Commit Graph

8597 Commits

Author SHA1 Message Date
Ryan C. Gordon
0c40cd061c Merge Android C89 fixes from Eric Wing. 2016-02-19 00:24:00 -05:00
Ryan C. Gordon
2294945792 x11/wayland/mir: Make the dynamic loading macro salsa a little less messy. 2016-02-18 23:27:58 -05:00
Sam Lantinga
7de73c5558 Added support for the Mad Catz FightStick TE S+ PS3 2016-02-17 14:15:37 -08:00
Sam Lantinga
c9275b1ae3 Added support for the Mad Catz FightStick TE S+ PS4 2016-02-16 13:51:24 -08:00
Sam Lantinga
c38a46e6d6 Added support for the Akishop Customs PS360+ v1.66 and MadCatz PC USB Wired Stick 8818 2016-02-16 13:51:15 -08:00
Sam Lantinga
b4a9fba2ad Added support for several Mad Catz arcade sticks 2016-02-16 13:48:46 -08:00
Sam Lantinga
2678297b9f Allow using the game controller API with arcade sticks and other XInput devices 2016-02-16 13:47:37 -08:00
Philipp Wiesemann
eb71bfb353 Android: Changed an internal joystick function to return count instead of id.
The returned value is currently not used by the caller. The instance id would
also not be needed on Java side and providing it just complicated the function.

Partially fixes Bugzilla #3234.
2016-02-16 20:32:22 +01:00
Ryan C. Gordon
14d2f71038 x11: Patched to compile with DEBUG_XEVENTS on C89 compilers. 2016-02-12 00:27:21 -05:00
Ryan C. Gordon
3354847b04 x11: Removed an assert.
This assert triggers when run under XMonad. It's safe to pass a zero here
anyhow, as this will still work "well enough" and the original
problem--GNOME printing a warning message--is still fixed because GNOME's
window manager gives us a chance to grab a non-zero user-time value before
this code is run.
2016-02-15 21:49:09 -05:00
Ryan C. Gordon
5d23583f1d Another attempt to fix Windows build. 2016-02-15 03:37:01 -05:00
Ryan C. Gordon
3e63d888b3 Patched to compile on Visual Studio. 2016-02-15 03:21:26 -05:00
Ryan C. Gordon
df1ec61dab Replaced SDL_qsort with public domain code from PDCLib: http://pdclib.e43.eu/ 2016-02-15 03:16:46 -05:00
Alex Szpakowski
ff2304cf06 Windows: make sure SDL_TicksInit has been called before calling Sleep(ms) in SDL_Delay. This ensures the Windows system timer resolution is properly set before Sleep is called. 2016-02-14 21:17:25 -04:00
Philipp Wiesemann
358ffa8be9 PSP: Deactivated dynamic API.
Thanks to Bugzilla #3240 for pointing this out.
2016-02-13 17:35:38 +01:00
Philipp Wiesemann
ffc2d436c3 PSP: Added missing object for generic TLS to Makefile.
Thanks to the SDL mailing list (and later Bugzilla #3240) for pointing this out.
2016-02-13 17:34:14 +01:00
Philipp Wiesemann
f383de7fd6 Fixed spaces in license comments. 2016-02-10 19:31:23 +01:00
Eric Wing
0e05655f92 Android: C89 cleanup to avoid warnings/errors since the default gcc mode on Android is still pre-C99. 2016-02-09 17:36:42 -08:00
Ryan C. Gordon
6313255451 x11: Updated imKStoUCS.* to latest from x.org.
This was a version from XFree86 before now.  :)  Although not much has
changed.
2016-02-08 01:08:21 -05:00
Alex Szpakowski
1ff3dd4faa iOS: Implemented clipboard support. 2016-02-03 20:32:55 -04:00
Sam Lantinga
e6a54327c7 David Carlier implemented SDL_GetBasePath() for OpenBSD 2016-01-31 21:11:15 -08:00
Sam Lantinga
f630e1922b Return the full number of events from SDL_PeepEvents() if NULL is passed in with SDL_PEEKEVENT 2016-01-31 11:29:11 -08:00
Alex Szpakowski
03296fc36d x11: Fix AltGr generating an invalid keycode (bug #3244). Thanks Thomas! 2016-01-31 09:39:42 -04:00
Philipp Wiesemann
3759334d39 PSP: Removed inlined copy of SDL_CalculateAudioSpec()'s functionality. 2016-01-27 23:20:23 +01:00
Philipp Wiesemann
0a18d8218d Android: Fixed ignoring a return value while handling motion events.
This should not have caused problems yet because the return value was identical.
2016-01-26 22:20:05 +01:00
Sam Lantinga
090180b057 Fixed creating fullscreen windows on Steam Link 2016-01-22 13:12:16 -08:00
Sam Lantinga
27224491cb Expose the EGL display and window for Vivante SDL windows 2016-01-16 21:58:49 -08:00
Philipp Wiesemann
1785faee11 Fixed compile warnings about type conversion.
Found by buildbot.
2016-01-16 21:25:10 +01:00
Philipp Wiesemann
d880e95d7f Android: Fixed finishing Activity on some devices if right mouse button pressed.
Partially fixes Bugzilla #3227.
2016-01-13 19:31:03 +01:00
Philipp Wiesemann
cdd5322c71 Fixed two typos in documentation. 2016-01-12 22:23:53 +01:00
Philipp Wiesemann
3373b66792 Android: Added mouse initialization to reset state.
If the app is launched again then the shared object may be reused (on Android).
2016-01-12 22:23:00 +01:00
Philipp Wiesemann
c518619898 Android: Fixed a comment. 2016-01-12 22:22:24 +01:00
Philipp Wiesemann
7e691104db Android: Added mapping of mouse forward button and mouse back button. 2016-01-11 20:02:48 +01:00
Alex Szpakowski
e9af2aaad0 Removed dead code (caught by Clang's static analyzer). 2016-01-09 17:41:09 -04:00
Ryan C. Gordon
e616988fd6 CMake: only set "-O3 -g" defaults if CMAKE_BUILD_TYPE wasn't set at all. 2016-01-08 07:32:51 -05:00
Ryan C. Gordon
19ea7d41a4 Fixed buildbot's static analysis script to enable assertions.
This removes false positives. Apparently someone forced the default CMake
builds to use -O3, turning these off by default.  :/
2016-01-08 07:21:15 -05:00
Ryan C. Gordon
42c8c55ea2 x11: make last mouse coords sane upon window entry (thanks, Cengiz!).
(and thanks to Cengiz for many of the previous Unreal-related
patches! They were generically credited to Epic Games, but a large
amount of that work was his contribution.)

Fixes Bugzilla #3067.
2016-01-07 19:58:00 -05:00
Sam Lantinga
469ea3a75d Fixed --enable-new-dtags check with cmake 2016-01-07 17:21:50 -08:00
Sam Lantinga
e802ca177e Use --enable-new-dtags to set RUNPATH rather than RPATH so that LD_LIBRARY_PATH is not overridden by the application. 2016-01-07 16:42:30 -08:00
Ryan C. Gordon
7e3ed918dd Fixed NULL dereference on drop events with no window associated.
(such as when dropping a file onto an app's icon to launch.)

This bug caught by Clang's static analyzer.
2016-01-07 16:01:24 -05:00
Sam Lantinga
c809629b7b Updated debian packaging files 2016-01-07 12:01:51 -08:00
Ryan C. Gordon
f3c5e0378f Updated dynamic API table. 2016-01-07 14:51:22 -05:00
Ethan Lee
90917e91c8 SDL_RenderSetIntegerScale 2016-01-05 16:39:18 -05:00
Ryan C. Gordon
15cec4cfce Mac: Implemented SDL_GetDisplayDPI (thanks, Kirill!).
Fixes Bugzilla #3223.
2016-01-07 14:02:37 -05:00
Philipp Wiesemann
0bfcdcd7a0 Fixed compile warnings about uninitialized variables in test library.
Found by buildbot.
2016-01-06 22:39:29 +01:00
Philipp Wiesemann
327027d07d Fixed outdated information in a README for iOS.
Four of the listed programs do not exist anymore.
2016-01-06 22:39:04 +01:00
Philipp Wiesemann
f7aacf3f63 Fixed doxygen warnings. 2016-01-06 22:38:35 +01:00
Ryan C. Gordon
607ee48f9d CMake: Turned off Mac OS X rpath warning kludge.
Apparently CMake errors out if it doesn't know this policy, and we don't
otherwise require CMake 3.0 yet. Sigh.
2016-01-05 05:44:32 -05:00
Ryan C. Gordon
01a557d29b Patched to compile on iOS. 2016-01-05 05:38:55 -05:00
Ryan C. Gordon
de04391e1d Android: Fixed up drop events for new interface. 2016-01-05 05:31:33 -05:00