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Fixed SDL_VIDEO_WINDOW_POS environment variable for Quartz target.
Fixes Bugzilla #628. --HG-- branch : SDL-1.2
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@@ -670,7 +670,7 @@ static SDL_Surface* QZ_SetVideoWindowed (_THIS, SDL_Surface *current, int width,
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current->h = height;
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contentRect = NSMakeRect (0, 0, width, height);
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/*
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Check if we should completely destroy the previous mode
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- If it is fullscreen
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@@ -719,13 +719,7 @@ static SDL_Surface* QZ_SetVideoWindowed (_THIS, SDL_Surface *current, int width,
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current->flags |= SDL_RESIZABLE;
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}
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}
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if ( QZ_WindowPosition(this, &origin_x, &origin_y) ) {
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center_window = 0;
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contentRect.origin.x = (float)origin_x;
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contentRect.origin.y = (float)origin_y;
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}
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/* Manually create a window, avoids having a nib file resource */
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qz_window = [ [ SDL_QuartzWindow alloc ]
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initWithContentRect:contentRect
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@@ -741,14 +735,21 @@ static SDL_Surface* QZ_SetVideoWindowed (_THIS, SDL_Surface *current, int width,
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}
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return NULL;
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}
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/*[ qz_window setReleasedWhenClosed:YES ];*/ /* no need to set this as it's the default for NSWindows */
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QZ_SetCaption(this, this->wm_title, this->wm_icon);
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[ qz_window setAcceptsMouseMovedEvents:YES ];
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[ qz_window setViewsNeedDisplay:NO ];
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if ( center_window ) {
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if ( QZ_WindowPosition(this, &origin_x, &origin_y) ) {
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/* have to flip the Y value (NSPoint is lower left corner origin) */
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[ qz_window setFrameTopLeftPoint:NSMakePoint((float) origin_x, (float) (this->info.current_h - origin_y))];
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center_window = 0;
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}
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else if ( center_window ) {
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[ qz_window center ];
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}
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[ qz_window setDelegate:
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[ [ SDL_QuartzWindowDelegate alloc ] init ] ];
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[ qz_window setContentView: [ [ [ SDL_QuartzView alloc ] init ] autorelease ] ];
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