Fixed compiling YUV code

This commit is contained in:
Sam Lantinga
2007-07-11 14:50:21 +00:00
parent da74dd24a7
commit b7712d9f7a

View File

@@ -981,7 +981,8 @@ SDL_SW_SetupYUVDisplay(SDL_SW_YUVTexture * swdata, Uint32 target_format)
#if (__GNUC__ > 2) && defined(__i386__) && SDL_ASSEMBLY_ROUTINES
/* inline assembly functions */
if (SDL_HasMMX() && (Rmask == 0xF800) &&
(Gmask == 0x07E0) && (Bmask == 0x001F) && (width & 15) == 0) {
(Gmask == 0x07E0) && (Bmask == 0x001F)
&& (swdata->texture->w & 15) == 0) {
/*printf("Using MMX 16-bit 565 dither\n");*/
swdata->Display1X = Color565DitherYV12MMX1X;
} else {
@@ -1002,7 +1003,7 @@ SDL_SW_SetupYUVDisplay(SDL_SW_YUVTexture * swdata, Uint32 target_format)
/* inline assembly functions */
if (SDL_HasMMX() && (Rmask == 0x00FF0000) &&
(Gmask == 0x0000FF00) &&
(Bmask == 0x000000FF) && (width & 15) == 0) {
(Bmask == 0x000000FF) && (swdata->texture->w & 15) == 0) {
/*printf("Using MMX 32-bit dither\n");*/
swdata->Display1X = ColorRGBDitherYV12MMX1X;
} else {