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WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
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@ -126,6 +126,16 @@ static void WINRT_SetDisplayOrientationsPreference(void *userdata, const char *n
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{
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SDL_assert(SDL_strcmp(name, SDL_HINT_ORIENTATIONS) == 0);
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/* HACK: prevent SDL from altering an app's .appxmanifest-set orientation
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* from being changed on startup, by detecting when SDL_HINT_ORIENTATIONS
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* is getting registered.
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*
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* TODO, WinRT: consider reading in an app's .appxmanifest file, and apply its orientation when 'newValue == NULL'.
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*/
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if ((oldValue == NULL) && (newValue == NULL)) {
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return;
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}
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// Start with no orientation flags, then add each in as they're parsed
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// from newValue.
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unsigned int orientationFlags = 0;
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