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Change shader include guard to match SDL
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#pragma once
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#ifndef _WIIU_texture_shader_h
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#define _WIIU_texture_shader_h
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extern unsigned char texture_shader_gsh[];
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extern unsigned int texture_shader_gsh_len;
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extern unsigned int texture_shader_gsh_len;
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#endif /* _WIIU_texture_shader_h */
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