wiiu/render: move window-related functions to own file

This commit is contained in:
Ash 2018-10-16 15:07:29 +11:00 committed by Ash Logan
parent 468fb1ad51
commit fdcc4f262c
2 changed files with 48 additions and 10 deletions

View File

@ -130,16 +130,6 @@ WIIU_CreateRenderer(SDL_Window * window, Uint32 flags)
return renderer;
}
static void
WIIU_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
{
if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) {
// Re-init the colour buffer etc. for new window size
// TODO check: what if we're rendering to a texture when this happens?
WIIU_SetRenderTarget(renderer, NULL);
}
}
static int
WIIU_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{

View File

@ -0,0 +1,48 @@
/*
Simple DirectMedia Layer
Copyright (C) 2018-2018 Ash Logan <ash@heyquark.com>
Copyright (C) 2018-2018 Roberto Van Eeden <r.r.qwertyuiop.r.r@gmail.com>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_RENDER_WIIU
#include "../../video/wiiu/wiiuvideo.h"
#include "../SDL_sysrender.h"
#include "SDL_hints.h"
#include "SDL_render_wiiu.h"
#include <stdio.h>
#include <stdarg.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
static void
WIIU_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
{
if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) {
// Re-init the colour buffer etc. for new window size
// TODO check: what if we're rendering to a texture when this happens?
WIIU_SetRenderTarget(renderer, NULL);
}
}
#endif //SDL_VIDEO_RENDER_WIIU