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https://github.com/yawut/SDL.git
synced 2026-08-22 00:35:18 -05:00
int32 support for windib and windx5 audio backends.
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@@ -248,7 +248,7 @@ DIB_OpenAudio(_THIS, SDL_AudioSpec * spec)
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waveformat.wFormatTag = WAVE_FORMAT_PCM;
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/* Determine the audio parameters from the AudioSpec */
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switch (spec->format & 0xFF) {
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switch (SDL_AUDIO_BITSIZE(spec->format)) {
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case 8:
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/* Unsigned 8 bit audio data */
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spec->format = AUDIO_U8;
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@@ -259,6 +259,11 @@ DIB_OpenAudio(_THIS, SDL_AudioSpec * spec)
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spec->format = AUDIO_S16;
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waveformat.wBitsPerSample = 16;
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break;
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case 16:
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/* Signed 32 bit audio data */
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spec->format = AUDIO_S32;
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waveformat.wBitsPerSample = 32;
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break;
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default:
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SDL_SetError("Unsupported audio format");
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return (-1);
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@@ -658,7 +658,7 @@ DX5_OpenAudio(_THIS, SDL_AudioSpec * spec)
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waveformat.wFormatTag = WAVE_FORMAT_PCM;
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/* Determine the audio parameters from the AudioSpec */
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switch (spec->format & 0xFF) {
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switch (SDL_AUDIO_BITSIZE(spec->format)) {
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case 8:
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/* Unsigned 8 bit audio data */
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spec->format = AUDIO_U8;
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@@ -671,6 +671,12 @@ DX5_OpenAudio(_THIS, SDL_AudioSpec * spec)
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silence = 0x00;
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waveformat.wBitsPerSample = 16;
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break;
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case 32:
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/* Signed 32 bit audio data */
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spec->format = AUDIO_S32;
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silence = 0x00;
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waveformat.wBitsPerSample = 32;
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break;
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default:
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SDL_SetError("Unsupported audio format");
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return (-1);
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