(untested, uncompiled...for now.)
2016-08-03 01:57:41 -04:00
Ryan C. Gordon
1d2a76a521
bsdaudio: this appears to be using the wrong variable...?
...
(We probably never noticed because this is meant to block until it fully
writes a buffer, and would only trigger an issue if we had a short write
that wasn't otherwise an error condition.)
2016-08-03 01:56:58 -04:00
Ryan C. Gordon
8452695f6a
arts: Patched to (maybe) compile.
2016-08-03 01:53:59 -04:00
Ryan C. Gordon
38ab183b02
arts: implemented audio capture support.
...
(completely untested! Not even compiled!!).
2016-08-03 01:01:44 -04:00
Ryan C. Gordon
302477c0cb
alsa: capture devices don't need a mixbuf allocated.
2016-08-03 01:00:30 -04:00
Ryan C. Gordon
f32e1a4671
testaudiocapture: made test app interactive.
...
(hold down mouse/finger to record, then it plays back what it heard. Repeat.)
2016-08-03 00:31:08 -04:00
Ryan C. Gordon
68a9669205
coreaudio: Implemented audio capture for iOS.
2016-08-03 00:30:12 -04:00
Ryan C. Gordon
1b81d1bf07
testaudiocapture: Make a simple green/red window when recording/playing.
2016-08-02 19:17:51 -04:00
Ryan C. Gordon
fd1dc3e58a
alsa: Implemented audio capture support!
2016-08-02 15:06:40 -04:00
Ryan C. Gordon
356b8ba2ea
alsa: Cleaned up the 5.1 swizzle mess a little.
...
Shouldn't this be something ALSA handles for us with channel maps, so we can
just delete this code?
2016-08-02 15:06:05 -04:00
Ryan C. Gordon
78c4b66217
audio: a little more robustness in the capture device's thread.
2016-08-02 15:04:33 -04:00
Ryan C. Gordon
8e430fdbb1
pulseaudio: Implemented audio capture support!
2016-08-02 13:50:58 -04:00
Ryan C. Gordon
4fe614c37e
audio: implemented higher level infrastructure for running capture devices.
2016-08-02 13:50:21 -04:00
Ryan C. Gordon
a9f4b6ad89
audio: Made some SDL_AudioDevice fields atomic.
...
This makes sure they're properly communicated to the audio threads.
2016-08-02 13:48:52 -04:00
Ryan C. Gordon
ceae704649
testaudiocapture: Let specific devices be opened.
2016-08-02 13:38:56 -04:00
Ryan C. Gordon
c5f2990259
BUGS.txt: Bugzilla supports SSL; changed link to https:// ...
2016-08-01 13:36:43 -04:00
Ryan C. Gordon
5aaea799e2
audio: changed some internal ints to be SDL_bools.
2016-08-01 13:32:27 -04:00
Ryan C. Gordon
ec1107e2b7
nacl: unlock audio thread mutex when done with it.
2016-08-01 11:47:02 -04:00
Ryan C. Gordon
c0bb6dad30
audio: Make SDL_AudioDevice::shutdown an atomic value.
...
Just to make sure this get communicated to the audio thread properly.
2016-08-01 11:45:45 -04:00
Ryan C. Gordon
ccbbbde567
audio: Implemented capture support for Mac OS X CoreAudio.
...
I don't know what iOS wants yet, so this code might work there, too...?
2016-08-01 00:20:47 -04:00
Ryan C. Gordon
5b2b9fb1f8
audio: Initial bits to enable audio capture support.
2016-08-01 00:18:56 -04:00
Philipp Wiesemann
07a47a3323
Fixed information in touch README and changed identifiers so doxygen links them.
2016-07-27 20:47:31 +02:00
Philipp Wiesemann
8f41219580
Android: Updated a comment.
2016-07-27 20:47:08 +02:00
Philipp Wiesemann
81739e5431
Android: Replaced deprecated AbsoluteLayout with RelativeLayout.
...
Fixes Bugzilla #2211 .
2016-07-27 20:46:18 +02:00
Philipp Wiesemann
bef8634446
Linux: Fixed memory leak in haptic implementation (thanks, Martin!).
...
Fixes Bugzilla #3238 .
2016-07-20 21:01:14 +02:00
Philipp Wiesemann
3fda6e468d
Pandora: Fixed memory leak in video implementation.
2016-07-20 21:00:52 +02:00
Philipp Wiesemann
8b903ea2af
Pandora: Fixed compile warnings in video implementation (thanks, Bombo!).
...
Fixes Bugzilla #2734 .
2016-07-20 21:00:36 +02:00
Philipp Wiesemann
c978a8ae30
ALSA: Fixed adding wrong status to error message (thanks, romain145!).
...
Fixes Bugzilla #3364 .
2016-07-19 21:02:44 +02:00
Philipp Wiesemann
3008e760f6
Pandora: Fixed SDL version in debug output.
2016-07-19 21:02:09 +02:00