Sam Lantinga
4213f61f58
Fixed crash if the update rectangles are not pre-clipped.
2011-03-13 19:06:43 -07:00
Sam Lantinga
4fd91c5eed
Added the SDL_HINT_RENDER_SCALE_QUALITY hint, which defaults to nearest pixel sampling.
2011-03-13 11:18:35 -07:00
Sam Lantinga
d9770e538e
Removed unreferenced variable
2011-03-13 11:17:11 -07:00
Sam Lantinga
6d4951e49a
If we leave the default SDL_config.h in place, it'll override the one generated by configure when building from a different directory. Argh...
2011-03-12 13:28:56 -08:00
Sam Lantinga
b710eb9280
Fixed so code will compile with SDL_config_minimal.h
2011-03-12 13:21:57 -08:00
Sam Lantinga
4b75bcbd5d
Fixed operator precedence
...
Frank Zago to SDL
& takes precedence over |. (was a gcc warning)
2011-03-11 18:38:29 -08:00
Sam Lantinga
61169f9e86
Fixed bug 1165 (SDL_GetMouseState() returns wrong location after switch to/from fullscreen)
...
I'm solving this by moving the mouse to the correct location after a fullscreen mode switch.
2011-03-11 18:16:39 -08:00
Sam Lantinga
460a4a9084
Fixed bug 1167 (SDL_WINDOWPOS_CENTERED doesn't work if used right after fullscreen -> windowed switch)
...
The top level code handles SDL_WINDOWPOS_CENTERED now, and the Cocoa SetWindowPosition call will clear the moveHack before adjusting the window position.
2011-03-11 16:54:43 -08:00
Sam Lantinga
b28a2c28ee
Fixed bug 1166 (No mouse motion events while SDL_SetRelativeMouseMode() is active and holding the mouse button)
2011-03-11 16:03:23 -08:00
Sam Lantinga
9ad3d2ebf8
Copy icon.bmp for the testcursor build
2011-03-11 14:30:00 -08:00
Sam Lantinga
5ebfb62e3e
We don't want to remove SDL_config.h since it's in source control now.
2011-03-11 14:24:35 -08:00
Sam Lantinga
185e00b416
Updated configure with newer autoconf
2011-03-11 14:15:25 -08:00
Sam Lantinga
2d4e47a5a7
Added a function to create color cursors: SDL_CreateColorCursor()
2011-03-11 14:14:38 -08:00
Sam Lantinga
9f072787a7
We can assume ARGB surface format when creating cursors (enforced by higher level API)
2011-03-11 13:59:52 -08:00
Sam Lantinga
d58ee21159
Added support for the Xcursor library for color cursors
2011-03-11 13:56:53 -08:00
Sam Lantinga
1594b1d188
Implemented X11 cursor support.
2011-03-11 13:27:25 -08:00
Sam Lantinga
93c94e872e
Fixing permissions
2011-03-11 13:22:43 -08:00
Sam Lantinga
90768250f2
Fixed permissions for C header files
2011-03-11 11:53:09 -08:00
Sam Lantinga
ac080d02da
Fixed permissions for C source files
2011-03-11 11:52:41 -08:00
Sam Lantinga
069fbf4861
Gamma support is back!
...
New API functions:
SDL_SetWindowBrightness()
SDL_GetWindowBrightness()
SDL_SetWindowGammaRamp()
SDL_GetWindowGammaRamp()
SDL_CalculateGammaRamp()
2011-03-11 08:49:20 -08:00
Sam Lantinga
9f5b3c27ae
Fixed bug 1162 (Error calling SDL_RenderReadPixels() with format=0)
2011-03-10 01:03:43 -08:00
Sam Lantinga
cd9a0cf8a6
SDL_RenderReadPixels() is restricted to the viewport area.
2011-03-10 01:00:43 -08:00
Sam Lantinga
9a54623af4
Added screenshot support for tests using the common framework.
2011-03-10 00:58:45 -08:00
Sam Lantinga
b206d7290d
Include an updated Version.rc in Visual Studio builds
2011-03-09 18:26:35 -08:00
Sam Lantinga
5bd2b6863a
Fixed bug 1163 (SDL_TEXTINPUT not being received on iPhoneOS)
2011-03-09 17:38:12 -08:00
Sam Lantinga
5dcb9d6a2a
Removed newlines from log messages
...
Slightly speeded up event history processing each frame
2011-03-09 15:51:51 -08:00
Sam Lantinga
ba49be2cf0
Fixed touches for the !IPHONE_TOUCH_EFFICIENT_DANGEROUS case
2011-03-09 15:09:00 -08:00
Sam Lantinga
f2f0596d35
Use SDL_Log() so the messages show up on iPhone and Android
2011-03-09 15:08:41 -08:00
Sam Lantinga
ee32f9fe9d
Make the globals static so they're initialized to zero.
2011-03-09 14:47:37 -08:00
Sam Lantinga
848802dbb4
Fixed testgesture to work on the iPhone
2011-03-09 14:46:09 -08:00
Sam Lantinga
f69f8b93cd
Fixed linking x64 with Visual Studio 2010.
2011-03-08 22:48:21 -08:00
Sam Lantinga
f07d066c37
Removed obsolete test program
2011-03-08 16:58:45 -08:00
Sam Lantinga
fbf176acb4
Added missing test program
2011-03-08 16:58:25 -08:00
Sam Lantinga
cd962003a0
Fixed 64-bit compiling
2011-03-07 23:27:51 -08:00
Sam Lantinga
6b919539d3
The msimg library isn't needed anymore.
2011-03-07 22:06:12 -08:00
Sam Lantinga
634567b09a
The MMX and 3DNow! instructions can't be compiled by 64-bit Visual Studio.
2011-03-07 22:04:10 -08:00
Sam Lantinga
923def6446
The msimg library isn't needed anymore.
2011-03-07 22:03:29 -08:00
Sam Lantinga
89d7238dbf
Fixed the libraries linked with Visual Studio 2010, the msimg library isn't needed anymore.
2011-03-07 22:03:11 -08:00
Sam Lantinga
63ca2547e6
Fixed compiler warning on Visual C++
2011-03-07 14:07:08 -08:00
Sam Lantinga
71bdd88dbf
Fixed bug 1161 (Setting GL_ACCELERATED_VISUAL to 1 forces software rendering in Windows XP)
...
Jesse Anders 2011-03-05 23:30:09 PST
It seems that in Windows XP, setting SDL_GL_ACCELERATED_VISUAL to 1 actually
disables hardware acceleration and puts OpenGL in software mode.
In the source code, the corresponding WGL attribute is first set here:
*iAttr++ = WGL_ACCELERATION_ARB;
*iAttr++ = WGL_FULL_ACCELERATION_ARB;
Later, this code:
if (_this->gl_config.accelerated >= 0) {
*iAttr++ = WGL_ACCELERATION_ARB;
*iAttr++ =
(_this->gl_config.accelerated ? WGL_GENERIC_ACCELERATION_ARB :
WGL_NO_ACCELERATION_ARB);
}
Sets it again if SDL_GL_ACCELERATED_VISUAL has a value other than the default.
More importantly, the documentation I found states that
WGL_GENERIC_ACCELERATION_ARB asks for an MDC driver, which, although I don't
know much about this topic, doesn't seem like the correct choice here. As
mentioned previously, the end effect is that requesting hardware acceleration
in Windows XP actually forces the renderer into software mode (on my system at
least), which I'm guessing isn't the desired behavior.
2011-03-07 14:06:46 -08:00
Sam Lantinga
469fecbf1f
Enabled multi-touch
2011-03-07 09:58:21 -08:00
Sam Lantinga
f03c39f88c
Added gesture test program
2011-03-07 09:57:59 -08:00
Sam Lantinga
8038957962
Removed associated source files
2011-03-07 09:35:53 -08:00
Sam Lantinga
26cffe715d
Removed associated resources
2011-03-07 09:35:26 -08:00
Sam Lantinga
4c09dda3ed
Removed old test
2011-03-07 09:35:01 -08:00
Sam Lantinga
89e173550c
Fixed compile error
2011-03-07 09:25:42 -08:00
Sam Lantinga
ef468aa07f
Removed the NDS hack for ARGB1555 surfaces, since it's a general problem; added full color expansion for 16 bpp packed pixels.
2011-03-07 01:34:38 -08:00
Sam Lantinga
821c92eab1
Fixed bitmap order interpretation; SDL defaults to MSB ordering so a bitstream corresponds to a pixel stream.
...
The bitmap ordering is defined such that the numbering refers to the pixel index from left to right, and the number position refers to the bit position in the byte.
SDL_BITMAPORDER_4321 is the fourth pixel at the high bit and the first pixel at the low bit (LSBFirst)
SDL_BITMAPORDER_1234 is the first pixel at the high bit and the fourth pixel at the low bit (MSBFirst)
2011-03-07 00:30:05 -08:00
Sam Lantinga
1279ca64b1
We explicitly don't know how to handle 1 and 4 bpp pixel formats.
2011-03-07 00:08:23 -08:00
Sam Lantinga
581f9824ef
Fixed memory corruption with invalid pixel values.
2011-03-06 23:56:23 -08:00