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Gained 5 FPS in testsprite because Mac OS X memset is highly optimized
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@@ -568,6 +568,7 @@ SDL_FillRect(SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color)
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dstrect->x * dst->format->BytesPerPixel;
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if (dst->format->palette || (color == 0)) {
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x = dstrect->w * dst->format->BytesPerPixel;
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#ifndef __MACOSX__ /* memset() is optimized on Mac OS X */
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if (!color && !((uintptr_t) row & 3) && !(x & 3)
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&& !(dst->pitch & 3)) {
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int n = x >> 2;
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@@ -575,7 +576,9 @@ SDL_FillRect(SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color)
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SDL_memset4(row, 0, n);
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row += dst->pitch;
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}
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} else {
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} else
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#endif /* !__MACOSX__ */
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{
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for (y = dstrect->h; y; y--) {
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SDL_memset(row, color, x);
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row += dst->pitch;
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