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make indent
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5f14f00c25
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@ -12,7 +12,8 @@
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extern id gController; // instance of this class from nib
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// Declare SDL_QuartzWindowDelegate (defined in SDL.framework)
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@interface SDL_QuartzWindowDelegate: NSObject @ end @ interface MyController:NSObject {
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@interface SDL_QuartzWindowDelegate: NSObject @ end @ interface MyController:NSObject
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{
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// Interface Builder Outlets
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IBOutlet id _framesPerSecond;
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IBOutlet id _numSprites;
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@ -53,9 +53,8 @@ printAttributes()
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SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DEPTH_SIZE
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};
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char *desc[] =
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{ "Red size: %d bits\n", "Blue size: %d bits\n",
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"Green size: %d bits\n",
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char *desc[] = { "Red size: %d bits\n", "Blue size: %d bits\n",
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"Green size: %d bits\n",
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"Alpha size: %d bits\n", "Color buffer size: %d bits\n",
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"Depth bufer size: %d bits\n"
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};
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@ -12,7 +12,8 @@
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extern id gController; // instance of this class from nib
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// Declare SDL_QuartzWindowDelegate (defined in SDL.framework)
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@interface SDL_QuartzWindowDelegate: NSObject @ end @ interface MyController:NSObject {
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@interface SDL_QuartzWindowDelegate: NSObject @ end @ interface MyController:NSObject
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{
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// Interface Builder Outlets
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IBOutlet id _framesPerSecond;
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IBOutlet id _numSprites;
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@ -53,9 +53,8 @@ printAttributes()
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SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DEPTH_SIZE
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};
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char *desc[] =
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{ "Red size: %d bits\n", "Blue size: %d bits\n",
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"Green size: %d bits\n",
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char *desc[] = { "Red size: %d bits\n", "Blue size: %d bits\n",
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"Green size: %d bits\n",
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"Alpha size: %d bits\n", "Color buffer size: %d bits\n",
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"Depth bufer size: %d bits\n"
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};
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