Making the API simpler, moved the surface drawing functions to the software renderer.

This commit is contained in:
Sam Lantinga
2011-02-03 02:45:29 -08:00
parent ff6324fb43
commit e4569cfdca
17 changed files with 106 additions and 457 deletions

View File

@@ -363,85 +363,6 @@ extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
Uint32 dst_format,
void * dst, int dst_pitch);
/**
* Draws a point with \c color.
*
* The color should be a pixel of the format used by the surface, and
* can be generated by the SDL_MapRGB() function.
*
* \return 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_DrawPoint
(SDL_Surface * dst, int x, int y, Uint32 color);
extern DECLSPEC int SDLCALL SDL_DrawPoints
(SDL_Surface * dst, const SDL_Point * points, int count, Uint32 color);
/**
* Blends a point with an RGBA value.
*
* \return 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_BlendPoint
(SDL_Surface * dst, int x, int y,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
extern DECLSPEC int SDLCALL SDL_BlendPoints
(SDL_Surface * dst, const SDL_Point * points, int count,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/**
* Draws a line with \c color.
*
* The color should be a pixel of the format used by the surface, and
* can be generated by the SDL_MapRGB() function.
*
* \return 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_DrawLine
(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color);
extern DECLSPEC int SDLCALL SDL_DrawLines
(SDL_Surface * dst, const SDL_Point * points, int count, Uint32 color);
/**
* Blends an RGBA value along a line.
*
* \return 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_BlendLine
(SDL_Surface * dst, int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
extern DECLSPEC int SDLCALL SDL_BlendLines
(SDL_Surface * dst, const SDL_Point * points, int count,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/**
* Draws the given rectangle with \c color.
*
* If \c rect is NULL, the whole surface will be outlined with \c color.
*
* The color should be a pixel of the format used by the surface, and
* can be generated by the SDL_MapRGB() function.
*
* \return 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_DrawRect
(SDL_Surface * dst, const SDL_Rect * rect, Uint32 color);
extern DECLSPEC int SDLCALL SDL_DrawRects
(SDL_Surface * dst, const SDL_Rect ** rects, int count, Uint32 color);
/**
* Blends an RGBA value into the outline of the given rectangle.
*
* If \c rect is NULL, the whole surface will have a blended outline.
*
* \return 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_BlendRect
(SDL_Surface * dst, const SDL_Rect * rect,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
extern DECLSPEC int SDLCALL SDL_BlendRects
(SDL_Surface * dst, const SDL_Rect ** rects, int count,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/**
* Performs a fast fill of the given rectangle with \c color.
*
@@ -457,20 +378,6 @@ extern DECLSPEC int SDLCALL SDL_FillRect
extern DECLSPEC int SDLCALL SDL_FillRects
(SDL_Surface * dst, const SDL_Rect ** rects, int count, Uint32 color);
/**
* Blends an RGBA value into the given rectangle.
*
* If \c rect is NULL, the whole surface will be blended with the color.
*
* \return This function returns 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_BlendFillRect
(SDL_Surface * dst, const SDL_Rect * rect,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
extern DECLSPEC int SDLCALL SDL_BlendFillRects
(SDL_Surface * dst, const SDL_Rect ** rects, int count,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/**
* Performs a fast blit from the source surface to the destination surface.
*