Ryan C. Gordon
08dcfcefeb
XRandR: fixed primary output detection logic (thanks, "winterknight"!).
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Fixes Bugzilla #3185 .
2015-12-29 02:16:14 -05:00
Ryan C. Gordon
c1ac8569aa
Mac: don't ignore mouse clicks on the top pixel of a window (thanks, Joshua!).
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Fixes Bugzilla #3190 .
2015-12-29 01:09:58 -05:00
Ryan C. Gordon
a1310e65ae
CMake: Changes to get CMake project to work with Android (thanks, Martin!).
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Fixes Bugzilla #3194 .
(but note that Bugzilla #3200 still needs to be resolved to get this really
going on Android, at a minimum.)
2015-12-29 00:57:24 -05:00
Ryan C. Gordon
677756fab6
CMake: fixed a failure to reset CMAKE_REQUIRED_FLAGS (thanks, Martin!).
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This would break Emscripten builds with the CMake project files (etc).
Fixes Bugzilla #3197 .
2015-12-29 00:36:03 -05:00
Ryan C. Gordon
68bfdc2c8e
CMake: don't try to use the Linux joystick code on Android (thanks, Martin!).
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Fixes Bugzilla #3201 .
2015-12-29 00:24:37 -05:00
Ryan C. Gordon
7040657189
CMake: Fixed to work on Windows 8 SDK (thanks, Martin!).
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Fixes Bugzilla #3207 .
2015-12-29 00:02:43 -05:00
Ryan C. Gordon
12bb56d483
Fixed typo in sdl2-config.cmake.in (thanks, Rafal!).
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Partially fixes Bugzilla #3208 .
2015-12-28 23:29:11 -05:00
Ryan C. Gordon
8d2c6005b7
OpenGL+GLES renderers: Fixed incorrect clip rectangle coords (thanks, Marcel!).
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Fixes Bugzilla #2700 .
2015-12-28 15:15:58 -05:00
Alex Szpakowski
0b612a6f26
Mac: expose joystick buttons that report themselves as having 'Start' and 'Select' HID usages.
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I don't know if any joysticks report those usages for any buttons in practice, but other prominent Mac gaming software exposes them, so we might as well too.
2015-12-28 15:44:09 -04:00
Ryan C. Gordon
2f894af94f
Mac: Whoops, lost legit Caps lock keypress events. Fixed.
2015-12-28 13:30:58 -05:00
Ryan C. Gordon
e85c37f3f1
Windows: resync num/caps lock when window is gaining focus.
2015-12-28 13:08:19 -05:00
Ryan C. Gordon
0becd46878
Sync up the caps/numlock state properly without sending key events.
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Partially fixes Bugzilla #2736 and #3125 .
2015-12-28 13:07:44 -05:00
Ryan C. Gordon
a669e57104
Mac: Fix keyboard state if capslock was toggled while app wasn't in foreground.
2015-12-27 23:39:43 -05:00
David Ludwig
f5d5730bbf
WinRT: made bug 3202/3213's fix apply for WinRT apps
2015-12-27 22:26:27 -05:00
Ryan C. Gordon
890f4d47f7
Removed a tabstop.
2015-12-27 18:56:46 -05:00
Ryan C. Gordon
db05891a0e
Win: make sure SDL keyboard state reflects system capslock state at startup.
2015-12-27 18:48:14 -05:00
David Ludwig
e1804d186e
Fixed bug 3202 - Fix renderer visibility on a window maximized directly from the minimized state
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Many thanks to id.zeta for details on the bug, and for the fix!
2015-12-27 17:55:45 -05:00
Ryan C. Gordon
710da74cbf
Mac: make sure SDL keyboard state reflects system capslock state at startup.
2015-12-27 16:46:12 -05:00
Philipp Wiesemann
20f4ae2fb8
Fixed a comment in two test programs.
2015-12-25 13:41:23 +01:00
Sam Lantinga
c47561fe68
Fixed whitespace in testspriteminimal.c
2015-12-24 06:11:05 -08:00
David Ludwig
c29d30d4a7
WinRT: Fixed bug 3210, "alt-tab doesn't work correctly with full-screened, UWP (Win10 Store) apps"
2015-12-22 00:58:47 -05:00
Sam Lantinga
8e97ecdc3b
sdl:
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xaudio2 is not linked against sdl but the sdk already handles dynamically loading (XAudio2Create is inlined and just loads a com object). Updated SDL_xaudio2.c
2015-12-18 18:49:35 -08:00
Sam Lantinga
17a35ec885
Fixed mapping third party XBox controllers that have the trigger axis all the way in until they are pulled and get updated values.
2015-12-18 18:49:23 -08:00
Alex Szpakowski
370c2aa004
Cleaned up some code formatting.
2015-12-18 00:49:27 -04:00
Alex Szpakowski
21abd14c5b
iOS: Set the player index of MFi gamepads when the user first presses a button, rather than when it's programatically opened.
2015-12-11 16:41:59 -04:00
Alex Szpakowski
f7fc3d77bb
Cocoa: Use NSTextInputClient instead of NSTextInput for text input handling. The latter was deprecated in OS X 10.6.
2015-12-10 22:17:22 -04:00
Alex Szpakowski
668ddfd3ce
SDL_GL_GetAttribute: If a GL context isn't active, only return failure when the specified attribute needs an active GL context to be queried.
2015-12-10 20:25:34 -04:00
David Ludwig
659b106cde
WinRT: fixed bug: Back button(s) weren't working on Win10
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Many thanks go to Sylvain Becker for providing details on the fix!
2015-12-09 21:34:56 -05:00
Sam Lantinga
852c8136a8
Added broad support for wireless XBox 360 controllers on Linux
2015-12-09 12:11:40 -08:00
Philipp Wiesemann
3e38a72ac9
Fixed outdated information in README for test programs.
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Two programs were removed some time ago and one was renamed.
2015-12-07 21:43:16 +01:00
Philipp Wiesemann
f1e0bd3eb9
Pandora: Fixed referring to no more existing CD-ROM source files in Makefile.
2015-12-07 21:42:44 +01:00
Philipp Wiesemann
f7afa4a6b1
Pandora: Fixed deactivating no more available CD-ROM support in config header.
2015-12-07 21:41:55 +01:00
David Ludwig
58a4cb1af5
WinRT: build fix for Windows Phone 8.0
2015-12-06 18:48:46 -05:00
David Ludwig
69224a6092
WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.0 apps
2015-12-06 18:42:30 -05:00
David Ludwig
5bd1d35f2c
WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.1 apps
2015-12-06 18:33:43 -05:00
David Ludwig
aa85d1c457
WinRT: fixed a build error when compiling Windows 8.1 .dlls
2015-12-06 17:32:33 -05:00
David Ludwig
9ea123ba58
WinRT: removed an unused variable from DXGI-based display-detection code
2015-12-06 17:07:37 -05:00
David Ludwig
13269309e5
WinRT: workaround for a possible bug in the Win10 Store's Certification Kit
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DXGI fails to report any displays in at least one of the
"Windows App Certification Kit 10.0"'s tests for Store Apps. This was
causing SDL's video initialization code to fail, when the suspect test
("Direct3D Feature Test") was run, as DXGI was unable to report a
display-output at adapter-index 0, output-index 0.
The workaround that is applied here attempts to detect this case, then
use a hopefully-reasonable alternative means to calculate at least one
display output.
2015-12-06 17:06:40 -05:00
Philipp Wiesemann
3c97139fad
Windows: Added missing NULL check after SDL_stack_alloc().
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SDL_stack_alloc() might wrap SDL_malloc() which can return NULL.
2015-12-06 17:51:11 +01:00
Philipp Wiesemann
efcbc7ceb9
Changed comment in test program to avoid confusion.
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There is a library called SDL_sound which is not used here.
2015-12-06 17:50:51 +01:00
Philipp Wiesemann
f711bea9cd
X11: Fixed memory leak when initializing multiple screens.
2015-12-05 17:08:07 +01:00
Philipp Wiesemann
632b32ec5a
Fixed comment in filesystem test program.
2015-12-04 22:12:36 +01:00
David Ludwig
1c4559e08e
WinRT: minor tweak to NuGet package naming
2015-12-02 08:04:17 -05:00
David Ludwig
9aac2d5082
WinRT: allowed NuGet packaging code to get hg revision regardless of cwd
2015-12-02 07:58:23 -05:00
David Ludwig
974f532eb7
WinRT: added NuGet-package creation support to WinRT build script
2015-12-01 22:07:24 -05:00
Philipp Wiesemann
f1d3b82092
Fixed compile error in timer test program if PRIu64 not available.
2015-12-01 22:24:04 +01:00
Philipp Wiesemann
8f5f197236
Fixed compile warning in IME test program.
2015-12-01 22:22:58 +01:00
Philipp Wiesemann
f2375a7774
Fixed filesystem test program to compile with older versions of C.
2015-12-01 22:21:29 +01:00
David Ludwig
495e6800ed
WinRT: noted Win10/UWP support in WhatsNew.txt (under 2.0.4)
2015-11-30 23:30:01 -05:00
David Ludwig
2afce16ce1
WinRT: made WinRT build script create Win10/UWP .dll files
2015-11-30 21:11:33 -05:00