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Fix for #1577, SDL_RenderCopyEx - Runtime check fails when dstrect == NULL and center == NULL
Thanks Michael Ehrmann.
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@@ -1260,10 +1260,10 @@ SDL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
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/* We don't intersect the dstrect with the viewport as RenderCopy does because of potential rotation clipping issues... TODO: should we? */
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if (dstrect) real_dstrect = *dstrect;
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else {
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real_srcrect.x = 0;
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real_srcrect.y = 0;
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real_srcrect.w = renderer->viewport.w;
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real_srcrect.h = renderer->viewport.h;
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real_dstrect.x = 0;
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real_dstrect.y = 0;
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real_dstrect.w = renderer->viewport.w;
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real_dstrect.h = renderer->viewport.h;
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}
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if (texture->native) {
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