Ryan C. Gordon
eb19bd06d2
Check for selectors UIScreen responds to, not the base system version.
...
Thanks to Vittorio Giovara for the patch!
2011-11-19 19:18:20 -05:00
Ryan C. Gordon
464d3855ca
Fix iOS build when SDL_POWER_UIKIT isn't defined.
...
Thanks to Vittorio Giovara for the patch!
2011-11-19 19:13:55 -05:00
Sam Lantinga
359b89cc7e
Fixed the aux directory to be the one recognized by automake.
...
This isn't strictly needed by SDL, but it's a good example for other projects.
2011-11-17 00:43:44 -05:00
Sam Lantinga
b76ca8acf5
Fixed where we set the content scale - it's used by the renderbufferStorage:GL_RENDERBUFFER_OES call.
2011-11-17 00:41:07 -05:00
Ryan C. Gordon
052948dc6e
Patched to compile on newer FreeBSD releases.
...
Thanks to Marcus von Appen for the patch!
2011-11-16 05:13:40 -05:00
Sam Lantinga
2ddecd140d
Fixed issues with the touch coordinates in landscape mode.
...
In landscape mode the frame stays the same, and the transform property is modified with the appropriate rotation.
The touch coordinates are rotated by the transform, so if I want to normalize them by the frame rect, I have to transform the frame rect first.
2011-11-15 01:38:27 -05:00
Sam Lantinga
fb26595d0d
Fixed whitespace
2011-11-10 06:38:26 -05:00
Sam Lantinga
1a10b41f28
Work in progress fixing support for rotated video modes
2011-11-10 03:48:59 -05:00
Sam Lantinga
a59d3e6f2f
Fixed issues closing lines with the OpenGL ES renderer.
2011-11-10 00:22:44 -05:00
Sam Lantinga
1bb72d783a
Fixed an offset issue with glDrawTexiOES() when the viewport is set.
2011-11-10 00:22:01 -05:00
Sam Lantinga
5fedcb50d8
GIMP wrote bmp files in RGBX format. Huh.
2011-11-09 22:53:44 -05:00
Sam Lantinga
fe31953a46
Fixed creating a fullscreen window on iOS
2011-11-09 02:35:49 -05:00
Ryan C. Gordon
b7ab18db4c
Fixed compiler warnings for uninitialized variables.
2011-11-09 00:27:44 -05:00
Ryan C. Gordon
57427cf80f
Fixed uninitialized variable.
2011-11-08 19:45:41 -05:00
Ryan C. Gordon
83f9d9b276
Merge from https://bitbucket.org/keestux/sdl ... SDL_gesture code cleanup.
2011-11-08 16:24:02 -05:00
Sam Lantinga
858f6f21de
To answer the FIXME, no, we shouldn't force this. The fullscreen flag implies borderless behavior even though the flag isn't set on the window (in case fullscreen is toggled)
2011-11-08 00:17:41 -05:00
Sam Lantinga
5cee776161
The iOS driver sets the fullscreen and shown flags on the window during creation, so we need the mode code to be aware of that, since none of the other fullscreen/shown code paths get run.
...
FIXME: Maybe we need a better way of detecting that?
2011-11-08 00:03:54 -05:00
Sam Lantinga
aaf891d9c8
Fixed a typo, we should set the driverdata if we are 3.2 or newer.
2011-11-08 00:02:47 -05:00
Sam Lantinga
e30ec4d8ce
Fixed list loop caused when there are two entries in the list and the one being returned is already at the head.
2011-11-07 23:10:49 -05:00
Sam Lantinga
4305c920da
Fixed SDL applications being killed immediately after being backgrounded, because they were trying to draw while minimized.
2011-11-07 23:07:00 -05:00
Sam Lantinga
c932d63cdb
Need to send a key up, silly.
2011-11-07 02:24:52 -05:00
Sam Lantinga
76714d4f99
Fixed a typo in the header.
2011-11-07 02:25:01 -05:00
Sam Lantinga
6a5a074397
Fixed double-free in the shader cache at shutdown
2011-11-07 00:45:13 -05:00
Ryan C. Gordon
5054c0e57d
Mac OS X: Fixed build when compiling without Cocoa support.
...
Thanks to Martin Gerhardy for the patch!
2011-11-06 17:05:48 -05:00
Ryan C. Gordon
c33e36f58b
Fixed some preprocessor mistakes introduced in iOS project cleanup.
2011-11-03 11:51:47 -04:00
Ryan C. Gordon
dd3d93c50f
Fix crash on X servers without UTF-8 support.
2011-10-31 23:37:57 -04:00
Sam Lantinga
6371c44a9e
Lots of fixes importing SDL source wholesale into a new iOS project
2011-10-31 05:56:58 -04:00
Sam Lantinga
04ce234fd4
This code works for OpenGL ES 1.1 as well! :)
2011-10-31 03:06:32 -04:00
Sam Lantinga
462a6474ac
Implemented RenderReadPixels for the OpenGL ES 2.0 renderer.
2011-10-31 02:55:21 -04:00
Sam Lantinga
a347411651
SDL_ConvertPixels() returns 0 on success
2011-10-31 02:44:21 -04:00
Sam Lantinga
4827ef3a38
Fixed warnings on iOS
2011-10-31 01:59:54 -04:00
Sam Lantinga
c2a6df6073
The draw color affects RenderClear() as well. (thanks to the feedback form to whoever pointed this out)
2011-10-30 17:53:54 -04:00
Sam Lantinga
66d375d59e
Fixed typo - thanks Sheena!
2011-10-30 17:31:59 -04:00
Andreas Schiffler
d2ad34e8d3
Fix sdl-haiku buildbot compiler warnings
2011-10-30 00:19:13 -07:00
Andreas Schiffler
bc907fee45
Update SDL_HasClipboardText functions to return value based on clipboard content; Fix memory leak in fallback SetClipboard implementation
2011-10-29 23:43:59 -07:00
Andreas Schiffler
71caea56e8
Add clipboard tests
2011-10-29 23:34:19 -07:00
Ryan C. Gordon
a672530595
SDL_memcpyMMX(): Fixed handling of overflow bytes.
...
Thanks to Mason Wheeler for the fix!
2011-10-29 01:11:47 -04:00
Ryan C. Gordon
1a32c6a0c5
SDL_memcpyMMX(): Make sure srcskip and dstskip are 8-byte aligned.
...
Thanks to Patrick Baggett for the fix!
2011-10-29 01:03:50 -04:00
Ryan C. Gordon
40b38ee8db
Removed tabs and DOS endlines from SDL_blit_copy.c ...
2011-10-29 00:57:45 -04:00
Kees Bakker
87a03a15a8
Type of SDL_GestureTouch.id is SDL_TouchID (only for SDL_gesture.c internal)
2011-10-27 23:04:50 +02:00
Kees Bakker
dded190188
Correct usage of SDL_AddDollarGesture (return value >= 0 on success)
2011-10-27 22:53:28 +02:00
Kees Bakker
2409db9e8b
Refactor SDL_AddDollarGesture
2011-10-27 22:52:03 +02:00
Kees Bakker
0579ea60db
Reformat SDL_gesture.c (part 2, space after keywords)
2011-10-27 22:23:09 +02:00
Kees Bakker
085bef88ff
Reformat SDL_gesture.c (part 1, reindent using Emacs, c-basic-offset 4)
2011-10-27 21:26:44 +02:00
Ryan C. Gordon
ab5d942d93
Don't bother checking S_OK here, it'll work in falling through.
2011-10-26 12:04:05 -04:00
Ryan C. Gordon
599c080360
Fix X11 dynamic loading.
...
Previous change broke it.
2011-10-24 23:18:53 -04:00
Sam Lantinga
6d456a4116
Added SDL_GetScancodeFromName() and SDL_GetKeyFromName()
2011-10-24 21:34:54 -04:00
Sam Lantinga
9c2780471b
valgrind FTW!
2011-10-24 23:00:09 -04:00
Ryan C. Gordon
bdb05fd683
Use correct Xinerama APIs for querying version and availability.
...
Fixes Bugzilla #1314 .
2011-10-24 15:33:58 -04:00
Ryan C. Gordon
fcca056ae4
SDL_X11_HAVE_* should default (and reset) to zero.
2011-10-24 12:07:41 -04:00