Jørgen P. Tjernø
4d68f8c53e
Render: Allow empty cliprect.
...
This fixes an issue where an empty cliprect is treated the same as a NULL
cliprect, causing the render backends to disable clipping.
Also adds a new API, SDL_RenderIsClipEnabled(render) that allows you to
differentiate between:
- SDL_RenderSetClipRect(render, NULL)
- SDL_Rect r = {0,0,0,0}; SDL_RenderSetClipRect(render, &r);
Fixes https://bugzilla.libsdl.org/show_bug.cgi?id=2504
2014-04-19 13:15:41 -07:00
Philipp Wiesemann
8cc0a1f080
Removed empty statements.
2014-04-05 23:50:09 +02:00
Sam Lantinga
b0e0446659
Added missing copyright notices
2014-03-13 21:21:26 -07:00
Sam Lantinga
dba255c1e5
Fixed bug 2374 - Update copyright for 2014...
...
Is it that time already??
2014-02-02 00:53:27 -08:00
Ryan C. Gordon
03d5719413
Make internal SDL sources include SDL_internal.h instead of SDL_config.h
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The new header will include SDL_config.h, but allows for other global stuff.
2013-11-24 23:56:17 -05:00
Sam Lantinga
2ff88d48c7
Prevent conflicts when linking both SDL2 and SDL2_gfx
2013-10-20 21:34:38 -07:00
Sam Lantinga
2451a67018
Fixed building using MinGW
...
Our SDL_windows.h needed to be included before anything else so UNICODE is defined.
2013-10-17 23:02:29 -07:00
Sam Lantinga
753aae78fc
Christoph Mallon: Remove pointless if (x) before SDL_free(x)
2013-08-29 08:29:21 -07:00
Gabriel Jacobo
8515791f86
OCD fixes: Adds a space after /* (glory to regular expressions!)
2013-08-21 09:47:10 -03:00
Gabriel Jacobo
871473e032
OCD fixes: Adds a space before */
2013-08-21 09:43:09 -03:00
Sam Lantinga
4b9d9d7d74
Fixed clobbering viewport when window is resized when using the software renderer. The viewport adjustment is already handled in the top level rendering code.
2013-08-06 22:31:11 -07:00
Sam Lantinga
f212eb00a5
Fixed bug updating the clip rect for the software renderer
2013-06-27 11:27:19 -07:00
Sam Lantinga
23f33cb76c
Fixed bug 1622 - SDL_RenderSetViewport with empty SDL_Rect raises wrong error for OpenGL rendering backend
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It's now legal to set an empty viewport rect - it will prevent any rendering.
Also added an API to query the output size: SDL_GetRendererOutputSize()
2013-05-29 03:07:55 -07:00
Sam Lantinga
0d9b661db8
File style cleanup for the SDL 2.0 release
2013-05-18 14:17:52 -07:00
Sam Lantinga
7253832be1
First pass on SDL render clip rect functionality
2013-05-04 04:46:00 -07:00
Ryan C. Gordon
16cdc59bab
Make SDL_SetError and friends unconditionally return -1.
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This lets us change things like this...
if (Failed) {
SDL_SetError("We failed");
return -1;
}
...into this...
if (Failed) {
return SDL_SetError("We failed");
}
Fixes Bugzilla #1778 .
2013-03-31 12:48:50 -04:00
Sam Lantinga
019c60c1e8
Happy New Year!
2013-02-15 08:47:44 -08:00
Sam Lantinga
f4bf4989ce
The viewport is already scaled to the output coordinates
2012-10-01 21:57:09 -07:00
Sam Lantinga
8e121270fa
Added SDL_RenderSetScale() and SDL_RenderGetScale()
2012-10-01 20:59:33 -07:00
Sam Lantinga
b3d60cfcbb
Removed executable bit from source files
2012-09-27 14:35:28 -07:00
Ryan C. Gordon
c71bcb5678
Removed some unused variables that gcc 4.6.1 complains about.
2012-08-09 14:14:41 -04:00
Ryan C. Gordon
7d67b05181
Fixed some minor compiler warnings.
2012-07-20 13:33:15 -04:00
Sam Lantinga
e3179ba01b
Fixed compiling with Visual Studio
2012-06-19 13:50:14 -04:00
Sam Lantinga
9a96b99516
Fixed SDL_config.h build include path
2012-06-01 20:31:50 -04:00
Gabriel Jacobo
2e96488df0
RenderCopyEx,rotation and flipping for all hardware/software backends ( #1308 )
2012-06-01 19:51:08 -03:00
Sam Lantinga
333943e556
Fixed bug 1412 - Patch - Software renderer crash
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Dimitris Zenios Date: 2012-02-06 15:12:37 GMT
Hi gus there is a bug when using software renderer and the window
surface gets destroyed (Fullscreen and back).The solution is easy
2012-02-07 19:34:24 -05:00
Sam Lantinga
b291116502
Renamed SetTargetTexture() to SetRenderTarget()
2012-01-22 01:26:28 -05:00
Sam Lantinga
dba1ccf43b
Reorganized the render target code, moving the viewport handling to the general code and adding software implementation.
2012-01-21 22:22:30 -05:00
Sam Lantinga
e256711bb9
Happy New Year!
2011-12-31 09:28:07 -05:00
Sam Lantinga
6371c44a9e
Lots of fixes importing SDL source wholesale into a new iOS project
2011-10-31 05:56:58 -04:00
Ryan C. Gordon
bebad17430
Fixed a whole slew of compiler warnings that -Wall exposed.
2011-10-13 01:08:30 -04:00
Dimitris Zenios
316ae21313
Fixes a bug in SDL_UpdateTexture when using SDL_RENDERER_SOFTWARE and texture access is SDL_TEXTUREACCESS_STATIC
2011-06-10 12:13:06 +03:00
Sam Lantinga
6196aa221e
SDL 1.3 is now under the zlib license.
2011-04-08 13:03:26 -07:00
Sam Lantinga
b807895313
Allow the application to explicitly request a software renderer.
2011-02-17 12:03:48 -08:00
Sam Lantinga
834553b492
Fixed warnings about unused variables and so forth.
2011-02-17 02:18:41 -08:00
Sam Lantinga
83c480de5c
Whoops, need to actually clip to the viewport in the software renderer.
2011-02-15 14:10:50 -08:00
Sam Lantinga
b59da3ffdc
Changed the concept of a render clip rect to a render viewport.
...
The render viewport is automatically re-centered when the window changes size, so applications that don't care will not have to handle recalculating their rendering coordinates.
Fixed API for drawing and filling multiple rectangles - the parameter should be an array of rects, not an array of pointers to rects.
Fixed API for updating window rects for consistency with other APIs - the order is pointer to array followed by count in array.
2011-02-15 13:59:59 -08:00
Ken Rogoway
8c8191deef
Software scaling support. Not very fast, but it seems to work.
2011-02-14 11:50:18 -06:00
Sam Lantinga
c7b5cc946d
A few fixes:
...
Fixed creating render texture framebuffer.
Removed the need for palette watch, added surface format caching.
Added an SDL_DONTFREE flag so you can't free the window and 1.2 shadow surfaces.
2011-02-13 13:46:10 -08:00
Sam Lantinga
e6ec7f6b28
Fixed bug #1117
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There's a new event that's always sent when the window changes size, and that event is what the renderers listen for to determine if they need to rebind their context.
2011-02-12 19:02:14 -08:00
Sam Lantinga
a2cdcf5486
Happy 2011! :)
2011-02-11 22:37:15 -08:00
Sam Lantinga
5069986bff
Made it possible to disable the rendering subsystem with configure --disable-render
2011-02-08 10:04:09 -08:00
Sam Lantinga
da46bc3be3
Added function SDL_RenderSetClipRect()
2011-02-07 20:06:26 -08:00
Sam Lantinga
1128c77f9f
Renamed files for consistency
2011-02-05 12:01:11 -08:00
Sam Lantinga
e113c084a6
Removed execute permissions on source files.
2011-02-05 01:03:51 -08:00
Sam Lantinga
4f6e1878af
Restored SDL_BLENDMODE_MOD for MAME
2011-02-04 19:50:56 -08:00
Sam Lantinga
93a4e38e98
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
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The software renderer has been re-routed to use the framebuffer interface, which makes it possible to have software rendering available even on simple ports.
2011-02-03 15:49:37 -08:00
Sam Lantinga
e4569cfdca
Making the API simpler, moved the surface drawing functions to the software renderer.
2011-02-03 02:45:29 -08:00
Sam Lantinga
a5bfac214f
Making the API simpler, removed the writepixels interface
2011-02-03 00:22:18 -08:00
Sam Lantinga
405d4ed7e4
Made it possible to create a texture of any format, even if not supported by the renderer.
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This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost.
2011-02-03 00:19:40 -08:00