Sam Lantinga
00aad31722
Fixed bug 4270 - Android HIDDeviceManager function needs to be public
...
Sylvain
Can't run an android app without declaring the JNI interface function as public.
2018-09-25 20:11:52 -07:00
Sam Lantinga
d2c63256f8
Fixed bug 4268 - Android_JNI_OpenAudioDevice function has error
...
alittle
where iscapture == 1
1.param set error
(*env)->CallStaticIntMethod(env, mAudioManagerClass, midCaptureOpen, sampleRate, audioBuffer16Bit, audioBufferStereo, desiredBufferFrames)
param:audioBuffer16Bit need change to captureBuffer16Bit
2.logic error
if (is16Bit) {
// ALITTLE Modify the source code
if (iscapture) {
audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)captureBuffer);
} else {
audioBufferPinned = (*env)->GetShortArrayElements(env, (jshortArray)audioBuffer, &isCopy);
audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)audioBuffer);
}
// if (!iscapture) {
// audioBufferPinned = (*env)->GetShortArrayElements(env, (jshortArray)audioBuffer, &isCopy);
// }
// audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)audioBuffer);
} else {
// ALITTLE Modify the source code
if (iscapture) {
audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)captureBuffer);
} else {
audioBufferPinned = (*env)->GetByteArrayElements(env, (jbyteArray)audioBuffer, &isCopy);
audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)audioBuffer);
}
// if (!iscapture) {
// audioBufferPinned = (*env)->GetByteArrayElements(env, (jbyteArray)audioBuffer, &isCopy);
// }
// audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)audioBuffer);
}
2018-09-25 20:08:51 -07:00
Sam Lantinga
de4f287d7f
Removed redundant SDL_GetColorKey() call. (thanks Sylvain!)
2018-09-25 19:53:16 -07:00
Ethan Lee
d62e66030e
WinRT: Wait until audio device activation is complete and PrepDevice during OpenAudio
2018-09-25 01:45:12 -04:00
Sam Lantinga
84dcf914ec
Added 8bitdo SF 30 PRO controller support for Linux / DInput mode (thanks Frank Hartung)
2018-09-25 19:41:33 -07:00
Sam Lantinga
8fbb4a7c28
Fixed building with newer Android NDK
2018-09-25 08:23:57 -07:00
Ozkan Sezer
6812a42fbb
safer this way, just in case..
2018-09-25 09:20:56 +03:00
Sam Lantinga
018357cfcc
Fixed rare null pointer dereference
2018-09-24 20:31:24 -07:00
Sam Lantinga
2a05f4681b
Fixed bug 4264 - SDL_CreateTextureFromSurface generates error message but returns ok
...
Anthony @ POW Games
SDL_CreateTextureFromSurface makes an internal call to SDL_GetColorKey which can return an error and spams the error log with "Surface doesn't have a colorkey" even though the original function didn't return an error.
2018-09-24 16:41:55 -07:00
Sam Lantinga
6d35b7a054
Fixed bug 4267 - linkage failure with --enable-hidapi because of missing libudev symbols
...
Ozkan Sezer
hidapi dynamic udev initial patch
2018-09-24 16:33:14 -07:00
Sam Lantinga
175f9bc0e2
Support relative mouse for Samsung DeX on Samsung Experience 9.5 or later (Android 8.1 or later)
2018-09-24 11:53:04 -07:00
Sam Lantinga
85b2a541a6
Fixed whitespace
2018-09-24 11:49:25 -07:00
Drew Pirrone-Brusse
11a6e91c74
Correct the name of the SDL shared library in CMake for Mac OS
2018-08-18 17:23:40 -04:00
Sam Lantinga
fe4b2aa419
Fixed bug 3166 - It would be nice, if SDL would support including SDL project as a subdirectory into another CMake project
...
Wayde Reitsma
After attempting to use SDL2 in the way described in this bug, I found the main issue was the includes not being added to the compiler command.
I found the issue was that the target_include_directories commands for the SDL2, SDL2-static and SDL2main targets only sets the public includes for installations using the INSTALL_INTERFACE generator expression.
I have written a patch to CMakeLists.txt that fixes this issue by adding another item to the target_include_directories commands, utilizing the BUILD_INTERFACE generator expression to correctly add the include directory during builds.
2018-09-24 08:41:59 -07:00
Sam Lantinga
162e9755c0
Removed button logging message
2018-09-21 09:41:21 -07:00
Sam Lantinga
5c51894da0
Added missing call to WindowsDeleteString()
2018-09-20 15:55:52 -07:00
Sam Lantinga
9cc586608e
Added experimental support for Windows.Gaming.Input
2018-09-19 10:03:40 -07:00
Ryan C. Gordon
26215bb307
cmake: correctly report Vulkan support at configure time (thanks, Tiago!).
...
Fixes Bugzilla #4262 .
2018-09-18 11:49:42 -04:00
Sam Lantinga
70b54e55ba
Fixed NullPointerException if there's no singleton
2018-09-17 12:08:05 -07:00
Sam Lantinga
c37adc91b5
Store the API device refcount on the device itself, so if the device is disconnected and we have multiple application references to it, we only free it once.
2018-09-17 11:35:24 -07:00
Sam Lantinga
b59054a215
Fixed creating an Android game controller mapping for HIDAPI devices on initialization
2018-09-17 11:35:22 -07:00
Ozkan Sezer
0839e5f252
do not export hidapi symbols from SDL dlls (bug #4259 ).
2018-09-15 14:28:10 +03:00
Ozkan Sezer
d40d6c9e6c
acinclude: rename ax_gcc_x86_cpuid.m4.htm to ax_gcc_x86_cpuid.m4
2018-09-15 09:24:04 +03:00
Ozkan Sezer
17c050cf15
fix permissions
2018-09-15 08:11:50 +03:00
Sam Lantinga
75f396a107
Added hints SDL_HINT_MOUSE_DOUBLE_CLICK_TIME and SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS to allow tuning double-click sensitivity.
...
Also increased the default double-click radius to 32 pixels to be more forgiving for touch interfaces
2018-09-14 19:26:26 -07:00
Sam Lantinga
393f3ab5c4
Guard against Steam Controller input when we're shutting down.
2018-09-14 18:31:03 -07:00
Sam Lantinga
f6e4a90c39
Use atomic reference counting for the HID device object
2018-09-14 18:31:01 -07:00
Sam Lantinga
75ef160c65
Fixed crash launching under Steam on Mac OS X
2018-09-14 12:41:29 -07:00
Sam Lantinga
f4a9580326
Fixed Chinese IME support (thanks 树子。!)
2018-09-10 23:01:33 -07:00
Sam Lantinga
aa37b0e028
Fixed building on tvOS
2018-09-10 23:00:09 -07:00
Sam Lantinga
bfe8b97590
Fixed building on tvOS without any sensor support
2018-09-10 22:59:49 -07:00
Ozkan Sezer
ef5920a371
hidapi/SDL_hidapijoystick.c: fix build in C90 mode:
...
src/joystick/hidapi/SDL_hidapijoystick.c: In function 'HIDAPI_InitializeDiscovery':
src/joystick/hidapi/SDL_hidapijoystick.c:281: error: 'true' undeclared (first use in this function)
src/joystick/hidapi/SDL_hidapijoystick.c:281: error: (Each undeclared identifier is reported only once
src/joystick/hidapi/SDL_hidapijoystick.c:281: error: for each function it appears in.)
src/joystick/hidapi/SDL_hidapijoystick.c: In function 'HIDAPI_UpdateDiscovery':
src/joystick/hidapi/SDL_hidapijoystick.c:339: error: 'true' undeclared (first use in this function)
src/joystick/hidapi/SDL_hidapijoystick.c:341: error: ISO C90 forbids mixed declarations and code
2018-09-07 11:03:24 +03:00
Ozkan Sezer
3918965ae9
SDL_sensor.h, SDL_video.h: remove comma at end of enumerator lists.
...
Avoids gcc -pedantic warnings, closes bug #4253 .
2018-09-07 10:47:50 +03:00
Ryan C. Gordon
cdac13e19c
metal: Make sure layer drawableSize is adjusted on resize.
...
Fixes Bugzilla #4250 .
2018-09-06 00:56:13 -04:00
Ryan C. Gordon
3ac049e49c
Fixed a comment typo.
2018-09-05 21:24:13 -04:00
Sam Lantinga
1c88fc1cbf
Fixed bug 4002 - Android, nativeRunMain() fails on some phone with arm64-v8a
...
Sylvain
The issue is totally reproducible on P8 Lite.
"The dlopen() call doesn't include the app's native library directory. The behavior of dlopen() by Android is not guaranteed".
Workaround in getMainSharedObject()
Just replace
return library;
with
return getContext().getApplicationInfo().nativeLibraryDir + "/" + library;
2018-09-05 15:54:46 -07:00
Sam Lantinga
88d7d340f8
Speculatively disable rumble on the Razer Panthera Evo, which doesn't have rumble motors and probably hangs in the same way the Panthera does.
2018-09-05 15:28:06 -07:00
Sam Lantinga
1da5d57b3d
Updated Xcode library version to match libtool output with Ozkan's change
2018-09-05 13:04:50 -07:00
Sam Lantinga
47eb5c669e
Don't overwrite the default binding when changing the binding for a controller that was using the default.
2018-09-05 12:16:01 -07:00
Sam Lantinga
7fe3c4b2ad
Added binding for Mad Catz FightStick TE S+ (PS3) on Mac OS X
2018-09-05 11:24:23 -07:00
Sam Lantinga
5d8d1ac764
Added support for the Razer Panthera Fightstick
...
Fixed bindings for the Mad Catz FightStick TE S+
2018-09-05 11:18:50 -07:00
Ozkan Sezer
1d8d253674
CMakeLists.txt: fix typo SDL_SENSORS_DISABLED -> SDL_SENSOR_DISABLED
2018-09-02 23:57:06 +03:00
Ryan C. Gordon
846526767d
test: Makefile should copy .dat files for testoverlay2.
2018-09-02 00:35:11 -04:00
Ryan C. Gordon
3987531781
metal: SDL_UpdateYUVTexture shouldn't swap planes based on format.
2018-09-01 20:47:12 -04:00
Sam Lantinga
a28c07e23d
Better fix to make sure we're only returning controllers from the HIDAPI joystick API
2018-08-31 18:10:21 -07:00
Sam Lantinga
789f59f5df
Removed VID/PID 0x1532/0x0037, which was listed in the Linux kernel as a Razer Sabertooth, because at least one variant of the Razer DeathAdder mouse shows up with this VID/PID.
2018-08-31 17:47:34 -07:00
Ozkan Sezer
3512d4dbbb
fix permissions
2018-08-30 12:50:10 +03:00
Sam Lantinga
aaa121432e
Don't show the Razer Raiju sound interface as a game controller
2018-08-29 20:55:02 -07:00
Sam Lantinga
07f8de33f6
Fixed compiler warning and use higher precision in angle calculation
2018-08-29 20:23:42 -07:00
Sam Lantinga
f3e84167ad
Don't rumble Bluetooth PS4 controllers by default, as that switches the controller into extended input report mode, which breaks games that use DirectInput.
2018-08-29 20:23:39 -07:00