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Check the parameters to SDL_UpdateTexture()
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@@ -764,6 +764,13 @@ SDL_UpdateTexture(SDL_Texture * texture, const SDL_Rect * rect,
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CHECK_TEXTURE_MAGIC(texture, -1);
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if (!pixels) {
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return SDL_InvalidParamError("pixels");
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}
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if (!pitch) {
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return SDL_InvalidParamError("pitch");
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}
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if (!rect) {
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full_rect.x = 0;
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full_rect.y = 0;
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