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synced 2026-04-22 16:47:18 -05:00
Reset the viewport when we reset the other D3D state.
From Sythical:
Hello, I've created a simple SDL2 application which draws a texture on the screen. The problem I'm having is that if I launch another program which loads the UAC popup or if I lock my PC and then login again, the application stops drawing the texture. I tried adding SDL_Delay(10000) after SDL_RenderPresent(renderer). This made the texture stay on the screen for a little bit but the texture wasn't drawn again after the delay. Here's my code:
#include "SDL.h"
int main(int argc, char *argv[])
{
SDL_Renderer *renderer;
SDL_Window *window;
SDL_Surface *surface;
SDL_Texture *rect_texture;
SDL_Event main_event;
SDL_Rect rect_data;
int enable_vsync = 1;
if(SDL_Init(SDL_INIT_VIDEO) < 0) return 1;
window = SDL_CreateWindow("SDL2 Application", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 600, 600, SDL_WINDOW_RESIZABLE);
renderer = SDL_CreateRenderer(window, -1, enable_vsync ? SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC : SDL_RENDERER_ACCELERATED);
SDL_SetRenderDrawColor(renderer, 20, 20, 30, 255);
surface = SDL_LoadBMP("icon.bmp");
rect_texture = SDL_CreateTextureFromSurface(renderer, surface);
rect_data.w = 32; rect_data.h = 32;
rect_data.x = 300; rect_data.y = 300;
while(main_event.type != SDL_QUIT)
{
SDL_PollEvent(&main_event);
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, rect_texture, NULL, &rect_data);
SDL_RenderPresent(renderer);
}
SDL_DestroyTexture(rect_texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
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commit
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@ -424,6 +424,7 @@ D3D_Reset(SDL_Renderer * renderer)
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IDirect3DDevice9_SetRenderState(data->device, D3DRS_LIGHTING, FALSE);
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IDirect3DDevice9_GetRenderTarget(data->device, 0, &data->defaultRenderTarget);
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SDL_memset(data->scaleMode, 0xFF, sizeof(data->scaleMode));
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D3D_UpdateViewport(renderer);
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return 0;
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}
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@ -449,7 +450,6 @@ D3D_ActivateRenderer(SDL_Renderer * renderer)
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if (D3D_Reset(renderer) < 0) {
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return -1;
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}
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D3D_UpdateViewport(renderer);
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data->updateSize = SDL_FALSE;
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}
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