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SDL_GL_LoadLibrary() was returning 1, and not 0, to signify "success" on the
Quartz target...fixed this to match the documented behaviour.
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@@ -169,7 +169,7 @@ void QZ_TearDownOpenGL (_THIS) {
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int QZ_GL_LoadLibrary (_THIS, const char *location) {
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this->gl_config.driver_loaded = 1;
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return 1;
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return 0;
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}
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void* QZ_GL_GetProcAddress (_THIS, const char *proc) {
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