Commit Graph

37 Commits

Author SHA1 Message Date
Sam Lantinga
0d141fb3e6 Fixed bug 2640 - Unable to SDL_SetRenderTarget to original surface for software renderer without a window
Damian Kaczmarek

Basically this bug is probably not a common use case. My goal is to allow rendering totally without a window, for example to a screenshot and I need to rely on SDL_SetRenderTarget to properly work for a purely software renderer created by SDL_CreateSoftwareRenderer.
2014-07-13 09:04:55 -07:00
Sam Lantinga
98ac442523 565 textures have higher priority than 555 textures 2014-06-22 09:42:43 -07:00
Sam Lantinga
2ddf3304de Made SDL_PIXELFORMAT_ARGB8888 the default texture format for consistency across renderer implementations. 2014-06-21 21:46:42 -07:00
Jørgen P. Tjernø
4d68f8c53e Render: Allow empty cliprect.
This fixes an issue where an empty cliprect is treated the same as a NULL
cliprect, causing the render backends to disable clipping.

Also adds a new API, SDL_RenderIsClipEnabled(render) that allows you to
differentiate between:
 - SDL_RenderSetClipRect(render, NULL)
 - SDL_Rect r = {0,0,0,0}; SDL_RenderSetClipRect(render, &r);

Fixes https://bugzilla.libsdl.org/show_bug.cgi?id=2504
2014-04-19 13:15:41 -07:00
Sam Lantinga
dba255c1e5 Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
2014-02-02 00:53:27 -08:00
Ryan C. Gordon
03d5719413 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.
2013-11-24 23:56:17 -05:00
Sam Lantinga
2ff88d48c7 Prevent conflicts when linking both SDL2 and SDL2_gfx 2013-10-20 21:34:38 -07:00
Sam Lantinga
753aae78fc Christoph Mallon: Remove pointless if (x) before SDL_free(x) 2013-08-29 08:29:21 -07:00
Sam Lantinga
4b9d9d7d74 Fixed clobbering viewport when window is resized when using the software renderer. The viewport adjustment is already handled in the top level rendering code. 2013-08-06 22:31:11 -07:00
Sam Lantinga
f212eb00a5 Fixed bug updating the clip rect for the software renderer 2013-06-27 11:27:19 -07:00
Sam Lantinga
23f33cb76c Fixed bug 1622 - SDL_RenderSetViewport with empty SDL_Rect raises wrong error for OpenGL rendering backend
It's now legal to set an empty viewport rect - it will prevent any rendering.

Also added an API to query the output size: SDL_GetRendererOutputSize()
2013-05-29 03:07:55 -07:00
Sam Lantinga
7253832be1 First pass on SDL render clip rect functionality 2013-05-04 04:46:00 -07:00
Ryan C. Gordon
16cdc59bab Make SDL_SetError and friends unconditionally return -1.
This lets us change things like this...

    if (Failed) {
        SDL_SetError("We failed");
        return -1;
    }

...into this...

    if (Failed) {
        return SDL_SetError("We failed");
    }


 Fixes Bugzilla #1778.
2013-03-31 12:48:50 -04:00
Sam Lantinga
019c60c1e8 Happy New Year! 2013-02-15 08:47:44 -08:00
Sam Lantinga
f4bf4989ce The viewport is already scaled to the output coordinates 2012-10-01 21:57:09 -07:00
Sam Lantinga
8e121270fa Added SDL_RenderSetScale() and SDL_RenderGetScale() 2012-10-01 20:59:33 -07:00
Sam Lantinga
b3d60cfcbb Removed executable bit from source files 2012-09-27 14:35:28 -07:00
Sam Lantinga
e3179ba01b Fixed compiling with Visual Studio 2012-06-19 13:50:14 -04:00
Gabriel Jacobo
2e96488df0 RenderCopyEx,rotation and flipping for all hardware/software backends (#1308) 2012-06-01 19:51:08 -03:00
Sam Lantinga
333943e556 Fixed bug 1412 - Patch - Software renderer crash
Dimitris Zenios Date: 2012-02-06 15:12:37 GMT

Hi gus there is a bug when using software renderer and the window
surface gets destroyed (Fullscreen and back).The solution is easy
2012-02-07 19:34:24 -05:00
Sam Lantinga
b291116502 Renamed SetTargetTexture() to SetRenderTarget() 2012-01-22 01:26:28 -05:00
Sam Lantinga
dba1ccf43b Reorganized the render target code, moving the viewport handling to the general code and adding software implementation. 2012-01-21 22:22:30 -05:00
Sam Lantinga
e256711bb9 Happy New Year! 2011-12-31 09:28:07 -05:00
Sam Lantinga
6371c44a9e Lots of fixes importing SDL source wholesale into a new iOS project 2011-10-31 05:56:58 -04:00
Dimitris Zenios
316ae21313 Fixes a bug in SDL_UpdateTexture when using SDL_RENDERER_SOFTWARE and texture access is SDL_TEXTUREACCESS_STATIC 2011-06-10 12:13:06 +03:00
Sam Lantinga
6196aa221e SDL 1.3 is now under the zlib license. 2011-04-08 13:03:26 -07:00
Sam Lantinga
b807895313 Allow the application to explicitly request a software renderer. 2011-02-17 12:03:48 -08:00
Sam Lantinga
834553b492 Fixed warnings about unused variables and so forth. 2011-02-17 02:18:41 -08:00
Sam Lantinga
83c480de5c Whoops, need to actually clip to the viewport in the software renderer. 2011-02-15 14:10:50 -08:00
Sam Lantinga
b59da3ffdc Changed the concept of a render clip rect to a render viewport.
The render viewport is automatically re-centered when the window changes size, so applications that don't care will not have to handle recalculating their rendering coordinates.

Fixed API for drawing and filling multiple rectangles - the parameter should be an array of rects, not an array of pointers to rects.

Fixed API for updating window rects for consistency with other APIs - the order is pointer to array followed by count in array.
2011-02-15 13:59:59 -08:00
Ken Rogoway
8c8191deef Software scaling support. Not very fast, but it seems to work. 2011-02-14 11:50:18 -06:00
Sam Lantinga
c7b5cc946d A few fixes:
Fixed creating render texture framebuffer.
Removed the need for palette watch, added surface format caching.
Added an SDL_DONTFREE flag so you can't free the window and 1.2 shadow surfaces.
2011-02-13 13:46:10 -08:00
Sam Lantinga
e6ec7f6b28 Fixed bug #1117
There's a new event that's always sent when the window changes size, and that event is what the renderers listen for to determine if they need to rebind their context.
2011-02-12 19:02:14 -08:00
Sam Lantinga
a2cdcf5486 Happy 2011! :) 2011-02-11 22:37:15 -08:00
Sam Lantinga
5069986bff Made it possible to disable the rendering subsystem with configure --disable-render 2011-02-08 10:04:09 -08:00
Sam Lantinga
da46bc3be3 Added function SDL_RenderSetClipRect() 2011-02-07 20:06:26 -08:00
Sam Lantinga
1128c77f9f Renamed files for consistency 2011-02-05 12:01:11 -08:00