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Xrender uses 16 bit color per channel. Fixed the color handling in X11_RenderFillRects to match this. Xrender just works now for filling rectangles :D .
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@@ -1001,10 +1001,10 @@ X11_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count)
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if(data->xrender_available == SDL_TRUE)
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{
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XRenderColor xrender_foreground_color;
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xrender_foreground_color.red = renderer->r;
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xrender_foreground_color.green = renderer->g;
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xrender_foreground_color.blue = renderer->b;
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xrender_foreground_color.alpha = renderer->a;
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xrender_foreground_color.red = (unsigned short) ((renderer->r / 255.0) * 0xFFFF);
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xrender_foreground_color.green = (unsigned short) ((renderer->g / 255.0) * 0xFFFF);
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xrender_foreground_color.blue = (unsigned short) ((renderer->b / 255.0) * 0xFFFF);
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xrender_foreground_color.alpha = (unsigned short) ((renderer->a / 255.0) * 0xFFFF);
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XRenderFillRectangles(data->display, PictOpSrc, data->drawable_pict,
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&xrender_foreground_color, xrects, xcount);
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}
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