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Whoops, fixed pitch bug after resizing a surface
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@ -72,6 +72,7 @@ SDL_SoftBlit(SDL_Surface * src, SDL_Rect * srcrect,
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(Uint16) srcrect->x * info->src_fmt->BytesPerPixel;
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info->src_w = srcrect->w;
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info->src_h = srcrect->h;
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info->src_pitch = src->pitch;
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info->src_skip =
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info->src_pitch - info->src_w * info->src_fmt->BytesPerPixel;
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info->dst =
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@ -79,6 +80,7 @@ SDL_SoftBlit(SDL_Surface * src, SDL_Rect * srcrect,
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(Uint16) dstrect->x * info->dst_fmt->BytesPerPixel;
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info->dst_w = dstrect->w;
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info->dst_h = dstrect->h;
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info->dst_pitch = dst->pitch;
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info->dst_skip =
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info->dst_pitch - info->dst_w * info->dst_fmt->BytesPerPixel;
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RunBlit = (SDL_BlitFunc) src->map->data;
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