Date: Tue, 6 Jan 2004 21:54:02 +0100

From: Max Horn
Subject: Auto hide mouse & other changes

the attached bug adds the auto-hide-mouse feature I talked about
earlier. Turned out it was a lot simpler than I thought, simply by
using our existing code :-). I actually spent much more time on fixing
various bugs in the code and correcting (IMO) some behavior (although,
due to the lack of real specs for SDL, it's probably arguable what
'correct' means...).

* adds auto (un)hiding of mouse depending on whether it is in- or
outside the game window
* computation of course coordinates is correct now (it often and
reproducible got out of sync with the old code, since the NSEvent
window was in some cases *not* our window anymore, so locationInWindow
returned wrong results)
* added a method which at any time returns the mouse coords, relative
to our window
* fixed handling of lost/gain input/mouse/app focus "events"
This commit is contained in:
Sam Lantinga 2004-01-07 15:01:51 +00:00
parent b01a5e306e
commit cc5d6cbff3
5 changed files with 38 additions and 9 deletions

View File

@ -316,8 +316,6 @@ static void QZ_DoActivate (_THIS)
QZ_PrivateWarpCursor (this, cursor_loc.x, cursor_loc.y);
QZ_ChangeGrabState (this, QZ_ENABLE_GRAB);
}
SDL_PrivateAppActive (1, SDL_APPINPUTFOCUS);
}
static void QZ_DoDeactivate (_THIS) {
@ -334,8 +332,6 @@ static void QZ_DoDeactivate (_THIS) {
/* Show the cursor if it was hidden by SDL_ShowCursor() */
if (!cursor_should_be_visible)
QZ_ShowMouse (this);
SDL_PrivateAppActive (0, SDL_APPINPUTFOCUS);
}
void QZ_SleepNotificationHandler (void * refcon,
@ -462,7 +458,7 @@ void QZ_PumpEvents (_THIS)
type = [ event type ];
isForGameWin = (qz_window == [ event window ]);
isInGameWin = (mode_flags & SDL_FULLSCREEN) ? true : NSPointInRect([event locationInWindow], [ window_view frame ]);
isInGameWin = QZ_IsMouseInWindow (this);
switch (type) {
case NSLeftMouseDown:
if ( getenv("SDL_HAS3BUTTONMOUSE") ) {
@ -538,7 +534,7 @@ void QZ_PumpEvents (_THIS)
provides the first known mouse position,
since everything after this uses deltas
*/
NSPoint p = [ event locationInWindow ];
NSPoint p = [ qz_window mouseLocationOutsideOfEventStream ];
QZ_PrivateCocoaToSDL (this, &p);
SDL_PrivateMouseMotion (0, 0, p.x, p.y);
firstMouseEvent = 0;
@ -561,7 +557,7 @@ void QZ_PumpEvents (_THIS)
if ( grab_state == QZ_VISIBLE_GRAB &&
!isInGameWin ) {
NSPoint p = [ event locationInWindow ];
NSPoint p = [ qz_window mouseLocationOutsideOfEventStream ];
QZ_PrivateCocoaToSDL (this, &p);
if ( p.x < 0.0 )
@ -582,11 +578,15 @@ void QZ_PumpEvents (_THIS)
if ( !isInGameWin && (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
SDL_PrivateAppActive (0, SDL_APPMOUSEFOCUS);
if (!cursor_should_be_visible)
QZ_ShowMouse (this);
}
else
if ( isInGameWin && !(SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
SDL_PrivateAppActive (1, SDL_APPMOUSEFOCUS);
if (!cursor_should_be_visible)
QZ_HideMouse (this);
}
break;
case NSScrollWheel:

View File

@ -216,4 +216,4 @@ void QZ_ShowMouse (_THIS);
void QZ_HideMouse (_THIS);
void QZ_PrivateGlobalToLocal (_THIS, NSPoint *p);
void QZ_PrivateCocoaToSDL (_THIS, NSPoint *p);
BOOL QZ_IsMouseInWindow (_THIS);

View File

@ -202,6 +202,7 @@ static int QZ_VideoInit (_THIS, SDL_PixelFormat *video_format) {
/* Set misc globals */
current_grab_mode = SDL_GRAB_OFF;
cursor_should_be_visible = YES;
cursor_visible = YES;
/* register for sleep notifications so wake from sleep generates SDL_VIDEOEXPOSE */
QZ_RegisterForSleepNotifications (this);

View File

@ -77,12 +77,17 @@ void QZ_ShowMouse (_THIS) {
}
void QZ_HideMouse (_THIS) {
if (cursor_visible) {
BOOL isInGameWin = QZ_IsMouseInWindow (this);
if (isInGameWin && cursor_visible) {
[ NSCursor hide ];
cursor_visible = NO;
}
}
BOOL QZ_IsMouseInWindow (_THIS) {
return (mode_flags & SDL_FULLSCREEN) ? true : NSPointInRect([ qz_window mouseLocationOutsideOfEventStream ], [ window_view frame ]);
}
int QZ_ShowWMCursor (_THIS, WMcursor *cursor) {
if ( cursor == NULL) {

View File

@ -204,4 +204,27 @@ static void QZ_SetPortAlphaOpaque () {
SDL_PrivateQuit();
return NO;
}
- (void)windowDidBecomeKey:(NSNotification *)aNotification
{
SDL_PrivateAppActive (1, SDL_APPINPUTFOCUS);
}
- (void)windowDidResignKey:(NSNotification *)aNotification
{
SDL_PrivateAppActive (0, SDL_APPINPUTFOCUS);
}
- (void)windowDidBecomeMain:(NSNotification *)aNotification
{
SDL_VideoDevice *this = (SDL_VideoDevice*)current_video;
if (this && QZ_IsMouseInWindow (this))
SDL_PrivateAppActive (1, SDL_APPMOUSEFOCUS);
}
- (void)windowDidResignMain:(NSNotification *)aNotification
{
SDL_PrivateAppActive (0, SDL_APPMOUSEFOCUS);
}
@end