Alex Szpakowski
113b0ebb6f
Fix bug 3081: CMake configuration auto-disables OpenGL ES support on Windows.
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Thanks to EntranceJew for the patch.
2015-08-28 19:10:46 -03:00
Alex Szpakowski
3ad426ffcb
Fixed bug 3098: CMake project never enables xinput support on Windows.
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Thanks to EntranceJew for debugging the issue.
2015-08-28 19:05:24 -03:00
Philipp Wiesemann
2fd9938832
PSP: Replaced use of SDLKey with SDL_Keycode.
2015-08-24 22:35:01 +02:00
Philipp Wiesemann
952fab6dab
PSP: Fixed a syntax error.
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Found by Cppcheck.
2015-08-24 22:31:36 +02:00
Philipp Wiesemann
5e56ebe954
Corrected documentation of the SDL_CreateTexture() functions in header file.
2015-08-21 23:50:59 +02:00
Philipp Wiesemann
bc0a98f722
Changed an error return value from 0 to NULL for consistency.
2015-08-21 23:50:37 +02:00
Alex Szpakowski
475b9752cd
Updated SDL_egl.h to have the latest EGL version and extension information.
2015-08-21 00:19:36 -03:00
Philipp Wiesemann
cad11c7d64
Corrected documentation of SDL_AddTimer() in header file.
2015-08-19 22:29:37 +02:00
Philipp Wiesemann
803a12820e
Removed not needed call to pthread_attr_getstacksize() for SDL_CreateThread().
2015-08-15 21:21:29 +02:00
Ryan C. Gordon
7be6d1ef97
X11: Handle keyboard layout changing during app's run on Ubuntu 12.04 (etc).
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Fixes Bugzilla #3050 (in addition to Jason Wyatt's patch, prior to this).
2015-08-15 00:36:39 -04:00
Ryan C. Gordon
b55aee37d5
Patched to compile.
2015-08-14 23:38:40 -04:00
Ryan C. Gordon
c8e98c4810
Minor coding convention fix.
2015-08-14 23:30:46 -04:00
Jason Wyatt
e4ab0326da
Supply current group when translating X11 Keycodes to Keysyms.
2015-08-14 16:23:31 +01:00
Ryan C. Gordon
eab066c6d7
Cocoa: Keep the window's screen position through SDL_SetWindowSize().
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The Y coordinate is flipped in Cocoa, so if you change the height, the window
will move and maybe clip against the screen edge if you don't adjust its Y
coordinate to match.
Possibly fixes Bugzilla #3066 .
2015-08-14 01:20:41 -04:00
Ryan C. Gordon
f953d99f5c
X11: only send mouse button up events if not a mousewheel "button"
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(Brackets in the wrong place, my bad!)
2015-08-13 21:40:32 -04:00
Ryan C. Gordon
3c56f4514e
X11: Simplified mousewheel event handling.
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Under load, this would race and report an incorrect mouse button event instead
of a wheel event.
Fixes Bugzilla #2987 .
2015-08-13 17:40:28 -04:00
Ryan C. Gordon
4bf08dad81
X11: isConfigureNotify() isn't used at the moment, comment it out.
2015-08-13 17:37:09 -04:00
Ryan C. Gordon
6daa3066fc
X11: don't block on a ConfigureNotify event during SDL_SetWindowBordered().
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Unity's window manager is (legitimately, since it moves the client window's
position) sending one, and SDL was incorrectly trying to mask it out. Other
window managers (KWin, apparently) don't move the window and would hang here
indefinitely.
Fixes Bugzilla #3052 .
2015-08-13 14:56:16 -04:00
Philipp Wiesemann
16c3694035
Added missing SDL_Quit() in test program.
2015-08-09 20:01:01 +02:00
Philipp Wiesemann
06cd49bcdc
Emscripten: Changed return -1 after SDL_SetError() to return SDL_SetError().
2015-08-09 20:00:51 +02:00
Ryan C. Gordon
94510d9540
X11: Fixed XRandR display detection.
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Previously this only worked on X11 when Xinerama was carrying the weight.
Fixes Bugzilla #3062 .
2015-08-07 01:02:35 -04:00
Ryan C. Gordon
210c2bec08
testdisplayinfo.c forgot to SDL_Quit() at the end.
2015-08-07 01:00:14 -04:00
Ryan C. Gordon
9f6fa3d4b2
X11: Fixed a memory leak when adding duplicate display modes.
2015-08-07 00:59:31 -04:00
Philipp Wiesemann
7429ddfb68
Emscripten: Added missing error messages for audio and joystick init failures.
2015-08-05 21:04:10 +02:00
Philipp Wiesemann
82c6f099ab
Added more entries to WhatsNew.txt for 2.0.4.
2015-08-05 21:03:31 +02:00
andrewb@andrewb-linux.valvesoftware.com
9c874a9d1f
Add SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 to SDL so that Reborn can keep running through Alt+F4.
2015-08-03 11:37:03 -07:00
Sam Lantinga
a84e92c1ff
Fixed bug 3083 - Android JNIEXPORT and JNICALL missing
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Martin Gerhardy
Just a minor thing, but a huge outcome. All the other jni related functions already have those flags, but the nativeInit function lacks them - so it might be stripped away.
2015-08-01 22:03:50 -07:00
Alex Szpakowski
b84bf6f0c6
EGL: Added support for sRGB system framebuffers, when the required EGL extension is present.
2015-08-01 15:16:57 -03:00
Philipp Wiesemann
4d6473d6bb
Mac: Fixed check for SDL_HINT_MAC_BACKGROUND_APP.
2015-07-31 20:16:58 +02:00
Philipp Wiesemann
f2d877d7fc
Fixed documentation of SDL_DropEvent in header file.
2015-07-31 20:16:18 +02:00
Philipp Wiesemann
8f69fdbc85
Added filesystem to list of paths in porting README.
2015-07-31 20:15:39 +02:00
Philipp Wiesemann
36da37935b
Android: Changed androidbuild.sh to use path from variable.
2015-07-31 20:15:02 +02:00
Alfred Reynolds
7d7642cb63
SDL
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- fix hint check, we want or not and
2015-07-31 09:16:21 -07:00
Sam Lantinga
b3e726ac11
Trivial integer truncation warning fixes.
2015-07-30 10:01:04 -07:00
Alfred Reynolds
9d6d61cdf2
SDL
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- add a new SDL_HINT_MAC_BACKGROUND_APP hint, when set or set to 1 don't force the app to be foreground
2015-07-29 17:19:15 -07:00
Alfred Reynolds
75e5ad2b9d
Fix up monitor enumeration for Windows 8.1 case.
2015-07-29 17:19:13 -07:00
Alfred Reynolds
d446ab03fe
Fix SDL_GetWindowPosition to be properly monitor-aware and return the monitor x,y when fullscreened.
2015-07-29 17:19:11 -07:00
Alfred Reynolds
33405a4a49
Turn on debug info generation for release configs.
2015-07-29 17:19:09 -07:00
Alfred Reynolds
57f3c86ef9
Move GetDisplayDPI to the end of the file.
2015-07-29 17:19:06 -07:00
Alfred Reynolds
0977789266
Fix build.
2015-07-29 17:19:04 -07:00
Alfred Reynolds
5629f25a33
Add X11 implementation of SDL_GetDisplayDPI.
2015-07-29 17:19:02 -07:00
Alfred Reynolds
d1b2428816
Add SDL_GetDisplayDPI routine and implement for Windows.
2015-07-29 17:18:56 -07:00
Ryan C. Gordon
326489318f
x11: Catch fatal X errors when calling glXMakeCurrent().
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In extremely rare cases, probably due to misconfigured drivers, one might
see this happen, and rather than terminate the process, we try to recover
by reporting an error to the app.
Fixes Bugzilla #3068 .
2015-07-28 00:12:50 -04:00
Alex Szpakowski
4a8508f38d
iOS: Avoid generating an OpenGL error (but still fail to create the context) if the specified MSAA sample count is unsupported.
2015-07-19 19:56:16 -03:00
Alex Szpakowski
e92a6c4d82
Added MSAA support for OpenGL ES contexts on iOS.
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Note that extra steps must be taken when using glReadPixels to read the contents of the main OpenGL ES framebuffer on iOS, if multisampling is used. See the OpenGL ES section of README-ios.md for details.
2015-07-19 19:44:40 -03:00
Ryan C. Gordon
9d0bfb6d5c
Fixed dynapi for new SDL_WarpMouseGlobal() function signature.
2015-07-18 00:04:49 -04:00
Ryan C. Gordon
1f9da252c3
Patched to compile on Raspberry Pi.
2015-07-18 00:03:34 -04:00
Ryan C. Gordon
fd638d4de7
SDL_WarpMouseGlobal() should return non-void.
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There are platforms it isn't implemented on (and currently can't be
implemented on!), and there's currently no way for an app to know this.
This shouldn't break ABI on apps that moved to a revision between 2.0.3 and
2.0.4.
2015-07-17 21:03:58 -04:00
Philipp Wiesemann
13564bca67
Fixed spaces in header file.
2015-07-16 21:48:35 +02:00
Philipp Wiesemann
1db4b71718
Windows: Fixed wrong debugger output if logging empty string as info or warning.
2015-07-16 21:31:21 +02:00