Commit Graph

8352 Commits

Author SHA1 Message Date
DavidLudwig
9965108832 Removed custom code that fixed Game Center notifications non-display, in favor of an official fix (done via UIKit_ShowWindow). 2012-09-01 09:17:34 -04:00
DavidLudwig
913ee65ff8 Xcode project for iOS uses spaces for tabs, as per most (all?) SDL source files 2012-09-01 07:26:55 -04:00
DavidLudwig
693055adb2 Merged with latest SDL2 sources 2012-09-01 07:19:49 -04:00
Ryan C. Gordon
784d15354b Added testaudioinfo to the build. 2012-09-01 00:25:17 -07:00
Sam Lantinga
d245a3463f Use fast path for RGB 565 -> 32-bit XRGB 8888
Hello Sam,
while profiling ScummVM I noticed it was making use of the generic
BlitNToN blitter, which struck me as odd because it should be a very
classical codepath.
After investigating, I saw that in the blit op chooser:

    { 0x0000F800,0x000007E0,0x0000001F, 4, 0x00FF0000,0x0000FF00,0x000000FF,
      0, NULL, Blit_RGB565_ARGB8888, SET_ALPHA },
    { 0x0000F800,0x000007E0,0x0000001F, 4, 0x000000FF,0x0000FF00,0x00FF0000,
      0, NULL, Blit_RGB565_ABGR8888, SET_ALPHA },
    { 0x0000F800,0x000007E0,0x0000001F, 4, 0xFF000000,0x00FF0000,0x0000FF00,
      0, NULL, Blit_RGB565_RGBA8888, SET_ALPHA },
    { 0x0000F800,0x000007E0,0x0000001F, 4, 0x0000FF00,0x00FF0000,0xFF000000,
      0, NULL, Blit_RGB565_BGRA8888, SET_ALPHA },

Couldn't the optimized versions be used for NO_ALPHA too? I take it
that the resulting alpha component can be undefined as it should never
be used.
I tried this (see attached patch) and it worked perfectly (and
therefore faster) on ScummVM but there might be a trick (I'm not
expert at the semantics of SDL, ie NO_ALPHA, SET_ALPHA and COPY_ALPHA
there).
What do you think?

Cheers,
Bertrand
2012-09-02 16:03:56 -07:00
Ryan C. Gordon
801165cd3f Fixed compiler warning. 2012-08-30 12:58:58 -07:00
Ryan C. Gordon
da74d223c7 Removed AC_GNU_SOURCE from SDL2's configure script. 2012-08-26 20:27:25 -04:00
Ryan C. Gordon
657a9c8353 Fixed compiler warning on some versions of GCC. 2012-08-25 22:21:16 -04:00
Ryan C. Gordon
c7800c11db Fixed wglShareLists() call that used the wrong variable. 2012-08-25 16:49:05 -04:00
Ryan C. Gordon
aa78574da8 Whoops, removed wrong variable. 2012-08-24 19:39:51 -04:00
Ryan C. Gordon
b9790162f5 Fixed a bunch of compiler warnings with Cygwin/MingW. 2012-08-24 19:34:28 -04:00
Sam Lantinga
9c3a98c522 Fixed bug 1561 - BSD joystick: Increase the number of uhid devices to scan
Brad Smith 2012-08-01 20:10:19 PDT

The attached patch from the OpenBSD ports tree is to increase the number of
uhid devices to scan for joysticks. It's somewhat easy to exhaust the default
number of devices which are scanned.
2012-08-24 10:03:05 -07:00
Gabriel Jacobo
f5b7a7d7db Fixes bug #1506, Changing orientation on the Android device throws off touch scaling 2012-08-24 13:10:29 -03:00
Gabriel Jacobo
5a63b930fa Fix for #1577, SDL_RenderCopyEx - Runtime check fails when dstrect == NULL and center == NULL
Thanks Michael Ehrmann.
2012-08-24 11:56:21 -03:00
Ryan C. Gordon
9da896d0d4 Cleaned up testjoystick.c, improved usage of renderer API, added colors! 2012-08-15 21:00:33 -04:00
Ryan C. Gordon
afd1cf9469 Updated testjoystick.c for SDL2 API and draw more information.
Fixes Bugzilla #1570.

Thanks to Ondra Hosek for the patch!
2012-08-15 20:53:24 -04:00
Sam Lantinga
03410caaaf Renamed SDL_GL_CONTEXT_PROFILE_ES2 to SDL_GL_CONTEXT_PROFILE_ES 2012-08-12 23:10:16 -07:00
Sam Lantinga
c5eed5e522 Fixed bug 1565 - some small GL context creation enhancements
Matthias Bentrup 2012-08-09 12:53:17 PDT

With OpenGL 4.3 the ARB added a new context flag for context reset isolation
and renamed the existing ES2 profile bit to ES profile bit, as it can be used
to request GLES 3 compatible contexts, too.

This patch adds these changes to SDL on Linux and Windows.

Also SDL lacks the ability to create shared contexts. This patch also adds a
new GL attribute to enable context sharing. As casting a GL context to int is
not portable, I added only a boolean attribute
SDL_GL_SHARE_WITH_CURRENT_CONTEXT, which makes the new context share resources
with the context current on the creating thread.
2012-08-12 11:16:24 -07:00
Sam Lantinga
e6d37e6522 Fixed bug 1564 - SDL has no function to open a screen keyboard on Android.
Philipp Wiesemann implemented a general on-screen keyboard API for SDL, and I switched iOS code over to use it.
2012-08-11 10:15:59 -07:00
Ryan C. Gordon
4abe53d466 Fixed building on Mac OS X with Xcode 4.4 (OS X 10.8 SDK).
I think you'll need to install Xquartz, the external-but-official replacement
 for Apple's X11, to get the Xlib headers: http://support.apple.com/kb/HT5293
2012-08-09 15:43:39 -04:00
Ryan C. Gordon
95d61ecb40 Nasty attempt to fix building of testnative across various platforms.
The world longs for a hero named CMake.
2012-08-09 14:28:45 -04:00
Ryan C. Gordon
c71bcb5678 Removed some unused variables that gcc 4.6.1 complains about. 2012-08-09 14:14:41 -04:00
Ryan C. Gordon
7ef0dca0bb Patched to compile on Mac OS X 10.8 SDK. 2012-08-08 13:44:58 -04:00
Ryan C. Gordon
c9511b1682 Bumped up Android SDK version in README.android. 2012-08-04 00:01:34 -04:00
Ryan C. Gordon
d20ba4537e Make Android port compatible with older API versions again.
Fixes Bugzilla #1563.

Thanks to Philipp Wiesemann for the patch!
2012-08-03 23:59:05 -04:00
Ryan C. Gordon
d6ce4be3b6 OpenBSD: Add missing X11 libraries to autoconf.
Fixes Bugzilla #1551.

Thanks to Brad Smith for the patch!
2012-08-01 21:41:54 -04:00
Ryan C. Gordon
4a332d0a4b Patched to compile on Windows. 2012-08-01 21:03:46 -04:00
Ryan C. Gordon
00d525d033 Cleanups to Windows WGL_EXT_swap_control_tear code. 2012-08-01 20:57:03 -04:00
Ryan C. Gordon
f32956dc1b Add support for (GLX|WGL)_EXT_swap_control_tear.
This required a small public API change: SDL_GL_SetSwapInterval() now accepts
 negative values, and SDL_GL_GetSwapInterval() doesn't report errors anymore
 (if it can't work, it'll return zero as a reasonable default).

If you need to test for errors, such as a lack of swap_control_tear support,
 check the results of SDL_GL_SetSwapInterval() when you set your desired
 value.
2012-08-01 20:29:36 -04:00
Sam Lantinga
8974094e37 Fixed black screen on iOS 2012-07-31 16:55:09 -07:00
DavidLudwig
74b6c3c573 Fix for iOS touch input coordinates being halved on Retina displays 2012-07-25 20:56:42 -04:00
DavidLudwig
05ffb5035c Fix for Game Center leaderboard screens not always responding to touch input in iOS apps that don't use SDL_iPhoneSetAnimationCallback 2012-07-23 00:14:07 -04:00
DavidLudwig
227d617601 Fix for Game Center leaderboard screens not always responding to touch input in iOS apps that don't use SDL_iPhoneSetAnimationCallback 2012-07-23 00:14:07 -04:00
DavidLudwig
d14c5a2f67 Fix for UIScrollView instances not scrolling properly in iOS apps that don't use SDL_iPhoneSetAnimationCallback 2012-07-23 00:10:19 -04:00
Sam Lantinga
d4219579f2 Fixed clang -Weverything warnings 2012-11-22 11:55:11 -08:00
stopiccot
9333257e5f SetWindowMinimumSize Windows implementation 2012-11-19 00:39:19 +03:00
stopiccot
0bb179ae8a SetMinimumWindowSize for OS X 2012-11-18 15:45:12 +03:00
Ryan C. Gordon
b8d7fecdf7 Removed some tab chars. 2012-11-21 23:00:06 -05:00
Ryan C. Gordon
4380a1eacf Removed commas at the end of enums, to make gcc's -pedantic happy.
Fixes Bugzilla #1647.
2012-11-21 22:59:42 -05:00
Gabriel Jacobo
d968b810d8 README.android improvements by W. Boeke, bug #1637 2012-11-21 08:27:36 -03:00
Sam Lantinga
ee5bc4e7ab Added code to testwm2 to test the system cursor support 2012-11-19 20:38:52 -08:00
Sam Lantinga
4eef7d2678 Added a Cocoa implementation of SDL_CreateSystemCursor() 2012-11-19 20:27:08 -08:00
Michael Sartain
f4161f1ea6 Add SDL_CreateSystemCursor for Windows and Linux. 2012-11-19 15:11:10 -08:00
Gabriel Jacobo
1995df04e8 Adds CMake build system by Marcus Von Appen (bug #1597) 2012-11-16 09:23:18 -03:00
Sam Lantinga
105e4c7072 Nobody will EVER use more than 8 buttons. Oh wait... Nobody will EVER use more than 32 buttons... 2012-11-12 12:14:44 -08:00
DavidLudwig
90fed52e04 Fix for UIScrollView instances not scrolling properly in iOS apps that don't use SDL_iPhoneSetAnimationCallback 2012-07-23 00:10:19 -04:00
DavidLudwig
456f285443 Merge with latest SDL code from hg.libsdl.org 2012-07-22 23:50:51 -04:00
Kajetan Swierk
758423638b Fixed typo in one of WGL definition 2012-07-22 21:47:56 +02:00
Sam Lantinga
1c2ef337ed Fix for the Game Center status window always being behind the SDL window (untested!) 2012-07-22 11:24:04 -07:00
David Ludwig
c1190a0258 made Game Center's welcome banner show by having SDL display its inner UIWindow once on SDL window initialization, rather than on every frame 2012-07-21 13:52:20 -04:00