Commit Graph

11416 Commits

Author SHA1 Message Date
Sam Lantinga
116a5344ff Fixed resource leak and crash at exit in the D3D11 renderer
Also, for some reason ID3D11DeviceContext_OMGetRenderTargets() was failing in the second read pixels call in the "testautomation --filter render_testViewport" test.

We already know the target view, so just use that.

(cherry picked from commit 619f65af0c390dd10bc0e6bf9dc1227e7ecee54d)
(cherry picked from commit 61808b03b5c5e2efe9b37d6c699c133d47448ea9)
2023-07-03 17:43:21 -07:00
Sam Lantinga
f3436bc103 The clip rect is defined in terms of the current viewport
Don't use the viewport offset when setting the clip rect in the D3D12 renderer.

This fixes "testautomation --filter render_testViewport" on Windows

(cherry picked from commit 304d425f99b3b62e5f77ef869731bb702810a572)
(cherry picked from commit bf277eb808103cb86a5af235495e866d33f87b0a)
2023-07-03 17:16:03 -07:00
Ozkan Sezer
5e21571374 fixed windows build after commit 7e8be3f 2023-07-04 02:29:10 +03:00
Sam Lantinga
699f8697fe Retry to open the clipboard in case another application has it open
This fixes 'testautomation --filter clipboard_testClipboardTextFunctions' on Windows

(cherry picked from commit c24496727cdd40d5c0ffdf7b6a61085ec3a2766d)
(cherry picked from commit 7e8be3f2804b8dfca1ede2a4e463f8a0b2b352d5)
2023-07-03 16:13:46 -07:00
scribam
0352301e1a cmake: use SDL_CPU_ARM32 instead of CMAKE_GENERATOR_PLATFORM STREQUAL "ARM" 2023-07-01 23:26:38 +02:00
Sam Lantinga
4761467b2e Updated to version 2.28.1 for release 2023-07-01 09:56:20 -07:00
Ryan C. Gordon
cd662ceb54
rwops: Use SetFilePointerEx on Windows for appending writes.
Fixes #7900.

(cherry picked from commit 769bf2ebcca8f0cbcde4ec50008942f4eda57f4a)
2023-07-01 00:40:51 -04:00
Sam Lantinga
7207f5155b Added Linux mapping for the Logitech Chillstream
Fixes https://github.com/libsdl-org/SDL/issues/7829

(cherry picked from commit 675fc8c38f3f5685d177f0ecf7f43d57a109992e)
(cherry picked from commit fc0854651becb207de28f926e0b84aedbfff8b7b)
2023-06-29 16:16:10 -07:00
Anonymous Maarten
5d9013beb9 wayland: don't use libdecor_frame_get_* functions when header doesn't have it
and we're statically linking to the library.
This fixes building SDL with -DSDL_WAYLAND_SHARED=OFF

(cherry picked from commit 5b5b67df203e9f8391e7e53aa5de54abf14c482e)
(cherry picked from commit e6f635ca172027f57542b715787ac5b50f3f6d33)
2023-06-29 16:14:23 -04:00
Sam Lantinga
4af1f6ed0c Fixed build
(cherry picked from commit 099e53f3a51d17155063977d5f4b40d0f07f73a2)
2023-06-29 11:26:16 -07:00
Sam Lantinga
446fb3028e Added support for the Nintendo Online Famicom controllers
(cherry picked from commit baa9c57581490bd9cdefabb213e7cb6d0c30b296)
(cherry picked from commit 0f940cb6ce350631b53c77360adffe276cad4660)
2023-06-29 11:18:30 -07:00
Sam Lantinga
ba170daf84 Don't crash if SDL_MapRGB() and SDL_MapRGBA() are passed a NULL format
(cherry picked from commit fadc4916a9bcc410c2148a91bf0adf742410a4ba)
(cherry picked from commit 0ba93e4aac8232de45e2a6df4d0a42ec53f53ec3)
2023-06-27 16:10:49 -07:00
Sam Lantinga
7fa2ddb0de Fixed Nintendo Switch Pro controllers that don't have readable user calibration
(cherry picked from commit 9ee1200e6f8fecd394d9355781af40ac90851546)
(cherry picked from commit 170428b107bdc004eb44fa9818eb14c2aa8798d1)
2023-06-27 07:50:41 -07:00
Narr the Reg
9aca2a4339 hidapi: switch: Handle MCU input reports
(cherry picked from commit 425062c123f88b6890277905714e02c9375f5b5e)
(cherry picked from commit 950ff0056a74a2cb6f6ff0b5ebaa9c16c305234a)
2023-06-26 10:07:35 -07:00
Sam Lantinga
491fba1d06 SDL_FindFreePlayerIndex() will always return the next available player index
Fixes https://github.com/libsdl-org/SDL/issues/7868

(cherry picked from commit 87e916dd214866af9cfd67eb4618918bc8b0f1b4)
(cherry picked from commit 38619bb28db83bc5844d13d99b3072496adcd498)
2023-06-24 15:40:30 -07:00
Sam Lantinga
c27f3ead7c Removed 100 ms hitch when querying third party Nintendo Switch controllers that don't respond to request for info
(cherry picked from commit 8acf72965031a5101f478eccd69d092001134184)
2023-06-21 14:13:09 -07:00
Sam Lantinga
1429e525fb Use default sensor calibration if we can't read it from the Nintendo Switch controller
Fixes https://github.com/libsdl-org/SDL/issues/7830

(cherry picked from commit 3694dabe7c16bb8e76f6f4820a1987ce16c4a3c9)
(cherry picked from commit dfbdaca2b8a2bc4c7e1871698066b62b42806a46)
2023-06-21 10:41:58 -07:00
Sam Lantinga
de6963ea99 Apply DPI scale to mouse coordinates in SDL_WarpMouseInWindow()
Fixes https://github.com/libsdl-org/SDL/issues/7855

(cherry picked from commit 657c346556f18044dac04957ee7894220e86ac8e)
2023-06-21 08:46:45 -07:00
Sam Lantinga
ffa78e6bea Updated to version 2.28.0 for release 2023-06-20 11:00:20 -07:00
Simon McVittie
4ce5c3a694 ibus: Handle error when getting the D-Bus machine ID
It is possible for retrieving the machine ID to fail, either because
dbus was installed incorrectly (machine ID absent or corrupt), or in
32-bit builds, because stat() on the machine ID fails with EOVERFLOW
if it has an out-of-range timestamp or inode number.

dbus has historically treated this as a faulty installation, raising
a warning which by default causes the process to crash. Unfortunately,
dbus_get_local_machine_id() never had a way to report errors, so it has
no alternative for that (bad) error handling.

In dbus >= 1.12.0, we can use dbus_try_get_local_machine_id() to get
the same information, but with the ability to cope gracefully with
errors. ibus won't work in this situation, but that's better than
crashing.

(cherry picked from commit 91198baed40d5709020c3001e9234f4580df696a)

Mitigates: https://github.com/ValveSoftware/steam-for-linux/issues/9605
Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-06-20 09:45:25 -07:00
Sam Lantinga
a3d4fd71c3 Added support for blitting SDL_PIXELFORMAT_INDEX1LSB
Fixes https://github.com/libsdl-org/SDL/issues/7844
2023-06-19 08:36:30 -07:00
Sam Lantinga
d97423ebab Fixed DualSense controllers not being picked up by the HIDAPI driver
The hidraw device may take additional time to get the correct permissions for us to open it. In my tests on Steam Deck hardware, this ranges between 5-8ms.

(cherry picked from commit c6ee9780df4286f66c38f3fa9732daa9afe0a8a3)
2023-06-18 12:22:06 -07:00
Sam Lantinga
333a03f1ec We don't know in advance whether a device is connected over Bluetooth in SDL2 2023-06-17 13:15:07 -07:00
Sam Lantinga
5b8fc907df Added support for the GameSir G4 Pro
We can't read device info or IMU calibration from this controller, and it has no gyro or accelerometer, but is otherwise perfectly functional.

(cherry picked from commit f168f9c81326ad374aade49d1dc46f245b20d07a)
2023-06-17 13:07:03 -07:00
Eric Wasylishen
76392f4fe1 Handle DPI scaling in SDL_GetWindowSurface
Fixes DPI awareness of testdrawchessboard (previously, the surface was
being created in points instead of pixels, resulting in the demo app
only drawing in a corner of the screen on High-DPI displays)

*_CreateWindowFramebuffer()/*_UpdateWindowFramebuffer(): are updated
to use SDL_GetWindowSizeInPixels instead of SDL_GetWindowSize() or
window->w/window->h.

Most of the _CreateWindowFramebuffer backends are untested except
for Windows.

Fixes #7047

(cherry picked from commit 67c91353e01f6f2c0cc80c17eeddbad6def7cb01)
2023-06-14 17:23:54 -07:00
Sam Lantinga
3a5abee512 Removed unused function
(cherry picked from commit 73927b09480fd5d664f7077a70a8b6df318cdd2d)
2023-06-14 15:16:44 -07:00
Sam Lantinga
e7ee375f22 Fixed third-party Nintendo Switch Pro controllers shutting down when we try to set the home LED.
This fixes the PDP Afterglow Wireless Deluxe Controller.

(cherry picked from commit 0c16f4faf00eb573d051cac7d60ed8dd22e5596a)
2023-06-14 15:15:27 -07:00
Sam Lantinga
4aec54988c Allow switching licensed Nintendo Switch Pro controllers into gyro input mode
(cherry picked from commit 8c95bd814bf1cf0ea1f12aa724938176a7dfd780)
2023-06-14 15:13:11 -07:00
Sam Lantinga
271e03f0d7 Added support for the PowerA Fusion Pro Wireless Controller in Bluetooth mode
This controller shows up with a VID/PID of 0, but has full functionality over Bluetooth

(cherry picked from commit cdfc0c5a3314e4e0cd5152feddd8950c7eb797f1)
2023-06-14 15:12:56 -07:00
Sam Lantinga
d4f9be4416 Updated to version 2.27.1 for release candidate 2023-06-13 19:44:26 -07:00
Sam Lantinga
1f5b21ead5 Removed more Linux Xbox mappings in favor of the automatic mapping
This fixes the Xbox Series X share button on Linux 5.x kernels.

(cherry picked from commit 0f4b15e16b7f07a46db6dc8e651f8c1849d658c5)
2023-06-13 17:06:24 -07:00
Sam Lantinga
35c7884929 Use the automatic mapping instead of a hardcoded one for Xbox controllers on Linux
This is much more robust and able to dynamically create a mapping for Xbox One S, Xbox Series X, and Xbox Elite 2 controllers.

(cherry picked from commit 9567989eb3ce9c858f0fe76806c5ccad69da89ba)
2023-06-13 17:06:21 -07:00
Sam Lantinga
3f6c4ec6d0 Cleanup for previous change, fixing typos, etc.
(cherry picked from commit 883b0f4071687f2e5c8329963f97504e9679394b)
2023-06-13 17:04:54 -07:00
Sam Lantinga
fc72f12e7f Added automatic mapping support for Xbox controllers on the 6.x Linux kernels
This automatically adds support for the share button and paddles when present.

(cherry picked from commit db1d4d3d76f5e21b2547463710b513fe0ebd7fad)
2023-06-13 17:04:17 -07:00
Ozkan Sezer
681f67d353 fixed build after commit d2372c8538. 2023-06-14 00:25:50 +03:00
Sam Lantinga
d2372c8538 Added automatic mapping for Xbox Elite paddles using the xpadneo driver
We can't actually tell yet whether a controller has paddles, so this code isn't effective, but I'll file an upstream issue and see if we can get that resolved.

(cherry picked from commit b0677f476fa43f4a113b04a959228fd38f95d740)
2023-06-13 10:12:07 -07:00
Sam Lantinga
7db23f4ef1 Fixed joystick vendor detection in Linux automatic gamepad mapping
(cherry picked from commit 071d1e29dd4f80605932f320aa2e05fda383944c)
2023-06-13 10:11:55 -07:00
Simon McVittie
36ff6327b0 linux: Improve gamepad mapping heuristic to accept Android conventions
This heuristic for gamepads without a more specific mapping already
tried two incompatible conventions for handling triggers: the Linux
Gamepad Specification uses hat switch 2 for the triggers (for whatever
reason), but the de facto standard set by the drivers for older Xbox
and Playstation controllers represents each trigger as the Z-axis of
the nearest analog stick.

Android documentation encourages Bluetooth gamepad manufacturers to use
a third incompatible convention where the left and right triggers are
represented as the brake and gas pedals of a driving simulator
controller. The Android convention also changes the representation of
the right stick: instead of using X and Y rotation as a second pair
of axes, Android uses Z position as a second horizontal axis, and
Z rotation as a second vertical axis.

Try to cope gracefully with all of these. This will hopefully resolve
the issue described in #5406 (when using unpatched kernels).

Signed-off-by: Simon McVittie <smcv@collabora.com>
(cherry picked from commit cf1dc66e2cfc7a65374c5fea681dd31c50363a2c)
2023-06-13 05:46:01 -07:00
Simon McVittie
26a38a0b20 linux: Reduce magic numbers when mapping gamepad axes
The bitfield `mapped` has two different sets of meanings, depending
whether we're setting up the triggers or the d-pad. Represent them
as symbolic constants rather than opaque integers.

Signed-off-by: Simon McVittie <smcv@collabora.com>
(cherry picked from commit c4d49fadd4500cb522b2a98e5a42d024c566d8bf)
2023-06-13 05:45:43 -07:00
Sam Lantinga
b3e1fd97b8 Fixed enumerating Steam Controllers on iOS
(cherry picked from commit dec0dbff13d4091035209016eb2d0dd82c9aba58)
2023-06-13 05:44:34 -07:00
Sam Lantinga
c77aaa5d99 Fixed n3ds build
(cherry picked from commit d95dbe78bb7a5087ecfb8d301417b1108d868738)
2023-06-12 15:41:09 -07:00
Sam Lantinga
e4e0a12901 Reduce the chance of destroying the joystick mutex while it's in use
Fixes https://github.com/libsdl-org/SDL/issues/7811

(cherry picked from commit 6390165fd4c193631d6780758a4aeec0d02b90eb)
2023-06-12 15:31:16 -07:00
Ryan C. Gordon
2afb49ba9a cocoa: Warp mouse to center of window before enabling relative mouse.
This prevents the case where the mouse might be at the edge of the
window when enabling relative mode, which confuses macOS, at it
might believe the user is attempting to resize the window.

Fixes #6994.
2023-06-11 12:47:26 -04:00
Ozkan Sezer
154ad6faa9 SDL_dynapi.c: minor cosmetics. 2023-06-10 20:50:10 +03:00
Sam Lantinga
2aa8525ecb Fixed build 2023-06-10 09:29:09 -07:00
Sam Lantinga
36033e3832 Make it clear that you can't mix 2D rendering and the window surface API
Also added functions to query and destroy the window surface so you can switch between modes if you want.

See https://github.com/pygame-community/pygame-ce/issues/2190 for more details.
2023-06-10 08:54:36 -07:00
Sam Lantinga
320f3fffbe Fixed querying device info on the MOBAPAD M073
The query packet needs to contain valid rumble data in order to be accepted by the controller.

Fixes https://github.com/libsdl-org/SDL/issues/7788

(cherry picked from commit 5490873daa12a57ff4b36090f25f04530323c6e4)
2023-06-09 18:43:14 -07:00
Sam Lantinga
30b4d90f1c Only update the serial number if it hasn't already been set
This fixes the serial number for Nintendo Switch Pro, which is queried from the hardware in device initialization, and was later clobbered by the USB string which isn't correct.

(cherry picked from commit 2042e9c4e3cba6ffa9c34abac14828e31365f98b)
2023-06-09 17:36:06 -07:00
Sam Lantinga
1cdd6dc829 Fixed reading input from the Razer Atrox Arcade Stick using Windows Gaming Input
(cherry picked from commit 172cfca51332a845abf9c141ae56aa121fe4ada5)
2023-06-09 14:36:12 -07:00
Ozkan Sezer
f5b3247aae further mouse relative motion fix for os/2 (thanks Andrey Vasilkin) 2023-06-08 03:40:32 +03:00