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You need to create the texture with the SDL_TEXTUREACCESS_TARGET flag.
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@ -384,7 +384,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *rendere
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/**
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* \brief Set a texture as the current rendering target.
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*
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* \param texture The targeted texture, or NULL for the default render target
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* \param texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target
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*
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* \return 0 on success, or -1 on error
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*/
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