mirror of
https://github.com/yawut/SDL.git
synced 2026-08-19 23:34:04 -05:00
Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
If it loses any of those properties the desktop mode will be restored.
This commit is contained in:
@@ -652,17 +652,16 @@ SDL_SetKeyboardFocus(int index, SDL_WindowID windowID)
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int i;
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SDL_bool focus;
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if (!keyboard || (keyboard->focus == windowID)) {
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if (!keyboard) {
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return;
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}
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/* See if the current window has lost focus */
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if (keyboard->focus) {
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if (keyboard->focus && keyboard->focus != windowID) {
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focus = SDL_FALSE;
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for (i = 0; i < SDL_num_keyboards; ++i) {
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SDL_Keyboard *check;
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if (i != index) {
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check = SDL_GetKeyboard(i);
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SDL_Keyboard *check = SDL_GetKeyboard(i);
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if (check && check->focus == keyboard->focus) {
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focus = SDL_TRUE;
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break;
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@@ -678,21 +677,8 @@ SDL_SetKeyboardFocus(int index, SDL_WindowID windowID)
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keyboard->focus = windowID;
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if (keyboard->focus) {
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focus = SDL_FALSE;
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for (i = 0; i < SDL_num_keyboards; ++i) {
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SDL_Keyboard *check;
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if (i != index) {
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check = SDL_GetKeyboard(i);
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if (check && check->focus == keyboard->focus) {
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focus = SDL_TRUE;
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break;
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}
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}
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}
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if (!focus) {
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SDL_SendWindowEvent(keyboard->focus, SDL_WINDOWEVENT_FOCUS_GAINED,
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0, 0);
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}
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SDL_SendWindowEvent(keyboard->focus, SDL_WINDOWEVENT_FOCUS_GAINED,
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0, 0);
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}
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}
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@@ -86,6 +86,7 @@ SDL_SendWindowEvent(SDL_WindowID windowID, Uint8 windowevent, int data1,
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return 0;
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}
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window->flags |= SDL_WINDOW_MINIMIZED;
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SDL_OnWindowMinimized(window);
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break;
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case SDL_WINDOWEVENT_MAXIMIZED:
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if (window->flags & SDL_WINDOW_MAXIMIZED) {
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@@ -98,6 +99,7 @@ SDL_SendWindowEvent(SDL_WindowID windowID, Uint8 windowevent, int data1,
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return 0;
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}
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window->flags &= ~(SDL_WINDOW_MINIMIZED | SDL_WINDOW_MAXIMIZED);
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SDL_OnWindowRestored(window);
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break;
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case SDL_WINDOWEVENT_ENTER:
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if (window->flags & SDL_WINDOW_MOUSE_FOCUS) {
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@@ -147,6 +147,7 @@ struct SDL_Window
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#define FULLSCREEN_VISIBLE(W) \
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(((W)->flags & SDL_WINDOW_FULLSCREEN) && \
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((W)->flags & SDL_WINDOW_SHOWN) && \
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((W)->flags & SDL_WINDOW_INPUT_FOCUS) && \
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!((W)->flags & SDL_WINDOW_MINIMIZED))
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/*
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@@ -160,6 +161,7 @@ struct SDL_VideoDisplay
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SDL_DisplayMode *display_modes;
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SDL_DisplayMode desktop_mode;
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SDL_DisplayMode current_mode;
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SDL_bool updating_fullscreen;
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SDL_Palette *palette;
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Uint16 *gamma;
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@@ -426,6 +428,8 @@ extern SDL_VideoDisplay *SDL_GetDisplayFromWindow(SDL_Window * window);
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extern void SDL_OnWindowShown(SDL_Window * window);
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extern void SDL_OnWindowHidden(SDL_Window * window);
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extern void SDL_OnWindowResized(SDL_Window * window);
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extern void SDL_OnWindowMinimized(SDL_Window * window);
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extern void SDL_OnWindowRestored(SDL_Window * window);
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extern void SDL_OnWindowFocusGained(SDL_Window * window);
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extern void SDL_OnWindowFocusLost(SDL_Window * window);
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extern SDL_WindowID SDL_GetFocusWindow(void);
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@@ -599,30 +599,31 @@ SDL_SetDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode *
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SDL_DisplayMode current_mode;
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int i, ncolors;
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if (!mode) {
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mode = &display->desktop_mode;
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}
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display_mode = *mode;
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if (mode) {
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display_mode = *mode;
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/* Default to the current mode */
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if (!display_mode.format) {
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display_mode.format = display->current_mode.format;
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}
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if (!display_mode.w) {
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display_mode.w = display->current_mode.w;
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}
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if (!display_mode.h) {
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display_mode.h = display->current_mode.h;
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}
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if (!display_mode.refresh_rate) {
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display_mode.refresh_rate = display->current_mode.refresh_rate;
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}
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/* Default to the current mode */
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if (!display_mode.format) {
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display_mode.format = display->current_mode.format;
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}
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if (!display_mode.w) {
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display_mode.w = display->current_mode.w;
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}
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if (!display_mode.h) {
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display_mode.h = display->current_mode.h;
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}
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if (!display_mode.refresh_rate) {
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display_mode.refresh_rate = display->current_mode.refresh_rate;
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}
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/* Get a good video mode, the closest one possible */
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if (!SDL_GetClosestDisplayModeForDisplay(display, &display_mode, &display_mode)) {
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SDL_SetError("No video mode large enough for %dx%d",
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display_mode.w, display_mode.h);
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return -1;
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/* Get a good video mode, the closest one possible */
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if (!SDL_GetClosestDisplayModeForDisplay(display, &display_mode, &display_mode)) {
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SDL_SetError("No video mode large enough for %dx%d",
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display_mode.w, display_mode.h);
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return -1;
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}
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} else {
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display_mode = display->desktop_mode;
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}
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/* See if there's anything left to do */
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@@ -719,6 +720,63 @@ SDL_GetWindowDisplayMode(SDL_WindowID windowID, SDL_DisplayMode * mode)
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return 0;
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}
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static void
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SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool attempt)
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{
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SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
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int i;
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/* See if we're already processing a window */
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if (display->updating_fullscreen) {
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return;
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}
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display->updating_fullscreen = SDL_TRUE;
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/* See if we even want to do anything here */
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if ((window->flags & SDL_WINDOW_FULLSCREEN) &&
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(window->flags & SDL_WINDOW_SHOWN)) {
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if (attempt) {
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/* We just gained some state, try to gain all states */
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if (window->flags & SDL_WINDOW_MINIMIZED) {
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SDL_RestoreWindow(window->id);
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} else {
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SDL_RaiseWindow(window->id);
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}
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} else {
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/* We just lost some state, try to release all states */
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SDL_MinimizeWindow(window->id);
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}
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}
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if (FULLSCREEN_VISIBLE(window)) {
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/* Hide any other fullscreen windows */
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for (i = 0; i < display->num_windows; ++i) {
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SDL_Window *other = &display->windows[i];
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if (other != window && FULLSCREEN_VISIBLE(other)) {
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SDL_MinimizeWindow(other->id);
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}
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}
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}
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display->updating_fullscreen = SDL_FALSE;
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/* See if there are any fullscreen windows */
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for (i = 0; i < display->num_windows; ++i) {
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window = &display->windows[i];
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if (FULLSCREEN_VISIBLE(window)) {
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SDL_DisplayMode fullscreen_mode;
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if (SDL_GetWindowDisplayMode(window->id, &fullscreen_mode) == 0) {
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SDL_SetDisplayModeForDisplay(display, &fullscreen_mode);
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return;
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}
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}
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}
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/* Nope, restore the desktop mode */
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SDL_SetDisplayModeForDisplay(display, NULL);
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}
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int
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SDL_SetPaletteForDisplay(SDL_VideoDisplay * display, const SDL_Color * colors, int firstcolor, int ncolors)
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{
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@@ -1223,6 +1281,9 @@ SDL_RaiseWindow(SDL_WindowID windowID)
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}
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if (_this->RaiseWindow) {
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_this->RaiseWindow(_this, window);
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} else {
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/* FIXME: What we really want is a way to request focus */
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SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_FOCUS_GAINED, 0, 0);
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}
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}
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@@ -1289,29 +1350,11 @@ SDL_SetWindowFullscreen(SDL_WindowID windowID, int fullscreen)
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if (fullscreen) {
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window->flags |= SDL_WINDOW_FULLSCREEN;
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if (FULLSCREEN_VISIBLE(window)) {
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SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
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SDL_DisplayMode fullscreen_mode;
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/* Hide any other fullscreen windows */
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int i;
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for (i = 0; i < display->num_windows; ++i) {
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SDL_Window *other = &display->windows[i];
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if (other->id != windowID && FULLSCREEN_VISIBLE(other)) {
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SDL_MinimizeWindow(other->id);
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}
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}
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if (SDL_GetWindowDisplayMode(windowID, &fullscreen_mode) == 0) {
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SDL_SetDisplayModeForDisplay(display, &fullscreen_mode);
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}
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}
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SDL_UpdateFullscreenMode(window, SDL_TRUE);
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} else {
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window->flags &= ~SDL_WINDOW_FULLSCREEN;
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if (FULLSCREEN_VISIBLE(window)) {
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SDL_SetDisplayMode(NULL);
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}
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SDL_UpdateFullscreenMode(window, SDL_FALSE);
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}
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return 0;
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}
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@@ -1354,17 +1397,14 @@ SDL_GetWindowGrab(SDL_WindowID windowID)
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void
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SDL_OnWindowShown(SDL_Window * window)
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{
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if (window->flags & SDL_WINDOW_FULLSCREEN) {
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SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_FOCUS_GAINED, 0, 0);
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}
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SDL_RaiseWindow(window->id);
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SDL_UpdateFullscreenMode(window, SDL_TRUE);
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}
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void
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SDL_OnWindowHidden(SDL_Window * window)
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{
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if (window->flags & SDL_WINDOW_FULLSCREEN) {
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SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_FOCUS_LOST, 0, 0);
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}
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SDL_UpdateFullscreenMode(window, SDL_FALSE);
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}
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void
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@@ -1377,14 +1417,25 @@ SDL_OnWindowResized(SDL_Window * window)
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}
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}
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void
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SDL_OnWindowMinimized(SDL_Window * window)
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{
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SDL_UpdateFullscreenMode(window, SDL_FALSE);
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}
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void
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SDL_OnWindowRestored(SDL_Window * window)
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{
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SDL_RaiseWindow(window->id);
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SDL_UpdateFullscreenMode(window, SDL_TRUE);
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}
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void
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SDL_OnWindowFocusGained(SDL_Window * window)
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{
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SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
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if (FULLSCREEN_VISIBLE(window)) {
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SDL_SetDisplayMode(&window->fullscreen_mode);
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}
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SDL_UpdateFullscreenMode(window, SDL_TRUE);
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if (display->gamma && _this->SetDisplayGammaRamp) {
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_this->SetDisplayGammaRamp(_this, display, display->gamma);
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}
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@@ -1399,10 +1450,7 @@ SDL_OnWindowFocusLost(SDL_Window * window)
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{
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SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
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if (FULLSCREEN_VISIBLE(window)) {
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SDL_MinimizeWindow(window->id);
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SDL_SetDisplayMode(NULL);
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}
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SDL_UpdateFullscreenMode(window, SDL_FALSE);
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if (display->gamma && _this->SetDisplayGammaRamp) {
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_this->SetDisplayGammaRamp(_this, display, display->saved_gamma);
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}
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