It's not the last pixel, it's the rightmost pixel, or if they're both the same x coordinate, the bottommost pixel.

This commit is contained in:
Sam Lantinga
2009-11-21 06:19:34 +00:00
parent f351b80476
commit d0c931c89a

View File

@@ -1155,9 +1155,17 @@ GL_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
data->glVertex2f(0.5f + x2, 0.5f + y2);
data->glEnd();
/* For some reason the second endpoint is skipped */
/* For some reason the rightmost or lowest endpoint is skipped */
data->glBegin(GL_POINTS);
data->glVertex2f(0.5f + x2, 0.5f + y2);
if (x1 > x2) {
data->glVertex2f(0.5f + x1, 0.5f + y1);
} else if (x2 > x1) {
data->glVertex2f(0.5f + x2, 0.5f + y2);
} else if (y1 > y2) {
data->glVertex2f(0.5f + x1, 0.5f + y1);
} else if (y2 > y1) {
data->glVertex2f(0.5f + x2, 0.5f + y2);
}
data->glEnd();
return 0;