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wiiu/render: move window-related functions to own file
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@ -130,16 +130,6 @@ WIIU_CreateRenderer(SDL_Window * window, Uint32 flags)
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return renderer;
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}
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static void
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WIIU_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
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{
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if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) {
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// Re-init the colour buffer etc. for new window size
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// TODO check: what if we're rendering to a texture when this happens?
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WIIU_SetRenderTarget(renderer, NULL);
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}
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}
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static int
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WIIU_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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48
src/render/wiiu/SDL_rwindow_wiiu.c
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48
src/render/wiiu/SDL_rwindow_wiiu.c
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@ -0,0 +1,48 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 2018-2018 Ash Logan <ash@heyquark.com>
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Copyright (C) 2018-2018 Roberto Van Eeden <r.r.qwertyuiop.r.r@gmail.com>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_RENDER_WIIU
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#include "../../video/wiiu/wiiuvideo.h"
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#include "../SDL_sysrender.h"
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#include "SDL_hints.h"
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#include "SDL_render_wiiu.h"
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#include <stdio.h>
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#include <stdarg.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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static void
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WIIU_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
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{
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if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) {
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// Re-init the colour buffer etc. for new window size
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// TODO check: what if we're rendering to a texture when this happens?
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WIIU_SetRenderTarget(renderer, NULL);
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}
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}
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#endif //SDL_VIDEO_RENDER_WIIU
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