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Fixed compiling YUV code
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@@ -981,7 +981,8 @@ SDL_SW_SetupYUVDisplay(SDL_SW_YUVTexture * swdata, Uint32 target_format)
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#if (__GNUC__ > 2) && defined(__i386__) && SDL_ASSEMBLY_ROUTINES
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/* inline assembly functions */
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if (SDL_HasMMX() && (Rmask == 0xF800) &&
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(Gmask == 0x07E0) && (Bmask == 0x001F) && (width & 15) == 0) {
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(Gmask == 0x07E0) && (Bmask == 0x001F)
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&& (swdata->texture->w & 15) == 0) {
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/*printf("Using MMX 16-bit 565 dither\n");*/
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swdata->Display1X = Color565DitherYV12MMX1X;
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} else {
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@@ -1002,7 +1003,7 @@ SDL_SW_SetupYUVDisplay(SDL_SW_YUVTexture * swdata, Uint32 target_format)
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/* inline assembly functions */
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if (SDL_HasMMX() && (Rmask == 0x00FF0000) &&
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(Gmask == 0x0000FF00) &&
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(Bmask == 0x000000FF) && (width & 15) == 0) {
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(Bmask == 0x000000FF) && (swdata->texture->w & 15) == 0) {
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/*printf("Using MMX 32-bit dither\n");*/
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swdata->Display1X = ColorRGBDitherYV12MMX1X;
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} else {
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