Commit Graph

79 Commits

Author SHA1 Message Date
Sam Lantinga
ffabd91859 Added SDL_system.h to the various projects 2012-06-23 06:46:06 -04:00
Sam Lantinga
3da89b1dd0 Updated Mac OS X and iOS projects 2012-06-21 10:41:25 -04:00
Sam Lantinga
5277741dcd Updated Android Makefile for SDL2 2012-01-30 20:09:50 -05:00
Sam Lantinga
254cf2c53c Removed old compat files from Visual Studio and Xcode projects 2012-01-22 22:09:29 -05:00
Sam Lantinga
c484f884c5 Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2 2012-01-22 17:21:00 -05:00
Sam Lantinga
2e7c2ac7c8 Futzing around with strip settings 2012-01-09 00:24:08 -05:00
Sam Lantinga
566e80ff71 Updated Xcode project 2012-01-08 14:45:57 -05:00
Sam Lantinga
1576610f7c Updated SDL test projects 2012-01-07 17:08:17 -05:00
Sam Lantinga
69800abcef Use version B instead of A until we switch SDL 1.3 to SDL2
C.W. Betts 2012-01-06 22:58:41 PST
I would NOT use A. SDL 1.2 uses A, and if I understand correctly, SDL 1.3 and
SDL 1.2 are not binary compatible. Having a different link path for 1.2 and 1.3
will solve any runtime linking errors that might occur.

Sam Lantinga 2012-01-07 00:22:09 PST
Good point.  Until we switch SDL 1.3 to SDL2, we shouldn't use the same link
path.
2012-01-07 03:22:47 -05:00
Sam Lantinga
97ea7268fb Switched back to version A, since we don't actually have a version A for SDL 1.3.
It would only be meaningful if we were planning to ship 1.2 as A, and 1.3 as B, which is completely worthless given the headers will be for 1.3 and the API is completely different.
2012-01-07 01:03:54 -05:00
Sam Lantinga
20abdb9182 Switched to @rpath for the install path and switched minimum OS to 10.5
Removed extra build configurations
2012-01-02 00:47:54 -05:00
Sam Lantinga
85cc916176 Upgraded SDL Xcode project for XCode 4.2, including switching Framework Version to "B", which is required by the Apple Store. 2011-12-31 13:29:09 -05:00
Ryan C. Gordon
9aba292cfc Added SDL_dropevents to the Xcode project files.
Fixes build.
2011-12-06 21:46:19 -05:00
Ryan C. Gordon
9a4e598f42 Removed sail.bmp reference from Xcode project.
Fixes Buildbot.
2011-09-09 10:45:48 -04:00
Ryan C. Gordon
82df1959c1 Removed legacy Mac OS X dlcompat code.
It was only needed for Mac OS X 10.0 through 10.2, so it seems silly to keep
 it around for SDL 1.3.

I'll leave it in the 1.2 branch for now, though.
2011-09-09 00:34:48 -04:00
Ryan C. Gordon
6634d3d1fe Merged Mac OS X and iOS audio targets. 2011-08-04 00:45:09 -04:00
Sam Lantinga
117146456c Removed buggy and LGPL MMX mixing routines. 2011-04-08 13:16:33 -07:00
Sam Lantinga
b12e397498 Don't be clever, just call it testthread 2011-03-25 11:09:57 -07:00
Sam Lantinga
81c862f80d The Xext directory no longer exists 2011-03-05 10:03:57 -08:00
Sam Lantinga
5e0f2c8b85 Updated the template code 2011-02-20 19:15:00 -08:00
Sam Lantinga
dbb0a44739 Renamed SDL_keysym.h to SDL_keycode.h to avoid confusion. 2011-02-16 15:46:12 -08:00
Sam Lantinga
e3883e9792 The scripts to generate header files are no longer necessary. 2011-02-16 12:15:04 -08:00
Sam Lantinga
76489b5e9e Removed unused leak detection code. 2011-02-11 14:23:22 -08:00
Sam Lantinga
65eb03e87b Fixed compile in Xcode 2011-02-11 10:18:34 -08:00
Sam Lantinga
2354f8cc88 Updated Xcode project with OpenGL shader files 2011-02-09 10:37:52 -08:00
Sam Lantinga
47818cfba9 Added a simple log message API 2011-02-07 16:45:40 -08:00
Sam Lantinga
1a384e89c4 Updated Xcode project with moved and removed files 2011-02-06 02:41:32 -08:00
Sam Lantinga
c952c0543d Updated Mac OS X and iOS projects 2011-02-05 16:02:30 -08:00
Sam Lantinga
93a4e38e98 Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
The software renderer has been re-routed to use the framebuffer interface, which makes it possible to have software rendering available even on simple ports.
2011-02-03 15:49:37 -08:00
Sam Lantinga
405d4ed7e4 Made it possible to create a texture of any format, even if not supported by the renderer.
This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost.
2011-02-03 00:19:40 -08:00
Sam Lantinga
8bf50cc83c Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library. 2011-02-02 14:34:54 -08:00
Sam Lantinga
e1e1122ee0 Fixed bug #1102
Check /usr/local/bin for hg before sourcing the user's bash settings
2011-01-24 17:47:18 -08:00
Sam Lantinga
eec2c075f8 Fixed bug #1103
The SDL_blendmode.h and SDL_scalemode.h headers needed to be added to the Public Headers and all the public headers need to have the "Public" role set.
2011-01-24 16:10:13 -08:00
Sam Lantinga
ba15b5e9b9 Fixed missing source files in static library target
Fixed building SDL test programs
2011-01-18 16:47:14 -08:00
Sam Lantinga
89d48a0f83 Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics.
Changed the CAS return value to bool, so it's efficient with OSAtomicCompareAndSwap32Barrier()
Added an atomic test adapted from code by Michael Davidsaver
2011-01-16 15:16:39 -08:00
Sam Lantinga
38e31e4598 Updated the atomic API for better use cases 2011-01-15 12:41:59 -08:00
Sam Lantinga
d44793d5c3 Final touches on renaming SDL_eventtouch to SDL_x11touch 2011-01-01 20:04:50 -08:00
Andreas Schiffler
d7a6af4ad0 Fix Xcode project to turns the SDL_gesture.h and SDL_touch.h into public includes (since they are included when using the SDL/SDL.h file)
--
user: Andreas Schiffler <aschiffler@ferzkopp.net>
branch 'default'
changed Xcode/SDL/SDL.xcodeproj/project.pbxproj
2010-11-16 07:44:47 -08:00
Sam Lantinga
b7c5d88e6a Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows 2010-08-22 13:45:56 -07:00
egottlieb
b6a4181ee9 Recoded Cocoa code that got erased by... failure to commit? Merge? Eh. 2010-08-16 14:01:00 -04:00
egottlieb
c4d3ce5615 Building under OS X with command-line tools now works. 2010-08-03 23:41:57 -04:00
egottlieb
4a74542b6e Got basic, pre-actually-writing-anything Cocoa to build. 2010-08-03 00:47:33 -04:00
jimtla
2826ce67af Added preliminary touch code to SDL_cocoakeyboard.m 2010-07-24 22:28:38 +04:00
jimtla
01ca66c30f Fixed x11 compile bugs. 2010-07-22 08:12:28 +04:00
Sam Lantinga
ddf0465549 Added an event when the clipboard is updated, triggered after the window gains the keyboard focus. 2010-07-08 22:54:03 -07:00
Sam Lantinga
8a86c556fd Made the new public headers public 2010-07-08 06:21:48 -07:00
Sam Lantinga
f8e47b7402 Updated Xcode project files for clipboard API
Fixed generation of SDL_revision.h when hg is in the path set up in .bash_profile
2010-07-08 06:16:27 -07:00
Eric Wing
083a3e00de Added the automated test plist file and modified .hgignore to be less aggressive.
Discovered that the new plist file for the automated test was not checked in because the .hgignore file was too aggressive. I changed the .hgignore to not ignore the Xcode directory and instead added a longer list of things to ignore.
2010-05-12 12:49:28 -07:00
Eric Wing
f4b7b16da7 Updated Mac Xcode project for refactored rwops automated test changes. 2010-05-09 07:00:28 -07:00
Eric Wing
dada7f15bc Added automated test to Xcode project plus needed changes to SDL_RWFromFile to be OS X bundle aware.
The Mac OS X project has a new target called testsdl which builds the automated test. I looked at using Xcode's native unit test support, but the impedance mismatch between the existing automated test structure and Apple's was more than I could handle.

As such, the testsdl application is a full blown proper OS X application, which means it is a self-contained .app bundle. This immediately revealed some problems from the automated test. The largest problem was the assumption about the current working directory and where to find resources. (I suspect Windows may have a similar problem depending on circumstance.) To open resources, the test was looking in directories relative to the SDL source directory, but this will not work well with self-contained .app bundles and Xcode which can place its built applications almost anywhere. And for real-world situations, this is pretty useless anyway.

So I modified SDL_RWFromFile to do special things on OS X. First, it will look for a file in the .app bundle. If not found, it will fallback and just call fopen as it used to do.

I also had to modify the automated test itself because it had a contrieved test which called fopen directly to do read from an existing FILE pointer. In addition, there was a write test. Since a .app bundle is likely going to be read-only, I added a special case for OS X to write to NSTemporaryDirectory.

I expect these changes should work for both Mac and iPhone OS (which includes iPad).

I will update the iPhone Xcode project next.

Finally, FYI, the X11 automated test seems to be failing. Below is my output.


Pending breakpoint 4 - "-[NSException raise]" resolved
Platform : All tests successful (2)
SDL_RWops : All tests successful (5)
Rect : All tests successful (1)
SDL_Surface : All tests successful (6)
Rendering with cocoa driver : All tests successful (3)
Assert Failed!
   Blit output not the same.
   Test Case 'Renderer x11'
   Test Suite 'Rendering with x11 driver'
   Last SDL error ''
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorFailure: Set a breakpoint @ CGErrorBreakpoint() to catch errors as they are logged.
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetWindowBounds
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSGetSurfaceBounds
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Sat May  8 00:30:34 iMacAL.local testsdl[71586] <Error>: kCGErrorIllegalArgument: CGSBindSurface: Invalid window 0xa150
Rendering with x11 driver : Failed 1 out of 4 testcases!
Rendering with dummy driver : All tests successful (3)
SDL_Audio : All tests successful (1)
Tests run with SDL 1.3.0 revision 1095906
System is running Mac OS X and is little endian
2010-05-08 00:54:22 -07:00