mirror of
https://github.com/yawut/SDL.git
synced 2026-07-17 01:46:33 -05:00
The iOS OpenGL ES context's color Renderbuffer Object is no longer completely destroyed and recreated in layoutSubviews. Its storage is now only reallocated when the actual size of the layer changes. The framebuffer object and renderbuffer object binding states are no longer clobbered by the storage reallocation code in layoutSubviews.
--HG-- branch : iOS-improvements
This commit is contained in:
parent
92241daff6
commit
cf013c44af
|
|
@ -183,15 +183,11 @@
|
|||
|
||||
- (void)updateFrame
|
||||
{
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, viewFramebuffer);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, 0);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0);
|
||||
glDeleteRenderbuffers(1, &viewRenderbuffer);
|
||||
GLint prevRenderbuffer = 0;
|
||||
glGetIntegerv(GL_RENDERBUFFER_BINDING, &prevRenderbuffer);
|
||||
|
||||
glGenRenderbuffers(1, &viewRenderbuffer);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, viewRenderbuffer);
|
||||
[context renderbufferStorage:GL_RENDERBUFFER fromDrawable:(CAEAGLLayer*)self.layer];
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, viewRenderbuffer);
|
||||
|
||||
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &backingWidth);
|
||||
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &backingHeight);
|
||||
|
|
@ -201,9 +197,7 @@
|
|||
glRenderbufferStorage(GL_RENDERBUFFER, depthBufferFormat, backingWidth, backingHeight);
|
||||
}
|
||||
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, viewRenderbuffer);
|
||||
|
||||
[self setDebugLabels];
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, prevRenderbuffer);
|
||||
}
|
||||
|
||||
- (void)setDebugLabels
|
||||
|
|
@ -278,8 +272,15 @@
|
|||
{
|
||||
[super layoutSubviews];
|
||||
|
||||
[EAGLContext setCurrentContext:context];
|
||||
[self updateFrame];
|
||||
CGSize layersize = self.layer.bounds.size;
|
||||
int width = (int) (layersize.width * self.layer.contentsScale);
|
||||
int height = (int) (layersize.height * self.layer.contentsScale);
|
||||
|
||||
/* Update the color and depth buffer storage if the layer size has changed. */
|
||||
if (width != backingWidth || height != backingHeight) {
|
||||
[EAGLContext setCurrentContext:context];
|
||||
[self updateFrame];
|
||||
}
|
||||
}
|
||||
|
||||
- (void)destroyFramebuffer
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user