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Re-apply texture filter when resetting direct3d renderer.
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@ -384,6 +384,7 @@ D3D_Reset(SDL_Renderer * renderer)
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D3DCULL_NONE);
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IDirect3DDevice9_SetRenderState(data->device, D3DRS_LIGHTING, FALSE);
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IDirect3DDevice9_GetRenderTarget(data->device, 0, &data->defaultRenderTarget);
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data->scaleMode = D3DTEXF_FORCE_DWORD;
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return 0;
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}
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