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Use secondary audio buffers to avoid problems on various soundcards
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@@ -662,10 +662,12 @@ static int DX5_OpenAudio(_THIS, SDL_AudioSpec *spec)
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/* Create the audio buffer to which we write */
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NUM_BUFFERS = -1;
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#ifdef USE_PRIMARY_BUFFER
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if ( mainwin ) {
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NUM_BUFFERS = CreatePrimary(sound, mainwin, &mixbuf,
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&waveformat, spec->size);
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}
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#endif /* USE_PRIMARY_BUFFER */
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if ( NUM_BUFFERS < 0 ) {
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NUM_BUFFERS = CreateSecondary(sound, mainwin, &mixbuf,
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&waveformat, spec->size);
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