SDL_GL_LoadLibrary() was returning 1, and not 0, to signify "success" on the

Quartz target...fixed this to match the documented behaviour.
This commit is contained in:
Ryan C. Gordon
2005-11-20 23:59:26 +00:00
parent a2cfe8a18a
commit f12b56fcb4

View File

@@ -169,7 +169,7 @@ void QZ_TearDownOpenGL (_THIS) {
int QZ_GL_LoadLibrary (_THIS, const char *location) {
this->gl_config.driver_loaded = 1;
return 1;
return 0;
}
void* QZ_GL_GetProcAddress (_THIS, const char *proc) {