Sam Lantinga
7d4908e1d0
Added missing SDL_gamecontroller.h to the Mac OS X project
2012-12-13 16:57:12 -08:00
Sam Lantinga
f4c4c1e5d8
Fixed building new joystick code on Mac OS X
2012-11-26 21:55:59 -08:00
Sam Lantinga
23950f0183
Added hotplug joystick support and simplified game controller API, courtesy of Alfred Reynolds
2012-11-26 16:37:54 -08:00
Sam Lantinga
d3db855b77
Added Cocoa messagebox implementation to the OSX Xcode project
2012-10-30 12:37:57 -07:00
Sam Lantinga
e91fdd5b30
Turned off the install flag for the static library because we don't want it getting into application distribution packages.
...
Added SDL_x11messagebox.c to the static library target
2012-10-27 02:54:10 -07:00
Sam Lantinga
7c80d3d457
Added new message box API to Xcode projects
2012-10-24 00:13:50 -07:00
Sam Lantinga
6df7eadc37
Added patchlevel to version number
2012-10-19 21:19:30 -07:00
Sam Lantinga
d74045da2a
tree fc1a744f184c
...
parent 88580fa6c549
author Edward Rudd <urkle@outoforder.cc> 1350500791 14400
committer Edward Rudd <urkle@outoforder.cc> 1350500791 14400
revision 6592
branch default
use different rpath so SDL2.framework will live in the bundle's Framework folder
2012-10-19 21:18:06 -07:00
Sam Lantinga
396cc73864
tree 451ddf291d85
...
parent 7925f0f43dc4
author Edward Rudd <urkle@outoforder.cc> 1350500747 14400
committer Edward Rudd <urkle@outoforder.cc> 1350500747 14400
revision 6591
branch default
A few fixes to the SDL framework plist
- correct version number
- remove CFBundleExecutable
- correct CFBundleIdentifier
2012-10-19 21:17:58 -07:00
Sam Lantinga
12f7e857fb
Fixed copying headers to the Framework
2012-10-02 23:23:44 -07:00
Sam Lantinga
ffabd91859
Added SDL_system.h to the various projects
2012-06-23 06:46:06 -04:00
Sam Lantinga
3da89b1dd0
Updated Mac OS X and iOS projects
2012-06-21 10:41:25 -04:00
Sam Lantinga
5277741dcd
Updated Android Makefile for SDL2
2012-01-30 20:09:50 -05:00
Sam Lantinga
254cf2c53c
Removed old compat files from Visual Studio and Xcode projects
2012-01-22 22:09:29 -05:00
Sam Lantinga
c484f884c5
Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2
2012-01-22 17:21:00 -05:00
Sam Lantinga
2e7c2ac7c8
Futzing around with strip settings
2012-01-09 00:24:08 -05:00
Sam Lantinga
566e80ff71
Updated Xcode project
2012-01-08 14:45:57 -05:00
Sam Lantinga
1576610f7c
Updated SDL test projects
2012-01-07 17:08:17 -05:00
Sam Lantinga
69800abcef
Use version B instead of A until we switch SDL 1.3 to SDL2
...
C.W. Betts 2012-01-06 22:58:41 PST
I would NOT use A. SDL 1.2 uses A, and if I understand correctly, SDL 1.3 and
SDL 1.2 are not binary compatible. Having a different link path for 1.2 and 1.3
will solve any runtime linking errors that might occur.
Sam Lantinga 2012-01-07 00:22:09 PST
Good point. Until we switch SDL 1.3 to SDL2, we shouldn't use the same link
path.
2012-01-07 03:22:47 -05:00
Sam Lantinga
97ea7268fb
Switched back to version A, since we don't actually have a version A for SDL 1.3.
...
It would only be meaningful if we were planning to ship 1.2 as A, and 1.3 as B, which is completely worthless given the headers will be for 1.3 and the API is completely different.
2012-01-07 01:03:54 -05:00
Sam Lantinga
20abdb9182
Switched to @rpath for the install path and switched minimum OS to 10.5
...
Removed extra build configurations
2012-01-02 00:47:54 -05:00
Sam Lantinga
85cc916176
Upgraded SDL Xcode project for XCode 4.2, including switching Framework Version to "B", which is required by the Apple Store.
2011-12-31 13:29:09 -05:00
Ryan C. Gordon
9aba292cfc
Added SDL_dropevents to the Xcode project files.
...
Fixes build.
2011-12-06 21:46:19 -05:00
Ryan C. Gordon
9a4e598f42
Removed sail.bmp reference from Xcode project.
...
Fixes Buildbot.
2011-09-09 10:45:48 -04:00
Ryan C. Gordon
82df1959c1
Removed legacy Mac OS X dlcompat code.
...
It was only needed for Mac OS X 10.0 through 10.2, so it seems silly to keep
it around for SDL 1.3.
I'll leave it in the 1.2 branch for now, though.
2011-09-09 00:34:48 -04:00
Ryan C. Gordon
6634d3d1fe
Merged Mac OS X and iOS audio targets.
2011-08-04 00:45:09 -04:00
Sam Lantinga
117146456c
Removed buggy and LGPL MMX mixing routines.
2011-04-08 13:16:33 -07:00
Sam Lantinga
b12e397498
Don't be clever, just call it testthread
2011-03-25 11:09:57 -07:00
Sam Lantinga
81c862f80d
The Xext directory no longer exists
2011-03-05 10:03:57 -08:00
Sam Lantinga
5e0f2c8b85
Updated the template code
2011-02-20 19:15:00 -08:00
Sam Lantinga
dbb0a44739
Renamed SDL_keysym.h to SDL_keycode.h to avoid confusion.
2011-02-16 15:46:12 -08:00
Sam Lantinga
e3883e9792
The scripts to generate header files are no longer necessary.
2011-02-16 12:15:04 -08:00
Sam Lantinga
76489b5e9e
Removed unused leak detection code.
2011-02-11 14:23:22 -08:00
Sam Lantinga
65eb03e87b
Fixed compile in Xcode
2011-02-11 10:18:34 -08:00
Sam Lantinga
2354f8cc88
Updated Xcode project with OpenGL shader files
2011-02-09 10:37:52 -08:00
Sam Lantinga
47818cfba9
Added a simple log message API
2011-02-07 16:45:40 -08:00
Sam Lantinga
1a384e89c4
Updated Xcode project with moved and removed files
2011-02-06 02:41:32 -08:00
Sam Lantinga
c952c0543d
Updated Mac OS X and iOS projects
2011-02-05 16:02:30 -08:00
Sam Lantinga
93a4e38e98
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
...
The software renderer has been re-routed to use the framebuffer interface, which makes it possible to have software rendering available even on simple ports.
2011-02-03 15:49:37 -08:00
Sam Lantinga
405d4ed7e4
Made it possible to create a texture of any format, even if not supported by the renderer.
...
This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost.
2011-02-03 00:19:40 -08:00
Sam Lantinga
8bf50cc83c
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
2011-02-02 14:34:54 -08:00
Sam Lantinga
e1e1122ee0
Fixed bug #1102
...
Check /usr/local/bin for hg before sourcing the user's bash settings
2011-01-24 17:47:18 -08:00
Sam Lantinga
eec2c075f8
Fixed bug #1103
...
The SDL_blendmode.h and SDL_scalemode.h headers needed to be added to the Public Headers and all the public headers need to have the "Public" role set.
2011-01-24 16:10:13 -08:00
Sam Lantinga
ba15b5e9b9
Fixed missing source files in static library target
...
Fixed building SDL test programs
2011-01-18 16:47:14 -08:00
Sam Lantinga
89d48a0f83
Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics.
...
Changed the CAS return value to bool, so it's efficient with OSAtomicCompareAndSwap32Barrier()
Added an atomic test adapted from code by Michael Davidsaver
2011-01-16 15:16:39 -08:00
Sam Lantinga
38e31e4598
Updated the atomic API for better use cases
2011-01-15 12:41:59 -08:00
Sam Lantinga
d44793d5c3
Final touches on renaming SDL_eventtouch to SDL_x11touch
2011-01-01 20:04:50 -08:00
Andreas Schiffler
d7a6af4ad0
Fix Xcode project to turns the SDL_gesture.h and SDL_touch.h into public includes (since they are included when using the SDL/SDL.h file)
...
--
user: Andreas Schiffler <aschiffler@ferzkopp.net>
branch 'default'
changed Xcode/SDL/SDL.xcodeproj/project.pbxproj
2010-11-16 07:44:47 -08:00
Sam Lantinga
b7c5d88e6a
Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows
2010-08-22 13:45:56 -07:00
egottlieb
b6a4181ee9
Recoded Cocoa code that got erased by... failure to commit? Merge? Eh.
2010-08-16 14:01:00 -04:00