Commit Graph

8500 Commits

Author SHA1 Message Date
Ryan C. Gordon
08dcfcefeb XRandR: fixed primary output detection logic (thanks, "winterknight"!).
Fixes Bugzilla #3185.
2015-12-29 02:16:14 -05:00
Ryan C. Gordon
c1ac8569aa Mac: don't ignore mouse clicks on the top pixel of a window (thanks, Joshua!).
Fixes Bugzilla #3190.
2015-12-29 01:09:58 -05:00
Ryan C. Gordon
a1310e65ae CMake: Changes to get CMake project to work with Android (thanks, Martin!).
Fixes Bugzilla #3194.

(but note that Bugzilla #3200 still needs to be resolved to get this really
going on Android, at a minimum.)
2015-12-29 00:57:24 -05:00
Ryan C. Gordon
677756fab6 CMake: fixed a failure to reset CMAKE_REQUIRED_FLAGS (thanks, Martin!).
This would break Emscripten builds with the CMake project files (etc).

Fixes Bugzilla #3197.
2015-12-29 00:36:03 -05:00
Ryan C. Gordon
68bfdc2c8e CMake: don't try to use the Linux joystick code on Android (thanks, Martin!).
Fixes Bugzilla #3201.
2015-12-29 00:24:37 -05:00
Ryan C. Gordon
7040657189 CMake: Fixed to work on Windows 8 SDK (thanks, Martin!).
Fixes Bugzilla #3207.
2015-12-29 00:02:43 -05:00
Ryan C. Gordon
12bb56d483 Fixed typo in sdl2-config.cmake.in (thanks, Rafal!).
Partially fixes Bugzilla #3208.
2015-12-28 23:29:11 -05:00
Ryan C. Gordon
8d2c6005b7 OpenGL+GLES renderers: Fixed incorrect clip rectangle coords (thanks, Marcel!).
Fixes Bugzilla #2700.
2015-12-28 15:15:58 -05:00
Alex Szpakowski
0b612a6f26 Mac: expose joystick buttons that report themselves as having 'Start' and 'Select' HID usages.
I don't know if any joysticks report those usages for any buttons in practice, but other prominent Mac gaming software exposes them, so we might as well too.
2015-12-28 15:44:09 -04:00
Ryan C. Gordon
2f894af94f Mac: Whoops, lost legit Caps lock keypress events. Fixed. 2015-12-28 13:30:58 -05:00
Ryan C. Gordon
e85c37f3f1 Windows: resync num/caps lock when window is gaining focus. 2015-12-28 13:08:19 -05:00
Ryan C. Gordon
0becd46878 Sync up the caps/numlock state properly without sending key events.
Partially fixes Bugzilla #2736 and #3125.
2015-12-28 13:07:44 -05:00
Ryan C. Gordon
a669e57104 Mac: Fix keyboard state if capslock was toggled while app wasn't in foreground. 2015-12-27 23:39:43 -05:00
David Ludwig
f5d5730bbf WinRT: made bug 3202/3213's fix apply for WinRT apps 2015-12-27 22:26:27 -05:00
Ryan C. Gordon
890f4d47f7 Removed a tabstop. 2015-12-27 18:56:46 -05:00
Ryan C. Gordon
db05891a0e Win: make sure SDL keyboard state reflects system capslock state at startup. 2015-12-27 18:48:14 -05:00
David Ludwig
e1804d186e Fixed bug 3202 - Fix renderer visibility on a window maximized directly from the minimized state
Many thanks to id.zeta for details on the bug, and for the fix!
2015-12-27 17:55:45 -05:00
Ryan C. Gordon
710da74cbf Mac: make sure SDL keyboard state reflects system capslock state at startup. 2015-12-27 16:46:12 -05:00
Philipp Wiesemann
20f4ae2fb8 Fixed a comment in two test programs. 2015-12-25 13:41:23 +01:00
Sam Lantinga
c47561fe68 Fixed whitespace in testspriteminimal.c 2015-12-24 06:11:05 -08:00
David Ludwig
c29d30d4a7 WinRT: Fixed bug 3210, "alt-tab doesn't work correctly with full-screened, UWP (Win10 Store) apps" 2015-12-22 00:58:47 -05:00
Sam Lantinga
8e97ecdc3b sdl:
xaudio2 is not linked against sdl but the sdk already handles dynamically loading (XAudio2Create is inlined and just loads a com object). Updated SDL_xaudio2.c
2015-12-18 18:49:35 -08:00
Sam Lantinga
17a35ec885 Fixed mapping third party XBox controllers that have the trigger axis all the way in until they are pulled and get updated values. 2015-12-18 18:49:23 -08:00
Alex Szpakowski
370c2aa004 Cleaned up some code formatting. 2015-12-18 00:49:27 -04:00
Alex Szpakowski
21abd14c5b iOS: Set the player index of MFi gamepads when the user first presses a button, rather than when it's programatically opened. 2015-12-11 16:41:59 -04:00
Alex Szpakowski
f7fc3d77bb Cocoa: Use NSTextInputClient instead of NSTextInput for text input handling. The latter was deprecated in OS X 10.6. 2015-12-10 22:17:22 -04:00
Alex Szpakowski
668ddfd3ce SDL_GL_GetAttribute: If a GL context isn't active, only return failure when the specified attribute needs an active GL context to be queried. 2015-12-10 20:25:34 -04:00
David Ludwig
659b106cde WinRT: fixed bug: Back button(s) weren't working on Win10
Many thanks go to Sylvain Becker for providing details on the fix!
2015-12-09 21:34:56 -05:00
Sam Lantinga
852c8136a8 Added broad support for wireless XBox 360 controllers on Linux 2015-12-09 12:11:40 -08:00
Philipp Wiesemann
3e38a72ac9 Fixed outdated information in README for test programs.
Two programs were removed some time ago and one was renamed.
2015-12-07 21:43:16 +01:00
Philipp Wiesemann
f1e0bd3eb9 Pandora: Fixed referring to no more existing CD-ROM source files in Makefile. 2015-12-07 21:42:44 +01:00
Philipp Wiesemann
f7afa4a6b1 Pandora: Fixed deactivating no more available CD-ROM support in config header. 2015-12-07 21:41:55 +01:00
David Ludwig
58a4cb1af5 WinRT: build fix for Windows Phone 8.0 2015-12-06 18:48:46 -05:00
David Ludwig
69224a6092 WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.0 apps 2015-12-06 18:42:30 -05:00
David Ludwig
5bd1d35f2c WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.1 apps 2015-12-06 18:33:43 -05:00
David Ludwig
aa85d1c457 WinRT: fixed a build error when compiling Windows 8.1 .dlls 2015-12-06 17:32:33 -05:00
David Ludwig
9ea123ba58 WinRT: removed an unused variable from DXGI-based display-detection code 2015-12-06 17:07:37 -05:00
David Ludwig
13269309e5 WinRT: workaround for a possible bug in the Win10 Store's Certification Kit
DXGI fails to report any displays in at least one of the
"Windows App Certification Kit 10.0"'s tests for Store Apps.  This was
causing SDL's video initialization code to fail, when the suspect test
("Direct3D Feature Test") was run, as DXGI was unable to report a
display-output at adapter-index 0, output-index 0.

The workaround that is applied here attempts to detect this case, then
use a hopefully-reasonable alternative means to calculate at least one
display output.
2015-12-06 17:06:40 -05:00
Philipp Wiesemann
3c97139fad Windows: Added missing NULL check after SDL_stack_alloc().
SDL_stack_alloc() might wrap SDL_malloc() which can return NULL.
2015-12-06 17:51:11 +01:00
Philipp Wiesemann
efcbc7ceb9 Changed comment in test program to avoid confusion.
There is a library called SDL_sound which is not used here.
2015-12-06 17:50:51 +01:00
Philipp Wiesemann
f711bea9cd X11: Fixed memory leak when initializing multiple screens. 2015-12-05 17:08:07 +01:00
Philipp Wiesemann
632b32ec5a Fixed comment in filesystem test program. 2015-12-04 22:12:36 +01:00
David Ludwig
1c4559e08e WinRT: minor tweak to NuGet package naming 2015-12-02 08:04:17 -05:00
David Ludwig
9aac2d5082 WinRT: allowed NuGet packaging code to get hg revision regardless of cwd 2015-12-02 07:58:23 -05:00
David Ludwig
974f532eb7 WinRT: added NuGet-package creation support to WinRT build script 2015-12-01 22:07:24 -05:00
Philipp Wiesemann
f1d3b82092 Fixed compile error in timer test program if PRIu64 not available. 2015-12-01 22:24:04 +01:00
Philipp Wiesemann
8f5f197236 Fixed compile warning in IME test program. 2015-12-01 22:22:58 +01:00
Philipp Wiesemann
f2375a7774 Fixed filesystem test program to compile with older versions of C. 2015-12-01 22:21:29 +01:00
David Ludwig
495e6800ed WinRT: noted Win10/UWP support in WhatsNew.txt (under 2.0.4) 2015-11-30 23:30:01 -05:00
David Ludwig
2afce16ce1 WinRT: made WinRT build script create Win10/UWP .dll files 2015-11-30 21:11:33 -05:00